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[Adventure]: Turning the Tide (DM: Dimsdale, Judge ??)
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<blockquote data-quote="dimsdale" data-source="post: 6021925" data-attributes="member: 79956"><p>The zombie continues to pump out bitter cold. All allies suffer in it's presence. That said, thehy continue to battle through, pummeling the zombie with spell and melee weapon, the most damage coming from a solid blow from Ignus. The zombie reals back from the monk's blow, but then counters with one of its on, slamming its ice hard fist into the monks head. The blow causes Ignus to collapse to the floor. </p><p></p><p></p><p>[sblock=mechanics]</p><p><span style="font-size: 15px"><strong>Heros Turn</strong> </span></p><p><span style="color: Cyan"><span style="font-size: 15px">Eva</span></span>: 6 damge from aura and cold, 8 damage to CB1, fails SA, -5 (brings her down to 1)</p><p><span style="color: Cyan"><span style="font-size: 15px">Ignus</span></span>: -5 damage from aura, hit zombie for 18</p><p><span style="color: Cyan"><span style="font-size: 15px">Merri</span></span>: graven takes only 3 damage instead of 7, graven and merri +2 to all def, CB1 16 damage, eva gains 4 tmp, DR3 vs CB1 TENT, save vs effects</p><p><span style="color: Cyan"><span style="font-size: 15px">Graven</span></span>: miss</p><p></p><p><span style="font-size: 15px"><strong>Total Damage to Enemy:</strong></span> </p><p>CB1: <span style="color: Red">-44</span></p><p></p><p><span style="font-size: 15px"><strong>Baddies turn:</strong></span></p><p></p><p><span style="color: Red">CB1</span></p><p>movement: none</p><p>attack: Slam attack: 1d20+11 vs ignus AC: for 1d6+4 = <a href="http://invisiblecastle.com/roller/view/3709939/" target="_blank">(Hit 17) for 10</a></p><p>and 5 ongoing (save ends) if fail the 5 additional cold damage</p><p></p><p>Note 1: At the beginning of next turn all allies take 5 cold damage from aura </p><p></p><p>Note 2: Ignus is immob and 5 takes ongoing </p><p>cold damage (save ends): if Ignus fail at the end of your turn to save vs immobilized you take an additional 5 cold damage (see Ice Reaper Power)</p><p></p><p></p><p><span style="font-size: 15px"><strong>Total Damage to Allies:</strong></span></p><p>see stats below</p><p></p><p>[/sblock]</p><p></p><p>[sblock=Stats]</p><p><span style="font-size: 15px"><strong>Palyers </strong></span></p><p><span style="font-size: 15px"><span style="color: Cyan">Eva</span></span>: <span style="color: Red">Bloodied: Immobilized (save ends)</span></p><p>AC:18, Fort:14, Reflex:17, Will:15 -- Speed:7</p><p>HP:<span style="color: Red">8</span>/32 THP: 4 Surges left: 5/8 AP: 0</p><p> </p><p><span style="font-size: 15px"><span style="color: Cyan">Ignus</span></span> <span style="color: Red">Unconscious: Immobilized (save ends) </span> <span style="color: Red">Bloodied</span></p><p>AC: 17, Fort: 14, Reflex: 15, Will: 12</p><p>HP:<span style="color: Red">0</span>/28 THP 0 <span style="color: red">5</span>/10 Action Points: 0</p><p> </p><p><span style="font-size: 15px"><span style="color: Cyan">Merri</span></span>: <span style="color: Red">Bloodied</span></p><p>AC 18 For: 15 Ref: 16 Will: 18 </p><p>HP: <span style="color: Red">10</span>/34 Temp 1 Surges/day: 3 AP: 0</p><p></p><p><span style="font-size: 15px"><span style="color: Cyan">Graven</span></span>: <span style="color: Red">Bloodied</span></p><p>AC: 18, For: 15 Ref: 15 Will: 14</p><p>+2 saves against ongoing damage</p><p>HP: <span style="color: Red">10</span>/40 THP: 3 Surges <span style="color: Red">7</span>/11 AP: 0</p><p> </p><p><strong><span style="font-size: 15px">Enemies</span>:</strong></p><p><span style="color: Red">Saxon</span><span style="color: Red"> DEAD</span></p><p><span style="color: Red">ZM2</span><span style="color: Red"> DEAD</span></p><p><span style="color: Red">ZM3</span><span style="color: Red"> DEAD</span></p><p><span style="color: Red">ZM4</span><span style="color: Red"> DEAD</span></p><p><span style="color: Red">Z1</span><span style="color: Red"> DEAD</span></p><p><span style="color: Red">Z2</span><span style="color: Red"> DEAD</span></p><p><span style="color: Red">Z3</span><span style="color: Red"> DEAD</span></p><p><span style="color: Red">Z4</span><span style="color: Red"> DEAD</span></p><p><span style="color: Red">CB2</span><span style="color: Red"> DEAD</span></p><p><span style="color: Red">CB1</span> 23/71</p><p></p><p>[/sblock]</p><p></p><p>[sblock=Enemies]</p><p></p><p><span style="color: Red"><span style="font-size: 15px">Zombie Minion </span></span></p><p>HP 1; a missed attack never damages a minion.</p><p>AC 13; Fortitude 13, Refl ex 9, Will 10</p><p>Immune disease, poison</p><p>Speed 4</p><p>m Slam (standard; at-will)</p><p>+6 vs. AC; 5 damage.</p><p></p><p></p><p><span style="color: Red"><span style="font-size: 15px">Zombie</span></span></p><p>HP 40; Bloodied 20; see also zombie weakness</p><p>AC 13; Fortitude 13, Refl ex 9, Will 10</p><p>Immune disease, poison; Resist 10 necrotic; Vulnerable 5 radiant</p><p>Speed 4</p><p>mSlam (standard; at-will)</p><p>+6 vs. AC; 2d6 + 2 damage.</p><p>Zombie Weakness</p><p>Any critical hit to the zombie reduces it to 0 hit points instantly.</p><p></p><p><span style="color: Red"><span style="font-size: 15px">Chilborn Zombies</span></span></p><p>Chillborn Aura (Cold) aura 2; any creature that enters or begins its</p><p>turn in the aura takes 5 cold damage. Multiple chillborn auras</p><p>deal cumulative damage.</p><p>HP 71; Bloodied 35; see also death burst</p><p>AC 22; Fortitude 20, Refl ex 16, Will 16</p><p>Immune disease, poison; Resist 10 cold, 10 necrotic; Vulnerable 5</p><p>fi re, 5 radiant</p><p>Speed 4</p><p>mSlam (standard; at-will) ✦ Cold</p><p>+11 vs. AC; 1d6 + 4 damage, and the target is immobilized until</p><p>the end of the chillborn zombie’s next turn and takes ongoing 5</p><p>cold damage (save ends); see also ice reaper.</p><p>C Death Burst (when reduced to 0 hit points) ✦ Cold</p><p>The chillborn zombie explodes. Close burst 1; +9 vs. Fortitude;</p><p>2d6 + 2 cold damage, and the target is slowed (save ends).</p><p>Ice Reaper ✦ Cold</p><p>The chillborn zombie deals an extra 5 cold damage to an</p><p>immobilized creature.</p><p></p><p><span style="color: Red"><span style="font-size: 15px">Saxon the Priest</span></span></p><p>HP 82; Bloodied 41</p><p>AC 22; Fortitude 19, Reflex 21, Will 21 AP 1</p><p>Saving Throws +5 against charm eff ects</p><p>Speed 6; see also fey step</p><p>mSpear (standard; at-will) ✦ Weapon</p><p></p><p>+10 vs. AC; 1d8 + 1 damage, and the target is slowed until the</p><p>end of Saxon's next turn.</p><p></p><p>R Binding Force (standard; at-will)</p><p>Ranged 10; +12 vs. Reflex; 1d8 + 3 damage, and the target is</p><p>immobilized until the end of Saxon's next turn.</p><p></p><p>R Necroitic Pulse (standard; at-will) ✦ Necrotic</p><p>Ranged 10; +12 vs. Reflex; 1d8 + 2 damage, and the target slides</p><p>up to 3 squares. </p><p></p><p>C Dazzling Blast (standard; recharge ⚄ ⚅ ) ✦ Necrotic</p><p>Close blast 3; +9 vs. Will; 2d6 + 3 necrotic damage, and the</p><p>target is blinded until the end of Saxon's next turn.</p><p></p><p>Teleport Step (move; encounter) ✦ Teleportation</p><p>Saxon can teleport 5 squares.</p><p>Alignment evil Languages Common, demonic </p><p>Skills Arcana +16, History +16, Nature +10</p><p>Equipment robes</p><p>[/sblock]</p><p></p><p>[sblock=map]</p><p><a href="https://docs.google.com/spreadsheet/ccc?key=0AkiawYCWOxaodGVNNTQ3U21TWUZkREVScldWdksteGc#gid=0" target="_blank">map</a></p><p>[/sblock]</p><p></p><p>[gm] It's the party's turn [/gm]</p></blockquote><p></p>
[QUOTE="dimsdale, post: 6021925, member: 79956"] The zombie continues to pump out bitter cold. All allies suffer in it's presence. That said, thehy continue to battle through, pummeling the zombie with spell and melee weapon, the most damage coming from a solid blow from Ignus. The zombie reals back from the monk's blow, but then counters with one of its on, slamming its ice hard fist into the monks head. The blow causes Ignus to collapse to the floor. [sblock=mechanics] [SIZE="4"][B]Heros Turn[/B] [/SIZE] [COLOR="Cyan"][SIZE="4"]Eva[/SIZE][/COLOR]: 6 damge from aura and cold, 8 damage to CB1, fails SA, -5 (brings her down to 1) [COLOR="Cyan"][SIZE="4"]Ignus[/SIZE][/COLOR]: -5 damage from aura, hit zombie for 18 [COLOR="Cyan"][SIZE="4"]Merri[/SIZE][/COLOR]: graven takes only 3 damage instead of 7, graven and merri +2 to all def, CB1 16 damage, eva gains 4 tmp, DR3 vs CB1 TENT, save vs effects [COLOR="Cyan"][SIZE="4"]Graven[/SIZE][/COLOR]: miss [SIZE="4"][B]Total Damage to Enemy:[/B][/SIZE] CB1: [COLOR="Red"]-44[/COLOR] [SIZE="4"][B]Baddies turn:[/B][/SIZE] [COLOR="Red"]CB1[/COLOR] movement: none attack: Slam attack: 1d20+11 vs ignus AC: for 1d6+4 = [URL="http://invisiblecastle.com/roller/view/3709939/"](Hit 17) for 10[/URL] and 5 ongoing (save ends) if fail the 5 additional cold damage Note 1: At the beginning of next turn all allies take 5 cold damage from aura Note 2: Ignus is immob and 5 takes ongoing cold damage (save ends): if Ignus fail at the end of your turn to save vs immobilized you take an additional 5 cold damage (see Ice Reaper Power) [SIZE="4"][B]Total Damage to Allies:[/B][/SIZE] see stats below [/sblock] [sblock=Stats] [SIZE="4"][B]Palyers [/B][/SIZE] [SIZE=4][COLOR="Cyan"]Eva[/COLOR][/SIZE]: [COLOR="Red"]Bloodied: Immobilized (save ends)[/COLOR] AC:18, Fort:14, Reflex:17, Will:15 -- Speed:7 HP:[COLOR="Red"]8[/COLOR]/32 THP: 4 Surges left: 5/8 AP: 0 [SIZE=4][COLOR="Cyan"]Ignus[/COLOR][/SIZE] [COLOR="Red"]Unconscious: Immobilized (save ends) [/COLOR] [COLOR="Red"]Bloodied[/COLOR] AC: 17, Fort: 14, Reflex: 15, Will: 12 HP:[COLOR="Red"]0[/COLOR]/28 THP 0 [color="red"]5[/COLOR]/10 Action Points: 0 [SIZE=4][COLOR="Cyan"]Merri[/COLOR][/SIZE]: [COLOR="Red"][/COLOR][COLOR="Red"]Bloodied[/COLOR] AC 18 For: 15 Ref: 16 Will: 18 HP: [COLOR="Red"]10[/COLOR]/34 Temp 1 Surges/day: 3 AP: 0 [SIZE=4][COLOR="Cyan"]Graven[/COLOR][/SIZE]: [COLOR="Red"]Bloodied[/COLOR] AC: 18, For: 15 Ref: 15 Will: 14 +2 saves against ongoing damage HP: [COLOR="Red"]10[/COLOR]/40 THP: 3 Surges [COLOR="Red"]7[/COLOR]/11 AP: 0 [B][SIZE="4"]Enemies[/SIZE]:[/B] [COLOR="Red"]Saxon[/COLOR][COLOR="Red"] DEAD[/COLOR] [COLOR="Red"]ZM2[/COLOR][COLOR="Red"] DEAD[/COLOR] [COLOR="Red"]ZM3[/COLOR][COLOR="Red"] DEAD[/COLOR] [COLOR="Red"]ZM4[/COLOR][COLOR="Red"] DEAD[/COLOR] [COLOR="Red"]Z1[/COLOR][COLOR="Red"] DEAD[/COLOR] [COLOR="Red"]Z2[/COLOR][COLOR="Red"] DEAD[/COLOR] [COLOR="Red"]Z3[/COLOR][COLOR="Red"] DEAD[/COLOR] [COLOR="Red"]Z4[/COLOR][COLOR="Red"] DEAD[/COLOR] [COLOR="Red"]CB2[/COLOR][COLOR="Red"] DEAD[/COLOR] [COLOR="Red"]CB1[/COLOR][COLOR="Red"][/COLOR] 23/71 [/sblock] [sblock=Enemies] [COLOR="Red"][SIZE="4"]Zombie Minion [/SIZE][/COLOR] HP 1; a missed attack never damages a minion. AC 13; Fortitude 13, Refl ex 9, Will 10 Immune disease, poison Speed 4 m Slam (standard; at-will) +6 vs. AC; 5 damage. [COLOR="Red"][SIZE="4"]Zombie[/SIZE][/COLOR] HP 40; Bloodied 20; see also zombie weakness AC 13; Fortitude 13, Refl ex 9, Will 10 Immune disease, poison; Resist 10 necrotic; Vulnerable 5 radiant Speed 4 mSlam (standard; at-will) +6 vs. AC; 2d6 + 2 damage. Zombie Weakness Any critical hit to the zombie reduces it to 0 hit points instantly. [COLOR="Red"][SIZE="4"]Chilborn Zombies[/SIZE][/COLOR] Chillborn Aura (Cold) aura 2; any creature that enters or begins its turn in the aura takes 5 cold damage. Multiple chillborn auras deal cumulative damage. HP 71; Bloodied 35; see also death burst AC 22; Fortitude 20, Refl ex 16, Will 16 Immune disease, poison; Resist 10 cold, 10 necrotic; Vulnerable 5 fi re, 5 radiant Speed 4 mSlam (standard; at-will) ✦ Cold +11 vs. AC; 1d6 + 4 damage, and the target is immobilized until the end of the chillborn zombie’s next turn and takes ongoing 5 cold damage (save ends); see also ice reaper. C Death Burst (when reduced to 0 hit points) ✦ Cold The chillborn zombie explodes. Close burst 1; +9 vs. Fortitude; 2d6 + 2 cold damage, and the target is slowed (save ends). Ice Reaper ✦ Cold The chillborn zombie deals an extra 5 cold damage to an immobilized creature. [COLOR="Red"][SIZE="4"]Saxon the Priest[/SIZE][/COLOR] HP 82; Bloodied 41 AC 22; Fortitude 19, Reflex 21, Will 21 AP 1 Saving Throws +5 against charm eff ects Speed 6; see also fey step mSpear (standard; at-will) ✦ Weapon +10 vs. AC; 1d8 + 1 damage, and the target is slowed until the end of Saxon's next turn. R Binding Force (standard; at-will) Ranged 10; +12 vs. Reflex; 1d8 + 3 damage, and the target is immobilized until the end of Saxon's next turn. R Necroitic Pulse (standard; at-will) ✦ Necrotic Ranged 10; +12 vs. Reflex; 1d8 + 2 damage, and the target slides up to 3 squares. C Dazzling Blast (standard; recharge ⚄ ⚅ ) ✦ Necrotic Close blast 3; +9 vs. Will; 2d6 + 3 necrotic damage, and the target is blinded until the end of Saxon's next turn. Teleport Step (move; encounter) ✦ Teleportation Saxon can teleport 5 squares. Alignment evil Languages Common, demonic Skills Arcana +16, History +16, Nature +10 Equipment robes [/sblock] [sblock=map] [URL="https://docs.google.com/spreadsheet/ccc?key=0AkiawYCWOxaodGVNNTQ3U21TWUZkREVScldWdksteGc#gid=0"]map[/URL] [/sblock] [gm] It's the party's turn [/gm] [/QUOTE]
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[Adventure]: Turning the Tide (DM: Dimsdale, Judge ??)
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