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[Adventure]: Turning the Tide (DM: Dimsdale, Judge ??)
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<blockquote data-quote="dimsdale" data-source="post: 6048470" data-attributes="member: 79956"><p>The allies make quick work of the two guards, but not before one of them has a chance to warn others nearby. A group led by a much bigger dragonborn moves around the corner. Two guards stop and fire an arrow, one at Merri, missing badly, and the other at Ignus, which sinks deep into the monk's thigh. The large one moves forward with sword equipped, stopping just short of the allies, and unloading a blast of acid vapors from his mouth. Merri takes the brunt of the attack. </p><p></p><p>[sblock=mechanics]</p><p><span style="font-size: 15px"><strong>Heros Turn</strong> </span></p><p><span style="color: Cyan"><span style="font-size: 15px">Eva</span></span>: Killed G2</p><p><span style="color: Cyan"><span style="font-size: 15px">Ignus</span></span>: Movement</p><p><span style="color: Cyan"><span style="font-size: 15px">Merri</span></span>: Movement</p><p><span style="color: Cyan"><span style="font-size: 15px">Graven</span></span>: Killed G1</p><p></p><p><span style="font-size: 15px"><strong>Total Damage to Enemy:</strong></span> </p><p>G1: Dead</p><p>G2: Dead</p><p></p><p><span style="font-size: 15px"><strong>Baddies turn:</strong></span></p><p>G3: </p><p>Movement: Move to current position: </p><p>Minor: Equip Bow</p><p>Attack: 1d20+7 vs Merri's AC for 6 damage: (17) Miss</p><p><a href="http://invisiblecastle.com/roller/view/3784926/" target="_blank">Roll Lookup</a></p><p></p><p>G4: </p><p>Movement: Move to current position: </p><p>Minor: Equip Bow</p><p>Attack: 1d20+7 vs Ignus AC for 6 damage: (22)</p><p><a href="http://invisiblecastle.com/roller/view/3784928/" target="_blank">Roll Lookup</a></p><p></p><p>GC1</p><p>Movement: move to current location (double run)</p><p>Minor: Breath Weapon: Close blast 3; +6 vs. Reflex (+7 while bloodied); 1d6 + 2 acid</p><p>damage. Allies in blast zone: Merri, Ignus and Graven respectively: hit, miss, miss for 6 damage</p><p>Roll Lookup<a href="http://invisiblecastle.com/roller/view/3784937/" target="_blank"></a></p><p><a href="http://invisiblecastle.com/roller/view/3784937/" target="_blank">[/sblock]</a></p><p><a href="http://invisiblecastle.com/roller/view/3784937/" target="_blank"></a></p><p><a href="http://invisiblecastle.com/roller/view/3784937/" target="_blank">[sblock=Stats]</a></p><p><a href="http://invisiblecastle.com/roller/view/3784937/" target="_blank"><span style="font-size: 15px"><strong>Palyers </strong></span></a></p><p><a href="http://invisiblecastle.com/roller/view/3784937/" target="_blank"><span style="font-size: 15px"><span style="color: Cyan">Eva</span></span>: </a></p><p><a href="http://invisiblecastle.com/roller/view/3784937/" target="_blank">AC:18, Fort:14, Reflex:17, Will:15 -- Speed:7</a></p><p><a href="http://invisiblecastle.com/roller/view/3784937/" target="_blank">HP:<span style="color: Red">32</span>/32 THP: 4 Surges left: 5/8 AP: 1</a></p><p> <a href="http://invisiblecastle.com/roller/view/3784937/" target="_blank"></a></p><p><a href="http://invisiblecastle.com/roller/view/3784937/" target="_blank"><span style="font-size: 15px"><span style="color: Cyan">Ignus</span></span> <span style="color: Red">Bloodied</span></a></p><p><a href="http://invisiblecastle.com/roller/view/3784937/" target="_blank">AC: 17, Fort: 14, Reflex: 15, Will: 12</a></p><p><a href="http://invisiblecastle.com/roller/view/3784937/" target="_blank">HP:<span style="color: Red">22</span>/28 THP 0 <span style="color: red">5</span>/10 Action Points: 1</a></p><p> <a href="http://invisiblecastle.com/roller/view/3784937/" target="_blank"></a></p><p><a href="http://invisiblecastle.com/roller/view/3784937/" target="_blank"><span style="font-size: 15px"><span style="color: Cyan">Merri</span></span>: <span style="color: Red">Bloodied</span></a></p><p><a href="http://invisiblecastle.com/roller/view/3784937/" target="_blank"></a>AC 18 For: 15 Ref: 16 Will: 18 </p><p>HP: <span style="color: Red">28</span>/34 Temp 1 Surges/day: 3 AP: 1</p><p></p><p><span style="font-size: 15px"><span style="color: Cyan">Graven</span></span>: <span style="color: Red">Bloodied</span></p><p>AC: 18, For: 15 Ref: 15 Will: 14</p><p>+2 saves against ongoing damage</p><p>HP: <span style="color: Red">40</span>/40 THP: 10 Surges <span style="color: Red">7</span>/11 AP: 1</p><p></p><p><span style="font-size: 15px"><strong>Enemies</strong></span></p><p>G1: DEAD</p><p>G2: DEAD</p><p>G3: 1/1</p><p>G4: 1/1</p><p>G5: 1/1</p><p>GC1: 63/63</p><p>[/sblock]</p><p> </p><p>[sblock=Enemies]</p><p><strong><span style="font-size: 15px">Enemies</span>:</strong></p><p>Dragonborn Guard (Minions):</p><p>HP 1</p><p>Attack: </p><p>Short sword: 1d20+8 vs AC Damage: 6</p><p>Bow: Range 10 1d20+7 vs AC Damage 6</p><p></p><p>Dragonborn Guard Captain:</p><p>HP 63; Bloodied 31; see also dragonborn fury</p><p>AC 20; Fortitude 18, Refl ex 16, Will 15</p><p>Speed 5</p><p>mLongsword (standard; at-will) ✦ Weapon</p><p>+10 vs. AC (+11 while bloodied); 1d8 + 3 damage.</p><p>C Dragon Breath (minor; encounter) ✦ Cold</p><p>Close blast 3; +6 vs. Refl ex (+7 while bloodied); 1d6 + 2 cold</p><p>damage.</p><p>Dragonborn Fury (only while bloodied)</p><p>A dragonborn gains a +1 racial bonus to attack rolls.</p><p>Impetuous Spirit (immediate reaction, when an enemy leaves an</p><p>adjacent square; at-will) ✦ Weapon</p><p>The dragonborn soldier makes a melee basic attack against the</p><p>enemy, even if the enemy is shifting.</p><p>Martial Recovery (free, when the dragonborn soldier misses with</p><p>a melee attack; recharges when the soldier uses impetuous spirit)</p><p>✦ Weapon</p><p>The dragonborn soldier makes another melee attack against the</p><p>same target.</p><p>[/sblock]</p><p></p><p>[sblock=map]</p><p><a href="https://docs.google.com/a/sps186.org/spreadsheet/ccc?key=0AgjYKta9tIPydE5iclk3WER3OHoxRU82MXdOZGVSRHc#gid=0" target="_blank">map</a></p><p>[/sblock]</p></blockquote><p></p>
[QUOTE="dimsdale, post: 6048470, member: 79956"] The allies make quick work of the two guards, but not before one of them has a chance to warn others nearby. A group led by a much bigger dragonborn moves around the corner. Two guards stop and fire an arrow, one at Merri, missing badly, and the other at Ignus, which sinks deep into the monk's thigh. The large one moves forward with sword equipped, stopping just short of the allies, and unloading a blast of acid vapors from his mouth. Merri takes the brunt of the attack. [sblock=mechanics] [SIZE="4"][B]Heros Turn[/B] [/SIZE] [COLOR="Cyan"][SIZE="4"]Eva[/SIZE][/COLOR]: Killed G2 [COLOR="Cyan"][SIZE="4"]Ignus[/SIZE][/COLOR]: Movement [COLOR="Cyan"][SIZE="4"]Merri[/SIZE][/COLOR]: Movement [COLOR="Cyan"][SIZE="4"]Graven[/SIZE][/COLOR]: Killed G1 [SIZE="4"][B]Total Damage to Enemy:[/B][/SIZE] G1: Dead G2: Dead [SIZE="4"][B]Baddies turn:[/B][/SIZE] G3: Movement: Move to current position: Minor: Equip Bow Attack: 1d20+7 vs Merri's AC for 6 damage: (17) Miss [URL="http://invisiblecastle.com/roller/view/3784926/"]Roll Lookup[/URL] G4: Movement: Move to current position: Minor: Equip Bow Attack: 1d20+7 vs Ignus AC for 6 damage: (22) [URL="http://invisiblecastle.com/roller/view/3784928/"]Roll Lookup[/URL] GC1 Movement: move to current location (double run) Minor: Breath Weapon: Close blast 3; +6 vs. Reflex (+7 while bloodied); 1d6 + 2 acid damage. Allies in blast zone: Merri, Ignus and Graven respectively: hit, miss, miss for 6 damage Roll Lookup[URL="http://invisiblecastle.com/roller/view/3784937/"] [/sblock] [sblock=Stats] [SIZE="4"][B]Palyers [/B][/SIZE] [SIZE=4][COLOR="Cyan"]Eva[/COLOR][/SIZE]: [COLOR="Red"][/COLOR] AC:18, Fort:14, Reflex:17, Will:15 -- Speed:7 HP:[COLOR="Red"]32[/COLOR]/32 THP: 4 Surges left: 5/8 AP: 1 [SIZE=4][COLOR="Cyan"]Ignus[/COLOR][/SIZE] [COLOR="Red"] [/COLOR] [COLOR="Red"]Bloodied[/COLOR] AC: 17, Fort: 14, Reflex: 15, Will: 12 HP:[COLOR="Red"]22[/COLOR]/28 THP 0 [color="red"]5[/COLOR]/10 Action Points: 1 [SIZE=4][COLOR="Cyan"]Merri[/COLOR][/SIZE]: [COLOR="Red"][/COLOR][COLOR="Red"]Bloodied[/COLOR] [/URL]AC 18 For: 15 Ref: 16 Will: 18 HP: [COLOR="Red"]28[/COLOR]/34 Temp 1 Surges/day: 3 AP: 1 [SIZE=4][COLOR="Cyan"]Graven[/COLOR][/SIZE]: [COLOR="Red"]Bloodied[/COLOR] AC: 18, For: 15 Ref: 15 Will: 14 +2 saves against ongoing damage HP: [COLOR="Red"]40[/COLOR]/40 THP: 10 Surges [COLOR="Red"]7[/COLOR]/11 AP: 1 [SIZE="4"][B]Enemies[/B][/SIZE] G1: DEAD G2: DEAD G3: 1/1 G4: 1/1 G5: 1/1 GC1: 63/63 [/sblock] [sblock=Enemies] [B][SIZE="4"]Enemies[/SIZE]:[/B] Dragonborn Guard (Minions): HP 1 Attack: Short sword: 1d20+8 vs AC Damage: 6 Bow: Range 10 1d20+7 vs AC Damage 6 Dragonborn Guard Captain: HP 63; Bloodied 31; see also dragonborn fury AC 20; Fortitude 18, Refl ex 16, Will 15 Speed 5 mLongsword (standard; at-will) ✦ Weapon +10 vs. AC (+11 while bloodied); 1d8 + 3 damage. C Dragon Breath (minor; encounter) ✦ Cold Close blast 3; +6 vs. Refl ex (+7 while bloodied); 1d6 + 2 cold damage. Dragonborn Fury (only while bloodied) A dragonborn gains a +1 racial bonus to attack rolls. Impetuous Spirit (immediate reaction, when an enemy leaves an adjacent square; at-will) ✦ Weapon The dragonborn soldier makes a melee basic attack against the enemy, even if the enemy is shifting. Martial Recovery (free, when the dragonborn soldier misses with a melee attack; recharges when the soldier uses impetuous spirit) ✦ Weapon The dragonborn soldier makes another melee attack against the same target. [/sblock] [sblock=map] [URL="https://docs.google.com/a/sps186.org/spreadsheet/ccc?key=0AgjYKta9tIPydE5iclk3WER3OHoxRU82MXdOZGVSRHc#gid=0"]map[/URL] [/sblock] [/QUOTE]
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[Adventure]: Turning the Tide (DM: Dimsdale, Judge ??)
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