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[Adventure]: Turning the Tide (DM: Dimsdale, Judge ??)
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<blockquote data-quote="dimsdale" data-source="post: 6065249" data-attributes="member: 79956"><p>[GM] Ok, game on...lets do this...No time for short rest</p><p>[/gm]</p><p></p><p>Ignus and Eva finish off the guard captain and Graven fires a magic missile into the chest of the remaining guard, which screams a loud piercing noise before collapsing to the ground. Nothing seems to be coming towards you, but you hear conversation from around the corner. </p><p></p><p>[sblock=Draconic]</p><p>You...block that entrance...we can't let them through. Get the hounds! </p><p>[/sblock]</p><p></p><p>From behind you, you hear the noise of footsteps coming towards you. The rock, hit by the acid spray from the mouth of the guard captain, sizzles as parts of it dissolves away, weakening the wall. </p><p></p><p>[sblock=mechanics]</p><p><span style="font-size: 15px"><strong>Heros Turn</strong> </span></p><p><span style="color: Cyan"><span style="font-size: 15px">Eva</span></span>: Hits for 16, kills with magic missile, AP spent</p><p><span style="color: Cyan"><span style="font-size: 15px">Ignus</span></span>: hit for 26, Ignus gains +1 power bonus to all defenses until the SoNT (not factored in below) Once per turn as a free action, Ignus deals 3 damage to any enemy that enters a square adjacent to him.</p><p><span style="color: Cyan"><span style="font-size: 15px">Merri</span></span>: Miss</p><p><span style="color: Cyan"><span style="font-size: 15px">Graven</span></span>: Magic missile kills G5</p><p></p><p><span style="font-size: 15px"><strong>Total Damage to Enemy:</strong></span> </p><p>GC1: DEAD</p><p>G5: DEAD</p><p></p><p><span style="font-size: 15px"><strong>Baddies turn:</strong></span></p><p></p><p>[/sblock]</p><p></p><p>[sblock=Stats]</p><p><span style="font-size: 15px"><strong>Palyers </strong></span></p><p><span style="font-size: 15px"><span style="color: Cyan">Eva</span></span>: </p><p>AC:18, Fort:14, Reflex:17, Will:15 -- Speed:7</p><p>HP:<span style="color: Red">32</span>/32 THP: 4 Surges left: 8/8 AP: 0</p><p></p><p><span style="font-size: 15px"><span style="color: Cyan">Ignus</span></span> </p><p>AC: 17, Fort: 14, Reflex: 15, Will: 12</p><p>HP:<span style="color: Red">27</span>/33 THP 4 <span style="color: red">5</span>/10 Action Points: 1</p><p></p><p><span style="font-size: 15px"><span style="color: Cyan">Merri</span></span>: <span style="color: Red">Bloodied</span></p><p>[/URL]AC 18 For: 15 Ref: 16 Will: 18 </p><p>HP: <span style="color: Red">22</span>/34 Temp 1 Surges/day: 2/2 AP: 1</p><p></p><p><span style="font-size: 15px"><span style="color: Cyan">Graven</span></span>: </p><p>AC: 18, For: 15 Ref: 15 Will: 14</p><p>+2 saves against ongoing damage</p><p>HP: <span style="color: Red">40</span>/40 THP: 10 Surges <span style="color: Red">11</span>/11 AP: 1</p><p></p><p><span style="font-size: 15px"><strong>Enemies</strong></span></p><p>G1: DEAD</p><p>G2: DEAD</p><p>G3: DEAD</p><p>G4: DEAD</p><p>G5: DEAD</p><p>GC1: DEAD</p><p>[/sblock]</p><p></p><p>[sblock=Enemies]</p><p><strong><span style="font-size: 15px">Enemies</span>:</strong></p><p>Dragonborn Guard (Minions):</p><p>HP 1</p><p>Attack: </p><p>Short sword: 1d20+8 vs AC Damage: 6</p><p>Bow: Range 10 1d20+7 vs AC Damage 6</p><p></p><p>Dragonborn Guard Captain:</p><p>HP 63; Bloodied 31; see also dragonborn fury</p><p>AC 20; Fortitude 18, Refl ex 16, Will 15</p><p>Speed 5</p><p>mLongsword (standard; at-will) ✦ Weapon</p><p>+10 vs. AC (+11 while bloodied); 1d8 + 3 damage.</p><p></p><p>C Dragon Breath (minor; encounter) ✦ Cold</p><p>Close blast 3; +6 vs. Refl ex (+7 while bloodied); 1d6 + 2 cold</p><p>damage.</p><p></p><p>Dragonborn Fury (only while bloodied)</p><p>A dragonborn gains a +1 racial bonus to attack rolls.</p><p></p><p>Impetuous Spirit (immediate reaction, when an enemy leaves an</p><p>adjacent square; at-will) ✦ Weapon</p><p>The dragonborn soldier makes a melee basic attack against the</p><p>enemy, even if the enemy is shifting.</p><p></p><p>Martial Recovery (free, when the dragonborn soldier misses with</p><p>a melee attack; recharges when the soldier uses impetuous spirit)</p><p>✦ Weapon</p><p>The dragonborn soldier makes another melee attack against the</p><p>same target.</p><p>[/sblock]</p><p></p><p>[sblock=map]</p><p><a href="https://docs.google.com/a/sps186.org/spreadsheet/ccc?key=0AgjYKta9tIPydE5iclk3WER3OHoxRU82MXdOZGVSRHc#gid=0" target="_blank">map</a></p><p>[/sblock]</p></blockquote><p></p>
[QUOTE="dimsdale, post: 6065249, member: 79956"] [GM] Ok, game on...lets do this...No time for short rest [/gm] Ignus and Eva finish off the guard captain and Graven fires a magic missile into the chest of the remaining guard, which screams a loud piercing noise before collapsing to the ground. Nothing seems to be coming towards you, but you hear conversation from around the corner. [sblock=Draconic] You...block that entrance...we can't let them through. Get the hounds! [/sblock] From behind you, you hear the noise of footsteps coming towards you. The rock, hit by the acid spray from the mouth of the guard captain, sizzles as parts of it dissolves away, weakening the wall. [sblock=mechanics] [SIZE=4][B]Heros Turn[/B] [/SIZE] [COLOR=Cyan][SIZE=4]Eva[/SIZE][/COLOR]: Hits for 16, kills with magic missile, AP spent [COLOR=Cyan][SIZE=4]Ignus[/SIZE][/COLOR]: hit for 26, Ignus gains +1 power bonus to all defenses until the SoNT (not factored in below) Once per turn as a free action, Ignus deals 3 damage to any enemy that enters a square adjacent to him. [COLOR=Cyan][SIZE=4]Merri[/SIZE][/COLOR]: Miss [COLOR=Cyan][SIZE=4]Graven[/SIZE][/COLOR]: Magic missile kills G5 [SIZE=4][B]Total Damage to Enemy:[/B][/SIZE] GC1: DEAD G5: DEAD [SIZE=4][B]Baddies turn:[/B][/SIZE] [/sblock] [sblock=Stats] [SIZE=4][B]Palyers [/B][/SIZE] [SIZE=4][COLOR=Cyan]Eva[/COLOR][/SIZE]: AC:18, Fort:14, Reflex:17, Will:15 -- Speed:7 HP:[COLOR=Red]32[/COLOR]/32 THP: 4 Surges left: 8/8 AP: 0 [SIZE=4][COLOR=Cyan]Ignus[/COLOR][/SIZE] AC: 17, Fort: 14, Reflex: 15, Will: 12 HP:[COLOR=Red]27[/COLOR]/33 THP 4 [COLOR=red]5[/COLOR]/10 Action Points: 1 [SIZE=4][COLOR=Cyan]Merri[/COLOR][/SIZE]: [COLOR=Red]Bloodied[/COLOR] [/URL]AC 18 For: 15 Ref: 16 Will: 18 HP: [COLOR=Red]22[/COLOR]/34 Temp 1 Surges/day: 2/2 AP: 1 [SIZE=4][COLOR=Cyan]Graven[/COLOR][/SIZE]: AC: 18, For: 15 Ref: 15 Will: 14 +2 saves against ongoing damage HP: [COLOR=Red]40[/COLOR]/40 THP: 10 Surges [COLOR=Red]11[/COLOR]/11 AP: 1 [SIZE=4][B]Enemies[/B][/SIZE] G1: DEAD G2: DEAD G3: DEAD G4: DEAD G5: DEAD GC1: DEAD [/sblock] [sblock=Enemies] [B][SIZE=4]Enemies[/SIZE]:[/B] Dragonborn Guard (Minions): HP 1 Attack: Short sword: 1d20+8 vs AC Damage: 6 Bow: Range 10 1d20+7 vs AC Damage 6 Dragonborn Guard Captain: HP 63; Bloodied 31; see also dragonborn fury AC 20; Fortitude 18, Refl ex 16, Will 15 Speed 5 mLongsword (standard; at-will) ✦ Weapon +10 vs. AC (+11 while bloodied); 1d8 + 3 damage. C Dragon Breath (minor; encounter) ✦ Cold Close blast 3; +6 vs. Refl ex (+7 while bloodied); 1d6 + 2 cold damage. Dragonborn Fury (only while bloodied) A dragonborn gains a +1 racial bonus to attack rolls. Impetuous Spirit (immediate reaction, when an enemy leaves an adjacent square; at-will) ✦ Weapon The dragonborn soldier makes a melee basic attack against the enemy, even if the enemy is shifting. Martial Recovery (free, when the dragonborn soldier misses with a melee attack; recharges when the soldier uses impetuous spirit) ✦ Weapon The dragonborn soldier makes another melee attack against the same target. [/sblock] [sblock=map] [URL="https://docs.google.com/a/sps186.org/spreadsheet/ccc?key=0AgjYKta9tIPydE5iclk3WER3OHoxRU82MXdOZGVSRHc#gid=0"]map[/URL] [/sblock] [/QUOTE]
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[Adventure]: Turning the Tide (DM: Dimsdale, Judge ??)
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