adventurer
Adventurers are generalist who just can take on every skill or feat available. Better jack-of-all-trade than bards. For those who want to be real generalists…
Hit Die:
Adventurers gain 1d6 hit points per level. The character's Constitution modifier applies.
Class Skills
The adventurer's class skills, and the key ability for each, are as follows (see PHB, Chapter
Four: Skills for skill descriptions). Any.
Skill Points at 1st Level: (8 + Int modifier) x 4.
Skill Points at Each Additional Level: 8 + Int modifier.
Class Features
All of the following are class features of the adventurer:
Weapon and Armor Proficiency
The adventurer is proficient in the use of all simple and martial weapons and with light armor only. Note that armor check penalties for armor heavier than leather apply to the skills Balance, Climb, Escape Artist, Hide, Move Silently, Pick Pocket, and Tumble.
Feats: Consider here feats non in fighter bonus feats list are weaker than the other (ex: iron will, alertness). Without sneak attacks, rogues feats are of lesser use, idem for metamagic feats for non-casters.
Table 1-1: The Adventurer bab: as rogue; saves: good fortitude and reflex
Level Adventurer
1 2 feats (non in fighter bonus feats list)
2 Any feat
3
4 Any feat (non in fighter bonus feats list)
5
6 Any feat
7
8 Any feat (non in fighter bonus feats list)
9
10 Any feat
11
12 Any feat (non in fighter bonus feats list)
13
14 Any feat
15
16 Any feat (non in fighter bonus feats list)
17
18 Any feat (non in fighter bonus feats list)
19
20 Any feat (non in fighter bonus feats list)
Adventurers are generalist who just can take on every skill or feat available. Better jack-of-all-trade than bards. For those who want to be real generalists…
Hit Die:
Adventurers gain 1d6 hit points per level. The character's Constitution modifier applies.
Class Skills
The adventurer's class skills, and the key ability for each, are as follows (see PHB, Chapter
Four: Skills for skill descriptions). Any.
Skill Points at 1st Level: (8 + Int modifier) x 4.
Skill Points at Each Additional Level: 8 + Int modifier.
Class Features
All of the following are class features of the adventurer:
Weapon and Armor Proficiency
The adventurer is proficient in the use of all simple and martial weapons and with light armor only. Note that armor check penalties for armor heavier than leather apply to the skills Balance, Climb, Escape Artist, Hide, Move Silently, Pick Pocket, and Tumble.
Feats: Consider here feats non in fighter bonus feats list are weaker than the other (ex: iron will, alertness). Without sneak attacks, rogues feats are of lesser use, idem for metamagic feats for non-casters.
Table 1-1: The Adventurer bab: as rogue; saves: good fortitude and reflex
Level Adventurer
1 2 feats (non in fighter bonus feats list)
2 Any feat
3
4 Any feat (non in fighter bonus feats list)
5
6 Any feat
7
8 Any feat (non in fighter bonus feats list)
9
10 Any feat
11
12 Any feat (non in fighter bonus feats list)
13
14 Any feat
15
16 Any feat (non in fighter bonus feats list)
17
18 Any feat (non in fighter bonus feats list)
19
20 Any feat (non in fighter bonus feats list)