D&D General Adventurer Subclass Help

So, I was planning a Ranger character whose motto is "To Adventure!" but none of the Ranger subclasses really jive with it while only bits of the various Rogue ones do (I'm not sure about him being a Rogue as he spends a lot more time in the wilderness and ancient ruins than the city).

I tried to come up with a composite and would like opinions on it. All except one feature come from other subclasses and these are noted:

Skillful Survivalist
Adventurers need to have the skill needed to survive in the places they adventure. At 3rd level, you gain proficiency in Survival if you don’t already have it. If you are already proficient, choose another skill instead.

Adept Explorer
For an Adventurer, climbing and jumping tend to play a large role in exploring areas. At 3rd level, you gain the ability to climb without it costing you extra movement. In addition, when you make a running jump, the distance you cover increases by a number of feet equal to your Dexterity modifier. [Thief]

Eye for Detail

When exploring an area, it helps for an Adventurer to be able to catch important details while on the move. At 7th level, you gain advantage on any Wisdom (Perception) or Intelligence (Investigation) check if you move no more than half your speed on the same turn. [Inquisitive]

Advantageous Maneuver

Experienced Adventurers learn to take advantage of any situation. Starting at 11th level, you can use a bonus action on your turn to gain advantage on the next Dexterity (Acrobatics) or Strength (Athletics) check you make during the same turn. [Swashbuckler]

Adventurer’s Luck

Possibly the most important thing an Adventurer can have is luck, especially in combat. At 15th level, if you miss with an attack roll, you can roll it again with advantage. Once you do so, you can't use this feature again until you finish a short or long rest. [Swashbuckler]*

*I'm not really sure about this one. It could be a generic reroll save instead.

Thoughts?
 

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I never really liked to take other bits to make my 'concept' of a class/subclass. I get it though.

The Skillful Survivalist feature seems like all rangers take Survival and it should be another skill from a list of outdoor skills and not any skill.

Eye for Detail seems hard to arbitrate for the DM. Granting advantage on both of these skills feel like a bit much. Not quite the same at the inquisitive subclass feature. You do have it at 7th level instead of 3rd so I'm not sure how much this is for balance reasons.
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Adventurer's Luck granting a reroll as level 15 seems like it will not get used a lot since most games do not get that high. I do not find it a great deal in terms of power granted by it. I could see this at level 7 or something.
 

I feel like all of your subclass features could just be expressed through the base rangers' skill expertise. Skillful Survivalist is just survival expertise. Eye for detail is perception expertise. Advantageous Maneuver is acrobatics expertise.
 

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