There is a difference in the story structure of your typical D&D campaign versus your typical supers RPG campaign. In this thread I am talking about closing the gap between them.
I did not say anything about stories you could not do in one or the other. I said typical for a reason, though.contrary an. don't think there are typical D&D style stories that are different than typical super-hero style stories I, well, I don't actually believe you.
You said they had different structures typically. If you tell the same types of stories in each, that would not be different story structures, generally speaking.
Your last sentence seems a bit garbled there - but I think you're saying you don't believe that I believe that super hero stories and fantasy stories share the same story structure. Of course they do. They're tales about beings with fantastic powers and abilities. We literally see people make comic book characters out of the same mythic characters that form the origins of fantasy stories. Heck, we make featured characters that are essentially just a D&D character.
You seem to be bringing preconceived notions about what a fantasy story and what a super story can be - and many of us are telling you that what you 'perceive' and what we see are very different. While you can say what your experience is, you can't tell us that our experiences - which for some of us involve a lot of overlap in structure between fantasy and super stories we've told in our games - do not exist. They have.
Consider this adventure:
The PCs are hired to recover a lost treasure from an abandoned settlement. They recover it, but are attacked by a rival party that tries to steal the item from the PCs, forcing them to either best those adventurers or escape them.
When the PCs go to sell the item they discover that their benefactor is scared to take possession of it and sends them away because there are dark forces now looking for the item. The PCs end up in another fight, but this time the end up being imprisoned for fighting in public and prior transgressions.
They escape, recover their possessions and try to look for another buyer - but the dark forces are fast on their trail and they are attacked. During the battle the forces of the bad guys are not trying to kill the PCs - they are focused only on getting their hands on the treasure. If they succeed, the leader of the dark forces reveals that the treasure is a powerful weapon and uses it to start destroying entire cities. If not, the PCs have to figure out what the item is and a way to destroy it.
The PCs, having been the only ones to previously have the treasure in their possession, are one of the few people that could stop the bad guy from taking down city after city if the bad guy gets it. They might decide to do so, or might decide to walk away.
I'm betting you can recognize that tale. The thing is - I've run that super hero story just as it is written above - as a D&D game (Christmas Themed). Yes, I blatantly stole the story of Guardians of the Galaxy 1 and turned it into a Christmas Adventure. I've stolen a
lot from comics over the years. My psionic rules are modeled to work like Super Powers and draw their inspiration from Comic Books.
In the end, it is all just people in weird outfits facing violent threats with moral decisions to be made.