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Adventurers Go Left?
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<blockquote data-quote="Richards" data-source="post: 7821000" data-attributes="member: 508"><p>I created a dungeon once for my home campaign that was based on this concept. It was called the Magekiller, created by a guy named Arrogan who claimed he'd never been wrong in his life. He built it as a place to store his treasure, then crafted a bunch of killer traps in other rooms to slay anybody who tried entering. But his "never wrong" concept turned into "always right" which was the way to safely navigate his dungeon: whenever given an option, always go right. (Of course, my PCs started out doing just that but failed to find the hidden passageway leading down to the lower level from the first room to the right and ended checking out all of the other trap-filled rooms on the first floor as a result....)</p><p></p><p>Johnathan</p></blockquote><p></p>
[QUOTE="Richards, post: 7821000, member: 508"] I created a dungeon once for my home campaign that was based on this concept. It was called the Magekiller, created by a guy named Arrogan who claimed he'd never been wrong in his life. He built it as a place to store his treasure, then crafted a bunch of killer traps in other rooms to slay anybody who tried entering. But his "never wrong" concept turned into "always right" which was the way to safely navigate his dungeon: whenever given an option, always go right. (Of course, my PCs started out doing just that but failed to find the hidden passageway leading down to the lower level from the first room to the right and ended checking out all of the other trap-filled rooms on the first floor as a result....) Johnathan [/QUOTE]
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