Mustrum_Ridcully
Legend
Because you deal less damage on average?True, but I think the whole point is "why have a normal dagger when you could have a distance dagger for the same price?"

Because you deal less damage on average?True, but I think the whole point is "why have a normal dagger when you could have a distance dagger for the same price?"
True, but I think the whole point is "why have a normal dagger when you could have a distance dagger for the same price?"
But even Masterwork Light Armor gets a +1 to +2 bonus. And other defenses don't. That was my point.![]()
Distance weapons deal no additional damage on a crit.
Critting with a +1 dagger: 1d6 + 5 + other damage bonuses.
Critting with a +1 distance dagger: 5 + other damage bonuses.
I still don't like the idea of ANY propertied weapon or armor being LVL1
I actually don't like non-properties weapons/armor at all. I'd just as soon that everything past basic +1 ones had properties![]()
Yeah. In my game, if the players want to enchant that boring stuff for themselves, okay. But all the treasure they're going to find at 6/11/16 etc. is just going to happen to be wondrous items and other things not bound by this pattern.