Belen
Legend
For those of you who have read the Rich Redmond article (http://www.thegamemechanics.com/opinion/rich-004.asp), do you agree with his thesis?
For those who have not read the article, the basic premise is that adventures do not sell because 1.) Only GMs buy them 2.) They do not fit within the campaign, so they are left on the shelf.
I have to admit that I both agree and disagree on this subject. I agree with the first part of number 2. Most adventures produced for the d20 system are tied to specific campaign worlds. The effect is that a GM has to do work to make the adventure work within the world. In some cases, such as the more unusally flavored worlds like Arcanis, Midnight or Scarred Lands, it is too much work to bother. (Love AU, but the new races really limit Monte. After all, you cannot pick up a Diamond throne adventure and use it in a normal camapign.)
The main problem with adventures these days is that they are not generic enough. All the third party publishers want to showcase their own little worlds and prove how creative they can be. So we can adventures that are really tied to their company, their rules quirks, and their believe system.
However, would I be right in assuming that a line of generic city, forest, prairie, etc. adventures would really spark your interest? I would kill for such as those, especially with the smaller number of adventures in Dungeon. Am I the only one?
And if the publishers are so wary of producing them, then why don't they test the PDF waters? I would pay $5 a pop for a good line of generic PDF adventures that I could place in my campaign. That is close to some PDF sourcebooks!
You know, Mr. Redman, I think that you're article is somewhat correct, but short-sighted. Back in the days of TSR when we got adventures, they were mostly generic and easy to fit into campaigns, and they SOLD! Now we have too many publishers who just will not give us what we want.
I will not buy a Scarred Lands, Ravenloft, Diamond Throne, or Arcanis adventure, but I will be first in line to buy a dark gothic, city, or forest generic adventure. You write things that can be imported into my game, and I will buy them.
Dave
For those who have not read the article, the basic premise is that adventures do not sell because 1.) Only GMs buy them 2.) They do not fit within the campaign, so they are left on the shelf.
I have to admit that I both agree and disagree on this subject. I agree with the first part of number 2. Most adventures produced for the d20 system are tied to specific campaign worlds. The effect is that a GM has to do work to make the adventure work within the world. In some cases, such as the more unusally flavored worlds like Arcanis, Midnight or Scarred Lands, it is too much work to bother. (Love AU, but the new races really limit Monte. After all, you cannot pick up a Diamond throne adventure and use it in a normal camapign.)
The main problem with adventures these days is that they are not generic enough. All the third party publishers want to showcase their own little worlds and prove how creative they can be. So we can adventures that are really tied to their company, their rules quirks, and their believe system.
However, would I be right in assuming that a line of generic city, forest, prairie, etc. adventures would really spark your interest? I would kill for such as those, especially with the smaller number of adventures in Dungeon. Am I the only one?
And if the publishers are so wary of producing them, then why don't they test the PDF waters? I would pay $5 a pop for a good line of generic PDF adventures that I could place in my campaign. That is close to some PDF sourcebooks!
You know, Mr. Redman, I think that you're article is somewhat correct, but short-sighted. Back in the days of TSR when we got adventures, they were mostly generic and easy to fit into campaigns, and they SOLD! Now we have too many publishers who just will not give us what we want.
I will not buy a Scarred Lands, Ravenloft, Diamond Throne, or Arcanis adventure, but I will be first in line to buy a dark gothic, city, or forest generic adventure. You write things that can be imported into my game, and I will buy them.
Dave