Desdichado
Legend
jasamcarl said:The type of dynamic thinking i would expect from a Danny Elfman fan.

Nevermind.
jasamcarl said:The type of dynamic thinking i would expect from a Danny Elfman fan.
I think you hit the nail on the head with this, Sir Whiskers. I've noticed this change as well. Used to be, as a DM, you could drop a ham-fisted adventuring rumor onto the party ("Weird things have been coming out of the Barrier Peaks.") and *poof*, the PCs would be off to chase down that rumor and confront whatever villain was behind it.Sir Whiskers said:Am I the only one who remembers going through the old modules outside of an established campaign? [...] The GM's didn't focus on elaborate campaign worlds, intricate npc's, pc motivations, etc. Players expected the modules to be linear to a certain extent [...] I suspect most GM's and players no longer play in that way - now characters are expected to be tied to a specific world, closely involved with npc's possessing detailed personalities and quirks. Some may see this as a sign that the hobby has "matured" (whatever that means), but it also seems to be a major problem with the entire concept of packaged adventures.
Dang! I wanted to be the first one to say that.collin said:Do we sound like a bunch of old-timers here or what? Were they really that good? Come on! Keep on the Borderlands was a nice little adventure to intro players to D&D but as an adventure module, it sucked. And Tomb of Horrors, although a classic dungeon crawl and challenging, was basically a linear dungeon with no real story in it at all. "Hey dummies, bore through the outside and bypass that one-way tunnel!"
Yet again - Mr. Nail, meet Mr. Hammer, held in the hands of orangefruitbat.orangefruitbat said:I don’t want to spend my time drawing maps and crunching stats. So I like pre-made campaign worlds and pre-made adventures [...] What I don’t want are 3 part adventures between two giant kingdoms, whose back story takes up two pages of the module.
Then apparently you haven't spent a lot of time with Forgotten Realms products.Umbran said:We're a hobby, not a charity.
A campaign setting, that's barely been out six months, with two 160+ page books, a mega adventure, and a monster guide is "poorly supported"? A setting that has someting like 9-10 96-320 page books currently in print is "middle of the road"?arnwyn said:There are many, many campaign settings out which is designed for DMs. However, the lack of support for many of them is quite bad. Kalamar is one of the good ones, for example. FR is middle of the road, nowadays. Midnight seems to be poorly supported, right now I think.
That's why I put "I think".buzz said:A campaign setting, that's barely been out six months, with two 160+ page books, a mega adventure, and a monster guide is "poorly supported"?
Yep. Like I mentioned, "nowadays" FR will only be releasing about 3 books a year, with no supporting adventures (though we'll see about the new Living City ones). I call that "middle of the road", for sure.A setting that has someting like 9-10 96-320 page books currently in print is "middle of the road"?![]()
PatrickLawinger said:Who is the contract with? Who gets the money? How much money?
If someone (or a group) writes an adventure for your company and you can't find someone to "publish" it, do they get paid? Do you publish it? Can they shop it around on their own? Is it going to be print? pdf? is payment by word, royalty, or % of profit?
Patrick