Bardsandsages
First Post
BelenUmeria said:I see it as a question of support. Adventures support a line far beyond a slew of sourcebooks. Adventures make material more accesible to new people and help attract new players. Very few people are going to buy the core books and know how to run an adventure or roleplay without some help.
Also, adventures are cheaper. People who are strapped for cash can pick them up and get new material for their games.
Too many companies are not supporting their lines. Wizards woke up and realized that the support that had once existed for D&D has dried up and their is a need for them to promote and support the game.
Well, some of us are trying

The Neiyar campaign setting comes with a complete module included in the book. At a few months ago we released a high-powered module because folks were saying they wanted something high-powered. And right now we're actively soliciting feedback in the form of a survey designed to help us determine where to go with the product line.
But ultimately, publishers are going to produce what people buy, not what people say they want. Because there seems to be a disconnect between what consumers say they want to buy and what they actually spend money on.