Adventures in Cormyr - The Doorway from Everywhere.

Leonara

Leonara takes up a position in the rear of the party. Being best with her bow, she doesn't want to end up in melee too fast. Stalker is right with her, sniffing the mist.
 

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Seeing Dowkan charge ahead, Thodan follows, rushing to aid his companions. His axe still thonged at his belt, the might cleric of Tempus readies to strike the nearest enemy with the spikes lining the forearm of his plate armor...leaving his hand free for spellcasting should the need arise.
 
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Nira Cydatell

Nira, like her fellow warriors runs into the mist, however she maintians her distance from the fray by staying near the Elven warrior.

OOC:
Delay Action: Cast T.H. Laughter on the Humaniod as soon as possible

Current Effects for the group
Use Inspire Courage (Att: +4, Dam: +5, Save vs Fear: +3) to all who can

Current Spell Count:
Bard: 1st (6/6) 2nd (3/4)
Druid: 1st (8) 2nd (6) 3rd (5)
 

Finally reaching a decision the group moves to attack as Dowkan and Thodan simultaneously charge down into the tunnel they notice that the two remaining Ogres have taken up a flanking position at the entrance to the room and are using the body of their fallen companion as a shield of sorts, while Goran has been herded to the back of the room and is being guarded by the human leader.

As the Ogre see the duo enter one of them raises a horn to his mouth and blows a long blast on it, which causes billowy white fog to flood into the short passageway obscuring their vision. Continuing there headlong charge the two are brought up short by the body of the fallen ogre.

As they close the distance the ogres both lash out with their greatclubs. Due to his experience with fighting giants Dowkan easily deflects the blow aimed at him while Thodan isn't as lucky and receives a solid blow onto his left shoulder. Finally moving within striking distance Thodan is assaulted yet again and receives another painful blow for his troubles.

Trained in the art of defeating giants Dowkan easily breaches the defences of the ogre lashes out over the makeshift shield (the fallen ogre) with his dwarven waraxe and strikes a vicious blow to the ogres side, retracting his axe he leaves behind a gaping hole flowing with blood.

Thodan still dazed from the two blows he received brings his battle axe down in an overhand chop, but instead of striking the brute that has hurt him, he strikes whistles past the ogre and sinks into the fallen ogre.

Further in the room a different drama plays out, seeing his companions rush in to defeat his foes, Goran smiles grimly at Lord Gargdol before launching one last ditch attack. Instead of moving to engage Goran, Lord Gargdol stands his ground and deflects Goran's attack. Goran's final frenzied attack only furthers to rip open his wounds, causing the giant warrior to collapse to the ground.

Lord Gargdol gives Goran a final salute in honour of his bravery and tenacity, before moving and taking up a position behind his two ogre companions.

Addressing the two warriors fighting the ogres "You should be proud to have fought with one such as Goran, he fought bravely till then end. I only hope that you too show such bravery before you die"

~~~~

As Dowkan and Thodan enter the tunnel you hear the sound of a horn being blown, as the rest of you follow Dowkan's and Thodan's lead you step into a tunnel which swiftly fulls with white billowy fog which obscures your vision to the battle being fought ahead of you.

Initiative
Lord Gargdol (25) Readied action for full out defence.
Goran (22) Readied action to attack. 21, miss.
Deadbiter (19) Readied action to blow horn. AoO 10 vs Dowkan, miss.
Redface (19) Readied action to attack vs Thodan. AoO 27, hit for 18 damage. Normal attack 26, hits for 20 damage.
Dowkan (15) Moves to attack. 21, hits for 14 damage.
Thodan (15) Moves to attack. 10, miss.
Leonara (14) Moves into tunnel, vision obscured.
Stalker (14) Moves into tunnel, vision obscured.
Nira (14) Moves into tunnel, vision obscured.
Vardrin (14) Moves into tunnel, vision obscured.

Conditional Summary
Lord Gargdol: 100%
Deadbiter: 52% (badly wounded)
Redface: 100%
Goran: -9/41 (Dying)
Thodan: 4/42



[sblock=Combat Notes] Firstly this was a difficult battle to run, I had previously decided that your foes would change the battlefield to their advantage, just in case you decided to fight. As such the slain ogre was turned on his side and used to partially block the tunnel and to provide soft cover (+4 AC to the Ogres). I had also decided that the ogre with the horn would be ready to blow it to obscure the tunnel, effectively stopping ranged attacks and forcing you to melee with them.

Secondly I did initiative slightly differently. Because your foes and Goran were on high alert I ruled that they would all have an effective roll of 20 for initiative, also since your groups actions were reliant on Goran and Thodan acting first I ruled that Dowkan and Thodan would share the same initiative roll and act as one, with the rest of the group following a step behind.

So while it may seem that this combat is stacked in your enemies favour (and it is) this is due to the fact that they are being lead by a combat savvy human. Also if you had tried a more subtle approach, (i.e. by pretending to go along with their request to allow them to leave.) you could have lured them out of the easily defended tunnel and attacked them in the open.

So while I don't like the fact that Goran will probably die I had to run this battle in a sensible effective fashion. [/sblock]
 

Dowkan utters a dwarven warcry and lays into the wounded ogre (reminder: Cleave feat).[sblock=ooc]If Dowkan can take down the ogre with his first attack, then he'll seek to rush past the remaining ogre and the human Lord to reach Goran. Otherwise full attack![/sblock]
 
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OOC: Thodan's axe is still at his belt...he attacked with his armor spikes. That way he wouldn't have to drop the weapon to cast. Also, his HP should be 16/54, as he is still under the effects of Divine Vigor. Lastly, I think you missed the +4 attack and +5 damage bonus from Nira's inspire courage...


Grunting from the savage, powerful blows delivered by the giants, Thodan realizes that he will be no use to his companions if he falls. Taking a defensive stance, the cleric begins to intone the words of a prayer of healing, to restore his broken body.


Drop prayer to cast cure serious wounds. Cast defensively, concentration +11 vrs DC18. 3d8+6


[sblock=Stats & Spells]
AC24, HP 16/54 (4/42), Move 30'
Magic Vestment, < 6 hours remaining
Divine Vigor, r3/10
Shield of Faith, r1/60

Spells memorized/In effect
0 lvl: Detect Magic, Light, Read Magic, Detect Poison, Create Water
1st: Bless, Shield of Faith, Divine Favor, Bane + Enlarge Person
2nd: Resist Energy, Silence, Sound Burst, Hold Person + Bull's Strength
3rd: Prayer, Magic Circle against Evil, Dispel Magic + Magic Vestment
[/sblock]
 

Rhun said:
OOC: Thodan's axe is still at his belt...he attacked with his armor spikes. That way he wouldn't have to drop the weapon to cast. Also, his HP should be 16/54, as he is still under the effects of Divine Vigor. Lastly, I think you missed the +4 attack and +5 damage bonus from Nira's inspire courage...
OOC: Thanks for the reminders. Also Thodan still missed :p Can everyone please ensure that during combat that you post all of your important combat effects/mod's so I don't miss anything :heh: Thanks
 

Vadrin pushed his way forward the best he could, wands still in hand. He had do something. He had to get through this damnable fog!

OOC: Vardrin has darkvision, so he wouldn't be slowed by darkness (fog would). If he gets to the edge of the fog, he should be able to see out. Still going to magic missile the leader. From the wand, that is four missiles
 

Nira Cydatell

Lira does her best to calm her emotions. Though she knows little of Gorak, a large lump still forms in her throat when she see’s the large warrior lying motionless on the ground. Her hand quickly clasps around her Mistress’ holy symbol hanging loosely around her neck. She closes her eyes as its warmth quickly spreads through her body, filling her body with energy and confidence that she sometimes lacks.

OOC This Round:
Free Action: Wills Lyric to fly next to Gorak (If possible)
Standard Action: Casts Cure Light Wounds through Lyric and onto Gorak, (that should be enough to stabilize him)

Alternate Round 1 Action or Round 2 Action
Move Action: She moves as close to the edge of the mist as possible without being in range of Ogre’s Clubs
Standard Action: (Defensively if needed +9) Cast Summon Greenbound NA (Wolf) to engage the weakest Ogre from the rear

Round 3
Move Action: Moves out of melee range if needed
Standard Action: Cast Snake Swiftness, Legion centered on as many friendly melee fighters as possible.


[sblock=Summoned Wolf (Duration 8 Rounds)]
Code:
HD: 2d8+8 (17) Initiative: +3 
AC: 21 (Dex +3, Nat +8) Touch: 12 FF: 18 
Base Attack/Grapple: +1 / +6, Space/Reach: 5ft / 5ft
Attack: Bite +9 melee (1d6+4) 
Full Attack: Bite +9 melee (1d6+4) & Slam +4 (1d6+4)
Abilities: Str  19 ; Dex 17 ; Con 19 ; Int 2 ; Wis 12 ; Cha 10
Saves: Fort: 7, Ref: 6, Will: 1, CR: 1 
Special Qualities: DR 10/ Magic & Slashing, Fast Healing 3, Tremor-sense, Resistance 10 Cold & electricity, Low-Light Vision, Scent, Trip (Ex)
Feats: Track, Weapon Focus (Bite)
[/sblock]
 

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