Adventures in Cormyr - The Doorway from Everywhere.

Thodan keeps careful watch as Leonara moves from portal to portal, ready to come to her aid at the first sign of danger.
 

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Starting from portal number 1 you are pleased to see that the portal back to the stonelands is still operational, closing that down you move over to portal number 2 and activate it.

Beyond the portal is a desert. A hot, dry wind blows thru the portal, carrying bits of dust and sand with it. The view outside reveals the rocky, debris-strewn top of a hill overlooking a barren, sandy wasteland. Dunes are visible in the distance, as are low rocky outcrops. To the left, you see mountains. Nearer, the hilltop is covered in numerous scraggily , brown plants and dirty, odd-shaped stones, some of them flat and geometrically regular (squares rectangles and so on).

Conditional Summary
Vardrin 30/30
Glandred 36/47
Thodan 31/42
Jack 31/43
Chik 14/20
Nira 22/25
Leonara 30/33
Stalker 49/49
 

Glandred stands taught and ready, every nerve singing in anticipation of toppling the large arch to the ground if the command is given "What's in there? she asks, her shoulder set against the stone of the arch on the back side of the portal.
 




"OK" Glandred says as she shrugs her shoulders and moves over to the next portal to be examined. Striding behind it she spits on her hands, gets a good grip of the arch and sets her shoulder against the hard stone "Ready when you are" she says with determination.
 

Thodan

"I would prefer not to destory any of these portals unless we have to. It is obviously a find of important archaelogical value. And depending on where these portals lead, this place may have significant strategic or even economical value for Cormyr."
 

Repeating the same procedure as before, Leonara moves over to portal number 3 while Thodan and Glandred take up a position to either side of the portal. Reaching out Leonara touches the portal and activates it.

The Portal opens into a deep forest over level ground, except for a low mound about 25 feet in front of the archway. Trees are closely spaced except in a clearing that extends 30 or so feet around the mound. Tumbled building stones, very worn and covered with moss, can be seen around the overgrown clearing. The woodland is idyllic and quiet.
 

Vardrin takes his time studying each opening as the others go from place to place. "Seems to be a possible ruined structure over in this one"---pointing to the desert---"and this tower for this one seems to have been destroyed. It is unfortunate it is not night in any of these locales; we could try to figure out where they may be. Perhaps the position of the sun?" He looks as the quiet druid. "Perhaps some lore of your kin could roughly place them?"

[OOC: Any relevant knowledges, Vardrin will use. :)]
 

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