• NOW LIVE! Into the Woods--new character species, eerie monsters, and haunting villains to populate the woodlands of your D&D games.

Adventures in Cormyr - The Doorway from Everywhere.

"Six hours travel, perhaps. Three hours by road, and another three to cover the last five miles over the harsh terrain." answers Thodan, wondering if the big brute of a warrior had paid any attention to his remarks earlier about the orcs. He would have to watch this one. Ignorance could lead to death in battle. "The orc guards were garrisoned at the ruins, but we dealt with them. There is a netowrk of transport portals within the ruins that open to points all over Faerun. The main orc army was found through one of these portals. Glandred and I managed to topple the portal, sealing it, but I have no doubts that the orcs have found another way back to the ruins."
 

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[sblock=OOC:Rhun]
Since Goran was introduced, you've not said how far away the portal is, and never stated where the orc's main camp was, just that
I would not discount the possibility that the orcs know of another portal and have reinforced their position here.
nothing ignorant about asking for clarification.[/sblock]

Goran glanced at Thodan disprovingly, feeling his judging eyes, seeing the faint sneer of superiority. People were always judging him. He'd show them good, though. Goran not dumb, Goran smart and Goran strong. With that, the big man smiled "How many little one think? Goran can take many orc."
 

[sblock=OOC to Jermal]
Hey, not a big deal at all. :)

FWIW, Thodan is a grizzled war veteran, who tends to be a grim loner. So he can often be short with others. As a devoted cleric to Tempus, battle prowess is the main way to impress Thodan. Once he actually sees Goran in combat, he'll warm up to him.

[/sblock]


Thodan can only shrug at Goran's question about the orcs' numbers. "Hard to say how many are in the host. Hundreds of them. We only had a few moments to appraise their strength before they would have overwhelmed us. Each portal leads to a different point upon this world, and thus far, they've not been friendly environments. Orcs may be the least of our worries, in the end."
 

"But we must take out the orcs; they are the known threat." Vardrin's voice is a bit icy at the statement. "A surgical strike if need be. But we need to know if they are still were we expect them. However, all of this is moot if the portal gateway is not clear any more."
 

After a brief discussion amongst yourselves you set out on horseback for the ruins. After traveling at a brisk pace (4 miles per hour) for 4 hours you reach the point where you need to leave the road and head across the remaining 5 miles of gully-ridden, rock-strewn, sun-baked, snake-infested wasteland.

Stopping for a brief break before you tackle the wasteland you descend into the maze-like gullies with Leonara and Stalker taking the lead. Securing the horses safely out of sight you progress the rest of the way on foot and travel for 4 hours until you reach a spot where you view the ruins.

Crawling up the rise of the same low hill as before, your senses are assaulted by the pungent smell of decaying orc flesh and the sound of buzzing insects greedily feasting upon your fallen foes. Gazing towards the ruins you notice the large forms of three humanoids who appear to be lying on the octagonal remains of the central tower.

Occasionally the large humanoids scan the horizon obviously keeping an eye out for trouble.

OOC: It is currently 5 PM the sun will set in approximately in two hours. You are 1 mile out from the ruins, it will take at least 1 hour for you to travel the remaining mile, possibly more depending on visibility and other factors. The remaining mile to the ruins is open to scrutiny from any lookouts stationed at the ruins.
 

The experienced Dowkan grunts as he spies the sentries...

"Me eyes not be good enough to tell what they be," he admits. "Anyone else make 'em out?"

"A night attack always be some fun,"
he adds with a grin by way of suggestion. "But let's watch 'em for a bit and see what they be up ta."
 

Leonara

Leonara studies the sentries with her superior elven sight, further improved by the magical lenses she wears, while keeping to the cover of the hill to avoid being seen herself.

“Yes, I agree. Let's not be hasty. Who knows, if these creatures are the orc's enemies, maybe we can even use their help in some fashion?”


OOC: Spot +17, Knowledge (nature) +7, Hide +10
 

Nira Cydatell

As they draw near the ruins Nira sends her trusted hawk, Lyric out a head of the group to see if anyone or anything has taken refuge in the ruins while they were gone.

OOC: She can see and hear what the hawk can see and hear.
 

Thodan lays among the rocks and dirt, keeping low to remain out of sight of whatever is now inhabiting the ruins. He peers intently, trying to make out the forms ahead, but knows his vision is no match for Leonara's.
 

[sblock=Leonara]With the aid of your magical lenses coupled with your already impressive eyesight, you can discern enough details to recognise that the humanoids are Ogres[/sblock]
[sblock=Nira]Launching you trusty companion into the air, it doesn't take your hawk long to be within range of the ruins. Riding the thermals of the wasteland you're able to discern more details about the large humanoids, and that they're infact Ogres.

While your hawk is gliding over the ruins you're able to get a view of the ramp leading beneath the ruins, and you were thus in a position to notice a lone human who walked up the ramp and spoke briefly to the Ogres in there native tongue, before returning below.[/sblock]
 

Into the Woods

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