the Jester
Legend
The mist limits visibility to between twenty and thirty feet- uncomfortably close range, to Karl’s mind. He scowls, hanging back as far as he can and hurling magic missiles and scorching bursts. But he only has one or two targets available at a time. Meanwhile, Kane and Cavemouth have rushed forward, completely out of his range of visibility; and while he can hear them fighting up ahead, the scholar really can’t tell how they are doing.
Shifty and Sepia move forward more slowly than the warriors. They keep close enough for Karl to see them, slashing with daggers and punching with the brass knuckles. The wizard backs them up with his magic, thinking, I hope Kane and Cavemouth are doing okay.
Suddenly a bright flash of light and a burst of warmth announce some kind of explosion up ahead. Whoops, thinks Karl.
***
At the front lines, Cavemouth staggers back. The bullywug that just belched out a fiery croak at him wears a fancy feathered head dress and dangles with bone fetishes, some of which look to be from humans. “I think I found the chieftain!” the goliath fighter cries, and springs forward with a crushing surge.
More bullywugs bound in from the side to intervene.
And, in turn, Kane charges in with a howling strike to intervene in their intervention, cutting another bullywug down.
The chieftain vomits up electric reflux, dazing Cavemouth. The goliath hacks at one of the other bullywugs nearby, cutting its belly open and spilling entrails out in an ankle-tangling mess. The bullywug falls.
Kane howls again and rushes in at the bullywug chieftain, who defends himself with a crude staff. Kane sheers it in half with a blow of his magical greataxe. The bullywug cries out and staggers back a step.
Kane’s axe sings as it decapitates the chieftain. The barbarian throws back his head and gives a loud howl of victory.
Unfortunately, many of the other bullywugs don’t know that their chief has fallen. They keep fighting, using spears, hopping to the attack throwing crude javelins or rocks. Our heroes keep fighting, and the fog keeps the bullywugs from concentrating their forces too strongly. Within minutes, the frog-folk attack has ceased; whatever survivors there might be have fled.
Panting, muscles aching of violence, our heroes regroup to catch their collective breath. The chieftain’s head goes into the bag of holding, Kane grinning the whole time. Then they turn around and head out of the swamp, universally agreeing that spending the night in it would be a terrible idea.
“We should go straight to Grumbleford,” suggests Shifty. “That’s where Bylla is, and she’s the one who is going to pay us.”
“Getting paid is good,” agrees Sepia.
“Grumbleford it is,” nods Kane.
***
Along the way to Grumbleford, our heroes stumble upon the group of peasants that told them of Novak’s presence the first time. At first our heroes are suspicious that the farmers might have had some deeper involvement, but their worries are quickly assuaged as they spend an hour or two with them. They give Cavemouth (who is seeking the recipe of a goliath wheat ale that he once had) two jugs of applejack, and then the party keeps moving. That night they camp at the crossroads where the road to Grumbleford runs south from the County Road that runs west to Overland and east to the distant coast. There are several merchants that are camping there as well, and our heroes share a fire with them and purchase a few minor trinkets (such as a necklace that Sepia buys).
The next morning the party heads south along the road. A few hours into the morning, they see a familiar face: a farmer from the Overland environs, traveling with his two sons. Oddly, they are armed.
Our heroes hail them and inquire about their weapons. “Has the road been so unsafe lately?” asks Sepia.
“Oh, it’s not that,” Saul (the farmer) replies. “But I’ve had some issues lately. My cows keep vanishing!” Saul elaborates, with his sons Paul and Gaul occasionally throwing in a few words. It seems that four of his cows have gone missing over, roughly, the last month. Always, a single cow vanishes; there is never blood or remains. “I went to Grumbleford because I was looking to hire someone to help me figure out what’s going on.”
“We’re on our way to Grumbleford to get paid,” Shifty says, “but after that we will be looking for more work. We’ll look you up.”
***
Bylla gladly pays the party another 120 gold pieces for driving away the bullywugs, with the understanding that if more reappear, they will complete the job. This seems fair enough to our heroes, who agree, take the money and head back out of Grumbleford almost immediately, with a stop at the local alchemist’s shop (Althong’s Alembic) so that Sepia can buy some alchemical fire. They reach the crossroads about an hour and a half before dark and elect to camp there again, even though it’s early; the place always has a few travelers at it, and if the population hereabouts were higher, it would probably sprout a town. So they have another pleasant evening at the crossroads, making different friends and sharing a different fire, and then return to Overland the next day.
“We should go see Saul,” says Shifty.
“Let’s stop off and have a beer first,” suggests Cavemouth.
“Aye!” Kane nods vigorously.
So it’s to the Silver Fish they go, where they have a round or two and mellow out for a little. They have spent the last almost two weeks either traveling or fighting almost every day; a little time to unwind seems warranted.
As they sit at the bar, the tender leans squints up at Cavemouth and says, “By the way, you know your friend Shaft?”
“Yeah?” Cavemouth does indeed know Shaft- a human druid of his acquaintance by virtue of being a talented brewer. They met as part of Cavemouth’s quest to find the goliath wheat ale recipe.
“He was asking around about you.”
“When?”
“Earlier today. I got the impression that he’d be around again. He wanted me to let you know he was looking for you.”
“Well, thanks.”
“No problem.”
Our heroes finish their drinks and are just about to leave when the door opens and a dark-skinned, bald, middle aged man looks in. “Cavemouth!” he exclaims, and strides quickly over to the table the party is seated at.
“Hey, Shaft!”
The newcomer glances at the others, then says, “Let me talk to you outside for a minute.”
“All right.” Cavemouth shrugs and follows his friend outside. Shaft walks him into the shade of the alley between the Silver Fish and the barn next door.
“You’ve made yourself a target,” he says. “Where are the crystals?”
“We gave them to a druid,” answers Cavemouth. “He approached us a few nights ago...”
“You gave them...? What was his name?”
“Uh...” Cavemouth wracks his brain. “I can’t remember. He was a dwarf, if that helps.”
Shaft stares at him for a moment. “They haven’t turned up, so everyone thinks you have them.”
“Everyone?”
“The druids,” amends Shaft.
”You mean the evil ones, like Novak?”
“More than just them. There are different factions.”
“What’s the Shadow Circle?”
Shaft stares at the goliath as if dumbstruck. After a moment, he replies, “A legend. They are among the other druids in secret- a cabal that believes that civilization is an affront to nature, and must be torn down. But they are a legend. They don’t really exist.”
“When we killed him,” Cavemouth says, “Novak told us that the Shadow Circle would destroy us all.”
“By the primal spirits,” whispers Shaft. “I must go. Good luck to you. You really don’t have them any more?”
“The dwarf was very persuasive.”
“Good luck.”
Head awhirl, Cavemouth re-enters the Silver Fish and recounts what his friend told him.
“I told you guys we shouldn’t have given him the crystals,” Karl sighs.
***
As there is nothing that they can do at the moment about having made themselves targets, the party resumes their current activities, which is to say: they have another round, then go to Saul’s farm.
“Is there a particular part of the pasture that the cows always vanish from or anything?” asks Karl.
“Nope,” says Saul, “they seem to go from various remote parts of the pasture. It was only three days ago the last one went, though. I can show you where that one was.”
The back corner in question is mostly unremarkable, but it is apparent where the cow vanished because the fence has been cut. The party scours the area for tracks, and they find some: small, reptilian, bipedal. Kobolds.
“We can probably backtrack them,” Karl says, “but I’m prepared more for talking and investigation than for combat today.”*
“I don’t want to lose any more cows,” Saul replies. “The sooner you look into this, the better.”
“Very well.”
***
Backtracking the kobold trail leads the party west out of town. They go across rolling plains dotted with trees and scrub, until they come to a narrow depression where they see the missing cow.
It is staked out, almost as if it were bait.
Next Time: Delicacies!
*He’s referring, of course, to his spell choices. Between a spellbook, his tome implement mastery and his Expanded Spellbook feat, Karl has a lot of options for a 4e pc!
Shifty and Sepia move forward more slowly than the warriors. They keep close enough for Karl to see them, slashing with daggers and punching with the brass knuckles. The wizard backs them up with his magic, thinking, I hope Kane and Cavemouth are doing okay.
Suddenly a bright flash of light and a burst of warmth announce some kind of explosion up ahead. Whoops, thinks Karl.
***
At the front lines, Cavemouth staggers back. The bullywug that just belched out a fiery croak at him wears a fancy feathered head dress and dangles with bone fetishes, some of which look to be from humans. “I think I found the chieftain!” the goliath fighter cries, and springs forward with a crushing surge.
More bullywugs bound in from the side to intervene.
And, in turn, Kane charges in with a howling strike to intervene in their intervention, cutting another bullywug down.
The chieftain vomits up electric reflux, dazing Cavemouth. The goliath hacks at one of the other bullywugs nearby, cutting its belly open and spilling entrails out in an ankle-tangling mess. The bullywug falls.
Kane howls again and rushes in at the bullywug chieftain, who defends himself with a crude staff. Kane sheers it in half with a blow of his magical greataxe. The bullywug cries out and staggers back a step.
Kane’s axe sings as it decapitates the chieftain. The barbarian throws back his head and gives a loud howl of victory.
Unfortunately, many of the other bullywugs don’t know that their chief has fallen. They keep fighting, using spears, hopping to the attack throwing crude javelins or rocks. Our heroes keep fighting, and the fog keeps the bullywugs from concentrating their forces too strongly. Within minutes, the frog-folk attack has ceased; whatever survivors there might be have fled.
Panting, muscles aching of violence, our heroes regroup to catch their collective breath. The chieftain’s head goes into the bag of holding, Kane grinning the whole time. Then they turn around and head out of the swamp, universally agreeing that spending the night in it would be a terrible idea.
“We should go straight to Grumbleford,” suggests Shifty. “That’s where Bylla is, and she’s the one who is going to pay us.”
“Getting paid is good,” agrees Sepia.
“Grumbleford it is,” nods Kane.
***
Along the way to Grumbleford, our heroes stumble upon the group of peasants that told them of Novak’s presence the first time. At first our heroes are suspicious that the farmers might have had some deeper involvement, but their worries are quickly assuaged as they spend an hour or two with them. They give Cavemouth (who is seeking the recipe of a goliath wheat ale that he once had) two jugs of applejack, and then the party keeps moving. That night they camp at the crossroads where the road to Grumbleford runs south from the County Road that runs west to Overland and east to the distant coast. There are several merchants that are camping there as well, and our heroes share a fire with them and purchase a few minor trinkets (such as a necklace that Sepia buys).
The next morning the party heads south along the road. A few hours into the morning, they see a familiar face: a farmer from the Overland environs, traveling with his two sons. Oddly, they are armed.
Our heroes hail them and inquire about their weapons. “Has the road been so unsafe lately?” asks Sepia.
“Oh, it’s not that,” Saul (the farmer) replies. “But I’ve had some issues lately. My cows keep vanishing!” Saul elaborates, with his sons Paul and Gaul occasionally throwing in a few words. It seems that four of his cows have gone missing over, roughly, the last month. Always, a single cow vanishes; there is never blood or remains. “I went to Grumbleford because I was looking to hire someone to help me figure out what’s going on.”
“We’re on our way to Grumbleford to get paid,” Shifty says, “but after that we will be looking for more work. We’ll look you up.”
***
Bylla gladly pays the party another 120 gold pieces for driving away the bullywugs, with the understanding that if more reappear, they will complete the job. This seems fair enough to our heroes, who agree, take the money and head back out of Grumbleford almost immediately, with a stop at the local alchemist’s shop (Althong’s Alembic) so that Sepia can buy some alchemical fire. They reach the crossroads about an hour and a half before dark and elect to camp there again, even though it’s early; the place always has a few travelers at it, and if the population hereabouts were higher, it would probably sprout a town. So they have another pleasant evening at the crossroads, making different friends and sharing a different fire, and then return to Overland the next day.
“We should go see Saul,” says Shifty.
“Let’s stop off and have a beer first,” suggests Cavemouth.
“Aye!” Kane nods vigorously.
So it’s to the Silver Fish they go, where they have a round or two and mellow out for a little. They have spent the last almost two weeks either traveling or fighting almost every day; a little time to unwind seems warranted.
As they sit at the bar, the tender leans squints up at Cavemouth and says, “By the way, you know your friend Shaft?”
“Yeah?” Cavemouth does indeed know Shaft- a human druid of his acquaintance by virtue of being a talented brewer. They met as part of Cavemouth’s quest to find the goliath wheat ale recipe.
“He was asking around about you.”
“When?”
“Earlier today. I got the impression that he’d be around again. He wanted me to let you know he was looking for you.”
“Well, thanks.”
“No problem.”
Our heroes finish their drinks and are just about to leave when the door opens and a dark-skinned, bald, middle aged man looks in. “Cavemouth!” he exclaims, and strides quickly over to the table the party is seated at.
“Hey, Shaft!”
The newcomer glances at the others, then says, “Let me talk to you outside for a minute.”
“All right.” Cavemouth shrugs and follows his friend outside. Shaft walks him into the shade of the alley between the Silver Fish and the barn next door.
“You’ve made yourself a target,” he says. “Where are the crystals?”
“We gave them to a druid,” answers Cavemouth. “He approached us a few nights ago...”
“You gave them...? What was his name?”
“Uh...” Cavemouth wracks his brain. “I can’t remember. He was a dwarf, if that helps.”
Shaft stares at him for a moment. “They haven’t turned up, so everyone thinks you have them.”
“Everyone?”
“The druids,” amends Shaft.
”You mean the evil ones, like Novak?”
“More than just them. There are different factions.”
“What’s the Shadow Circle?”
Shaft stares at the goliath as if dumbstruck. After a moment, he replies, “A legend. They are among the other druids in secret- a cabal that believes that civilization is an affront to nature, and must be torn down. But they are a legend. They don’t really exist.”
“When we killed him,” Cavemouth says, “Novak told us that the Shadow Circle would destroy us all.”
“By the primal spirits,” whispers Shaft. “I must go. Good luck to you. You really don’t have them any more?”
“The dwarf was very persuasive.”
“Good luck.”
Head awhirl, Cavemouth re-enters the Silver Fish and recounts what his friend told him.
“I told you guys we shouldn’t have given him the crystals,” Karl sighs.
***
As there is nothing that they can do at the moment about having made themselves targets, the party resumes their current activities, which is to say: they have another round, then go to Saul’s farm.
“Is there a particular part of the pasture that the cows always vanish from or anything?” asks Karl.
“Nope,” says Saul, “they seem to go from various remote parts of the pasture. It was only three days ago the last one went, though. I can show you where that one was.”
The back corner in question is mostly unremarkable, but it is apparent where the cow vanished because the fence has been cut. The party scours the area for tracks, and they find some: small, reptilian, bipedal. Kobolds.
“We can probably backtrack them,” Karl says, “but I’m prepared more for talking and investigation than for combat today.”*
“I don’t want to lose any more cows,” Saul replies. “The sooner you look into this, the better.”
“Very well.”
***
Backtracking the kobold trail leads the party west out of town. They go across rolling plains dotted with trees and scrub, until they come to a narrow depression where they see the missing cow.
It is staked out, almost as if it were bait.
Next Time: Delicacies!
*He’s referring, of course, to his spell choices. Between a spellbook, his tome implement mastery and his Expanded Spellbook feat, Karl has a lot of options for a 4e pc!
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