D&D 5E Adventures in the Forgotten Realms MtG set Planeswalkers confirmed.

Oh, wow. That's a fairly probable reading. They may be doing something like the Mystical Archive here.

"Each pack contains 1 Mystical Archive card (Uncommon, Rare, or Mythic Rare), 1 Lesson card (Common, Rare, or Mythic Rare), 1 Rare or Mythic Rare, 3 Uncommons, and 9 Commons. A traditional foil card of any rarity replaces a Common in 33 percent of Strixhaven Draft Boosters, and a traditional foil Mystical Archive Mythic Rare can be found in less than 1 percent of packs." vs "Each Adventures in the Forgotten Realms Draft Booster contains 15 Magic cards and a token or ad card, with 1 Rare or Mythic Rare, 3 Uncommons, 10 Common cards, and 1 Land card. A traditional foil card of any rarity replaces a Common in 33% of Adventures in the Forgotten Realms Draft Boosters. Traditional foil Mythic Borderless Planeswalker in less than 1% of boosters."

While the 1% of Strixhaven draft boosters having a traditional foil mythic rare mystic archive card is clearly a precursor to the 1% of AFR Draft boosters that have a Mythic Rare Foil Borderless Planeswalker, the AFR Draft Boosters appear to be otherwise normal Draft Boosters, with 1 M/R slot, 3 Uncommon Slots, and 10 Common slots, 1 Land slot with no equivilant slot to Mystic Archives U/R/M Slot or Lession U/R/M Slot. No Planeswalker slot, just the typical booster stuff, besides the 1% chance at a Foil Planeswalker card. Most draft boosters have a 33% chance of replacing a Common with a foil of any rarity so that is normal too.

Of course the Bundle and Prerelease products that come with booster packs also come with 3 Dungeon Cards, so those are likely the twist that they use to keep Drafting AFR more unique and exciting like MA and lessons were for Strixhaven. Strixhaven was an odd Draft Booster, with no Land Slot, and 1 less common slot, but 2 unique slots instead, AFR seems more normal, post Alara draft booster contents, aside from the 1% of packs foil borderless PW.

Usually the Land slot is a basic land, but there are exceptions like Ravnica sets where they have been Gate Lands instead for example, or special basic lands like Zendikars full art basic lands (I think AFRs Plothook Basic Lands will be the ones that fill this slot this time, they are very unique as no other basic lands have both text and art on then [The Meme lands are only full text no art basic lands, but are also the single greatest, greediest rip off in MtG history].
 
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"Each pack contains 1 Mystical Archive card (Uncommon, Rare, or Mythic Rare), 1 Lesson card (Common, Rare, or Mythic Rare), 1 Rare or Mythic Rare, 3 Uncommons, and 9 Commons. A traditional foil card of any rarity replaces a Common in 33 percent of Strixhaven Draft Boosters, and a traditional foil Mystical Archive Mythic Rare can be found in less than 1 percent of packs." vs "Each Adventures in the Forgotten Realms Draft Booster contains 15 Magic cards and a token or ad card, with 1 Rare or Mythic Rare, 3 Uncommons, 10 Common cards, and 1 Land card. A traditional foil card of any rarity replaces a Common in 33% of Adventures in the Forgotten Realms Draft Boosters. Traditional foil Mythic Borderless Planeswalker in less than 1% of boosters."

While the 1% of Strixhaven draft boosters having a traditional foil mythic rare mystic archive card is clearly a precursor to the 1% of AFR Draft boosters that have a Mythic Rare Foil Borderless Planeswalker, the AFR Draft Boosters appear to be otherwise normal Draft Boosters, with 1 M/R slot, 3 Uncommon Slots, and 10 Common slots, 1 Land slot with no equivilant slot to Mystic Archives U/R/M Slot or Lession U/R/M Slot. No Planeswalker slot, just the typical booster stuff, besides the 1% chance at a Foil Planeswalker card.

Of course the Bundle and Prerelease products that come with booster packs also come with 3 Dungeon Cards, so those are likely the twist that they use to keep Drafting AFR more unique and exciting like MA and lessons were for Strixhaven. Strixhaven was an odd Draft Booster, with no Land Slot, and 1 less common slot, but 2 unique slots instead, AFR seems more normal draft booster contents.
They mix it up every time, so it's hard to predict exactly. But it seems that Planeswalkers may be a full on theme of the Set, next to Dungeons and Dragons.
 

They mix it up every time, so it's hard to predict exactly. But it seems that Planeswalkers may be a full on theme of the Set, next to Dungeons and Dragons.

Based on what? 1% chance of getting a Traditional Mythic Rare Borderless Planeswalker n a Draft Booster and a 4% chance in Collector Boosters? There is no dedicated Planeswalker Slot in boosters, although if any setting in MtG could support a ton of Planeswalkers its AFR given how much easier and more common Planar Travel is in D&D and how many fameous spellcasters FR has.

I mean they could even have made FRs Gods into Planeswalkers given that they largely travel freely between them at will, when AO lets them.

But I don't think there will be a major PW theme, although 5 MR planeswalkers is very possible, and maybe a few at lower rarity given how much less rare planar travel is in D&D. Any idiot can stumble into a Fey or Shadow Crossing or a portal to another plane without spell casting in D&D.
 

Based on what? 1% chance of getting a Traditional Mythic Rare Borderless Planeswalker n a Draft Booster and a 4% chance in Collector Boosters? There is no dedicated Planeswalker Slot in boosters, although if any setting in MtG could support a ton of Planeswalkers its AFR given how much easier and more common Planar Travel is in D&D and how many fameous spellcasters FR has.

I mean they could even have made FRs Gods into Planeswalkers given that they largely travel freely between them at will, when AO lets them.

But I don't think there will be a major PW theme, although 5 MR planeswalkers is very possible, and maybe a few at lower rarity given how much less rare planar travel is in D&D. Any idiot can stumble into a Fey or Shadow Crossing or a portal to another plane without spell casting in D&D.
There's less than 1% chance of every Booster having a foil PW, just as with the extra MA in Strixhaven. There were other Mystic Archive cards in Strixhaven. I think it is reasonable to suppose that non-foil Planeswalkers might be more common in the Set. Indeed, I wouldn't be surprised if "Planar Portals" ends up being a Planeswalker centric deck.
 

There's less than 1% chance of every Booster having a foil PW, just as with the extra MA in Strixhaven. There were other Mystic Archive cards in Strixhaven. I think it is reasonable to suppose that non-foil Planeswalkers might be more common in the Set. Indeed, I wouldn't be surprised if "Planar Portals" ends up being a Planeswalker centric deck.

Maybe, that would be different.

One thing I've been thinking about is while AFR won't have MDFCs in it, it might have TDFCs like Innistrad and/or flipwalkers.

What made me think this is how odd I found the fact that they choose human looking art for the Platinium Dragon God, when his Dragon form would be more impressive. What if one side was Bahumut in one of his human looking forms with his "canaries" but when you transform it to his Dragon, his Canaries transform into their Gold Dragon form both on his art, but also in the form of his tokens (trading 1/1 bird tokens for 5/5 gold dragon tokens when he transforms).

The mechanic fits very well with D&D which has different kinds of Lycanthropes, Metallic Dragons that can shapeshift, Druids Wildshape, Succubi, etc...
 

That's basically what it looks like is happening:

"And as they explore the top of the world, Drizzt is on a journey of his own—both spiritual and physical. He wants to introduce his daughter Brie to Grandmaster Kane and the practices that have been so central to his beliefs. But, having only recently come back from true transcendence, the drow ranger is no longer sure what his beliefs mean anymore. He is on a path to determining the future, not just for his family, but perhaps the entire northlands of the Realms themselves."

"Two different roads. On one, Jarlaxle and Zaknefein are on a quest to find pieces that could offer salvation to Menzoberranzan. On the other, Drizzt seeks answers that could offer salvation to not just his soul, but all souls."

"And no matter the outcome of either journey, the Realms will never be the same again."


Weird thought, but what if the "transcence" was about more then making Drizzt a "Planeswalker", but about setting up one of the next D&D 5e source books like Drizzt's Guide to Dragons, or Drizzt's Guide to the Planes, Drizzt's Guide to the Feywild, or Drizzt's Guide to Faerun?

I mean Drizzt previously really stuck to regions that RA Salvatore was comfortable with, such as the Swordcoast, Calimshan, Underdark, and the Bloodstone Lands, with drift stints in the Shadowfell and other planes.

This transcendence broaden Drizzt's horizons vastly, he was one with the whole multiverse at once, that means every part of the Forgotten Realms and even other D&D settings like Dragonlance and Eberron, so his knowledge could be vaster.

Drizzt is D&D's most popular character and they've been doing alot of different Drizzt collectibles (including life size Drizzt!), video games, etc..., so why not make him the "narrator" of one of the next D&D books, I think he's done it before in previous editions after all.

Drizzt Do'Urden's Guide to the Underdark

Drizzt Do'Urden's Guide to the Underdark in 2e D&D. Now that in 5e he's more more broader in his knowledge of the multiverse, he could do a guide to almost anything.
 

I just learned there is a specific dungeon in FR called the Dungeon of Death.


Viscaris a Nabassu who dwells in the Dungeon of Death could be the face card. Nabassu are so vile and evil, eating souls, that even other Demons hate them and are disgusted by them. Viscaris could exile any creature killed in combat by him.
 




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