Adventures in the Plane of Shadows?

Devyn said:
JG ... The players are 6th lv and are trying to survive a 2 day trip in the Plane of Shadow as they go from 1 gate to another.

That's pretty much what my players were doing too. However, they were 10th level, and the vampiricorn very nearly wiped them out. Not suitable for 6th level guys, IOW! :p
 

log in or register to remove this ad

Most recently the S&S/WW Penumbral Pentagon includes some good shadow-based materials, though I t recall it being more sourcebook than adventure, per se. Necromancer's 3.0 adventure "What Evil Lurks" also has some shadow-based aspects to it, too.

The classic X11 Saga of the Shadowlord isn't very shadowy, FYI, so don't be fooled by the title. A significant portion of Gygax's novel "City of Hawks" takes place in the Plane of Shadow, and you can read summary info/details @ http://home.comcast.net/~chris.s/inner.html

Otherwise, there's not a lot (someone already beat me to the punch on Castle Shadowcrag).
 

IMO, the Plane of Shadow is hugely under utilized, and mostly so because of the accursed teleport spell having too large a range.

Teleport definitely needs nerfing in order to bring shadow walk to the fore for long range travel.
 

green slime said:
IMO, the Plane of Shadow is hugely under utilized, and mostly so because of the accursed teleport spell having too large a range.

Teleport definitely needs nerfing in order to bring shadow walk to the fore for long range travel.

Not to threadjack, but what is the advantage of shadow walk vs teleport? The only true advantage that I can see is shadow walk doesn't say the max number of people that you can tranport (save they must be touching) while teleport does. Shadow walk is 1 spell level higher, slower (50mph vs instantanious), has a smaller max range (550miles for shadow walk wiz at lvl 11 vs 900 miles for teleport at lvl 9), and never puts you exactly where you want to be. Teleport, provided you have (at minimum) scried the place for 1 hour before doing the teleport, has about a 1 in 20 chance of not putting you exactly where you want to be and can be used with clerics with the travel domain. So really, what advantage does shadow walk have, or is it only really used for mass transport?
 

dmccoy1693 said:
Not to threadjack, but what is the advantage of shadow walk vs teleport? The only true advantage that I can see is shadow walk doesn't say the max number of people that you can tranport (save they must be touching) while teleport does. Shadow walk is 1 spell level higher, slower (50mph vs instantanious), has a smaller max range (550miles for shadow walk wiz at lvl 11 vs 900 miles for teleport at lvl 9), and never puts you exactly where you want to be. Teleport, provided you have (at minimum) scried the place for 1 hour before doing the teleport, has about a 1 in 20 chance of not putting you exactly where you want to be and can be used with clerics with the travel domain. So really, what advantage does shadow walk have, or is it only really used for mass transport?

That, my dear sir, is my point. Perhaps I wasn't clear enough: Teleport needs nerfing.

In the Blue Corner:
a 5th level spell
Instantaneous travel.
Very small chance of mishap.
Arrive at Destination
Limitations on number of colleagues, which can be circumvented with extradimensional spaces (bags of holding, portable holes, etc)

In the Red Corner
a 6th level
Pretty quick travel time, when compared to a horse and buggy.
Left to the DM, as to whether you have a little side adventure/mishap.
You arrive sort of close to the destination. Sort of.
You can travel with lots of friends. But most parties are only 4 members, with pokumounts.

Which is why, in 15 years of gaming no one, has ever used shadow walk unless there is a very specific reason created to use it. Which IMO, is a huge shame, because it is so much more interesting, when compared to teleport.
 

green slime said:
That, my dear sir, is my point. Perhaps I wasn't clear enough: Teleport needs nerfing.
<SNIP>
Which is why, in 15 years of gaming no one, has ever used shadow walk unless there is a very specific reason created to use it. Which IMO, is a huge shame, because it is so much more interesting, when compared to teleport.

I use shadow walk. Oh wait, I'm a shadowcaster; I don't have access to teleport. ;)
 

dmccoy1693 said:
I use shadow walk. Oh wait, I'm a shadowcaster; I don't have access to teleport. ;)

Which just proves my point! Your character is a far more interesting character! ;)

As an aside, IMC, the range of teleport is reduced to 10 miles per level, as opposed to SRD's 100 miles.

This HR change makes the choice of transportation via either teleport or shadow walk at 11th level to be not quite so trivial. 1 casting of a 6th level spell can get you 11*50 miles (550 miles) in 11 hours, as compared to teleport's 110 miles instantaneously.
 

green slime said:
Which just proves my point! Your character is a far more interesting character! ;)

As an aside, IMC, the range of teleport is reduced to 10 miles per level, as opposed to SRD's 100 miles.

This HR change makes the choice of transportation via either teleport or shadow walk at 11th level to be not quite so trivial. 1 casting of a 6th level spell can get you 11*50 miles (550 miles) in 11 hours, as compared to teleport's 110 miles instantaneously.

I already play with a slightly "nerfed" version of t-port for this very reason. The Plane of Shadows is an incredibly exciting location, filled with adventuring possibilities. Its underutilized (and in my mind) under appreciated by many gamers.
 

green slime said:
Which just proves my point! Your character is a far more interesting character! ;)

As an aside, IMC, the range of teleport is reduced to 10 miles per level, as opposed to SRD's 100 miles.

This HR change makes the choice of transportation via either teleport or shadow walk at 11th level to be not quite so trivial. 1 casting of a 6th level spell can get you 11*50 miles (550 miles) in 11 hours, as compared to teleport's 110 miles instantaneously.

That's a perfect nerf. T-port has its advantages of accuracy and speed. S-Walk has its advantages of quantity of people and distance. Very clear what each is good at. Dimension door is for moving into and out of a battle quickly, Teleport is for going from 1 city to another, Shadow Walk is for crossing the continent. Each spell has their roll, relative distance is based upon spell level and each spell's progress never has a higher range of the one of higher level.
 

Remove ads

Top