CCamfield
First Post
Can anyone suggest ways to make an adventure which takes place over multiple days of travelling, rather than simply exposing the players to various episodic situations they encounter over the course of their journey?
I suppose two options are (a) have the party be joined by NPCs (in a caravan, on a ship, etc) who are the adventure element or who will draw it to the players, or (b) determine that the party's travel path will take them close to Evil Site X (Ye Stereotypical Orcish Caves) and build up to that as the players get closer (with orc scouts and raiding parties).
Thoughts?
I suppose two options are (a) have the party be joined by NPCs (in a caravan, on a ship, etc) who are the adventure element or who will draw it to the players, or (b) determine that the party's travel path will take them close to Evil Site X (Ye Stereotypical Orcish Caves) and build up to that as the players get closer (with orc scouts and raiding parties).
Thoughts?