Tymophil
Explorer
Here is what I hope Wizards of the Coast will do to build up the new edition of Dungeons & Dragons.
1. Study the weak points of D&D4.
2. Fix the problems in the system, test the fix in actual play.
3. Create adventure path that will illustrate the strong points of the new system and set the tone for the new edition.
The adventures must be, in my opinion, the core of the work. If WotC comes up with something as dull as The Keep on the Shadowfell, then D&D5 will fail as D&D4, somehow, failed.
If the adventures are awesome, then people will feel compelled to play the game, even if the rules are not 100% to their taste. The tone of the first adventures will set the tone for the whole edition, as was the case for every edition. In the past, TSR made terrible adventures, but everything was new then, and they could afford such adventures.
Nowadays, WotC must send a message: “ D&D5 is a game where you play awesome adventures and not dull ones. ”
1. Study the weak points of D&D4.
2. Fix the problems in the system, test the fix in actual play.
3. Create adventure path that will illustrate the strong points of the new system and set the tone for the new edition.
The adventures must be, in my opinion, the core of the work. If WotC comes up with something as dull as The Keep on the Shadowfell, then D&D5 will fail as D&D4, somehow, failed.
If the adventures are awesome, then people will feel compelled to play the game, even if the rules are not 100% to their taste. The tone of the first adventures will set the tone for the whole edition, as was the case for every edition. In the past, TSR made terrible adventures, but everything was new then, and they could afford such adventures.
Nowadays, WotC must send a message: “ D&D5 is a game where you play awesome adventures and not dull ones. ”