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General Tabletop Discussion
*Pathfinder & Starfinder
Adventures will set the tone more than the system
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<blockquote data-quote="Tymophil" data-source="post: 5772393" data-attributes="member: 46923"><p>I don't use published adventures myself, but I am prepared to buy some if they show me how to design more interesting adventures. That is what I expect from WotC.</p><p></p><p></p><p>Personnaly, I think that WotC should publish a set of adventures linked into a path, but with different tones and styles : a site base adventure, a exploration one, an investigation, a dungeon crawl, etc. Just to show how D&D can do all this.</p><p></p><p>I wrote such adventures for my own campaign, and organized them in a adventure path. It is possible with D&D4. No published adventures are done like that, and most people think that it is impossible to play like that. My players were pleasantly surprised that there was more to D&D4 than combat grind.</p><p></p><p></p><p>I think you miss my point. Adventures are not only for lazy people, they are also for the ones that want to know what D&D is all about. They showcase the strengths of the game. Unfortunately TSR and WotC only published good (or average one in my opinion) adventures at the end of the life of each edition...</p></blockquote><p></p>
[QUOTE="Tymophil, post: 5772393, member: 46923"] I don't use published adventures myself, but I am prepared to buy some if they show me how to design more interesting adventures. That is what I expect from WotC. Personnaly, I think that WotC should publish a set of adventures linked into a path, but with different tones and styles : a site base adventure, a exploration one, an investigation, a dungeon crawl, etc. Just to show how D&D can do all this. I wrote such adventures for my own campaign, and organized them in a adventure path. It is possible with D&D4. No published adventures are done like that, and most people think that it is impossible to play like that. My players were pleasantly surprised that there was more to D&D4 than combat grind. I think you miss my point. Adventures are not only for lazy people, they are also for the ones that want to know what D&D is all about. They showcase the strengths of the game. Unfortunately TSR and WotC only published good (or average one in my opinion) adventures at the end of the life of each edition... [/QUOTE]
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Adventures will set the tone more than the system
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