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Community
General Tabletop Discussion
*Pathfinder & Starfinder
Adventures will set the tone more than the system
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<blockquote data-quote="Jawsh" data-source="post: 5774943" data-attributes="member: 17061"><p>I made an analogy once: </p><p></p><p>The Core Rules are the DVD player. The adventures are the films. Also novels and campaign setting sourcebooks. </p><p></p><p>I wish I had been into gaming during the glory days when TSR was putting out hundreds of setting books per year. I still think that model is correct, but only if the cost is lower than the price (Commerce 101 anybody?). And if the RPG market is growing, then you wouldn't have to worry about splintering fans of different campaign settings. </p><p></p><p>Plus, even if groups have a favourite setting, TSR had the brilliant idea of connecting all the settings through Spelljammer and Planescape. (My preference is definitely Planescape). </p><p></p><p></p><p></p><p>But, it's important to note an important and deliberate philosophy on the part of WotC, which they expressed back when they developed 4th Edition D&D:</p><p></p><p>"the players are the story"</p><p></p><p>In other words, it's not about the novels, campaign setting sourcebooks, or adventure paths that WotC publishes. The story is you. The rock stars of D&D, the bestselling novels of D&D, are the stories that you and your friends make up in your dorms and basements. </p><p></p><p>The only question is, does that work for making money? How can that idea be spread and marketed around the world? </p><p></p><p></p><p></p><p>Maybe both philosophies can exist together. Throw in an Open Gaming License, and now there's a real possibility that you could type out your home campaign setting, put it in PDF, and sell it over the internet. You really could be the next D&D rock star. </p><p></p><p>Or participate in a Campaign Setting Search, and make Eberron.</p></blockquote><p></p>
[QUOTE="Jawsh, post: 5774943, member: 17061"] I made an analogy once: The Core Rules are the DVD player. The adventures are the films. Also novels and campaign setting sourcebooks. I wish I had been into gaming during the glory days when TSR was putting out hundreds of setting books per year. I still think that model is correct, but only if the cost is lower than the price (Commerce 101 anybody?). And if the RPG market is growing, then you wouldn't have to worry about splintering fans of different campaign settings. Plus, even if groups have a favourite setting, TSR had the brilliant idea of connecting all the settings through Spelljammer and Planescape. (My preference is definitely Planescape). But, it's important to note an important and deliberate philosophy on the part of WotC, which they expressed back when they developed 4th Edition D&D: "the players are the story" In other words, it's not about the novels, campaign setting sourcebooks, or adventure paths that WotC publishes. The story is you. The rock stars of D&D, the bestselling novels of D&D, are the stories that you and your friends make up in your dorms and basements. The only question is, does that work for making money? How can that idea be spread and marketed around the world? Maybe both philosophies can exist together. Throw in an Open Gaming License, and now there's a real possibility that you could type out your home campaign setting, put it in PDF, and sell it over the internet. You really could be the next D&D rock star. Or participate in a Campaign Setting Search, and make Eberron. [/QUOTE]
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Adventures will set the tone more than the system
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