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<blockquote data-quote="Jeremy E Grenemyer" data-source="post: 6768322" data-attributes="member: 12388"><p><strong>1. The Bloody Banners</strong></p><p>A trio of outlander fighters--all survivors of a failed expedition into the Stonelands--form the core of this twelve strong adventuring band. They were fortunate enough to stumble upon a meager cache of healing magic and coin during their lost wanderings. Alongside a handful of other survivors, the trio escaped the Stonelands and made for Arabel where they formed an adventuring party. With new companions at their side the Bloody Banners have set out once more for the Stonelands to revisit the cache, and then to take their revenge on the hobgoblins that nearly slew them.</p><p></p><p><strong>2. The Cracked Helms</strong></p><p>A score of foresters, druids and rangers made up the adventuring band known as the Bright Helms of Tethgard. Thirteen Helms met their doom in the tunnels and caverns beneath the ruin from which they had taken their name. The survivors regrouped, took a new name inspired by the condition of their leader's helm, and left for Greatgaunt. The Cracked Helms explore the lands between the Sunset Mountains and the Stormhorns.</p><p></p><p><strong>3. Ten From Tyrluk</strong></p><p>A mostly ineffective band of youthful farmers and dreamers. The Ten do not hold an adventuring charter. Between them they know the hills and valleys for miles around Tyrluk. The addition to their ranks of a Chancepriest from the Lady's House in Arabel has spurred them to explore more than the first few feet of the interiors of the handful of caves and old ruins the Ten have discovered in their wanderings.</p><p></p><p><strong>4. The Blades of Blustich</strong></p><p>Before they were ever the Blades of Blustich, several members of this soon to be adventuring band discovered a small ship run aground near Blustich. They were attacked by the ship's crew, defeated their foes and discovered the cargo: a handful of Cormyreans destined for slavery. The captives and their saviors joined forces and took the fight to the Cormyrean noble who'd secretly sponsored the ship (whom they captured and turned over to the Crown; he's now serving a term of twenty years incarceration inside the prison keep of Irlingstar). The Blades explore the Hermit's Wood and wander the coast as far as Moonever.</p><p></p><p><strong>5. The Adventurers in Parchment</strong></p><p>This unusually named band of adventurers are comprised of the surviving members of several other adventuring bands that were slaughtered by a tyrannical Amnian moneylender. The coin merchant kept one survivor from each band alive long enough to have them magically bound into a tome. The Amnian was slain and robbed, and his collection of arcana and tomes resold in Suzail during the Festival of Handras. A mage of Cormyr bought the slave tome, discovered the captives within and freed them. The once captive adventurers elected to form a new adventuring company under the guidance of the mage.</p><p></p><p><strong>6. The Terrible Tankards of Wormtower</strong></p><p>This band of adventurers assembled with one goal in mind: recover enough treasure to finance the construction of a proper tavern in Wormtower--one fully stocked with the best drinkables to be had in all of Cormyr. The group are serious in their quest and plan to retire from adventuring when their coin goal is achieved.</p><p></p><p><strong>7. The Broken Fingers of Marsember</strong></p><p>The closest thing to a well-loved band of heroes to be found in Marsember. These adventurers derive their coin through vigilantism, the roughing up of miscreants and cutthroats, openly challenging anyone who thwarts Crown law, and challenging Crown officials who use the law for selfish ends. They enjoy breaking fingers and have earned a long list of enemies.</p><p></p><p><strong>8. The Free Gnomes</strong></p><p>Comprised entirely of outcast gnomes, this group of thieves and explorers is led by a charismatic gnome priest. The Free Gnomes explore the castles and mansions of Cormyrean nobles and the well to do, looking for signs of gnome habitation with the intent to recover relics and possessions of any gnomes that might have lived there. Not a few such buildings have entire rooms, pathways and living spaces built into them that are sized for gnomes, many of which have been forgotten about by their human inhabitants. The Free Gnomes are active in Suzail.</p><p></p><p><strong>9. The Sails of Margrath's Rest</strong></p><p>A mixed bunch of scavengers, sailors and bullyblades that banded together to overcome the hazards native to the ship graveyard called Margrath's Rest (located along the cost of the Dragonmere, west of Suzail). Together they discovered treasures hidden away in the hulls of a pair of scuttled ships. The Sails have since relocated to Suzail and purchased a ship of their own. Now they sail the Dragonmere in search of adventure.</p><p></p><p><strong>10. The Guardians of Stonewatch</strong></p><p>The original name for this band of adventurers has been lost to time. Each died on the battlements of Stonewatch while defending refugees assembled inside the garrison keep from massed forces of goblins and orcs during Cormyr's war against Nalavarra the Devil Dragon. The ghosts of the eight adventurers linger in and around the castle, chilling the bones of soldiers who fall asleep on watch and haunting anyone who is derelict in their duties. The eight are buried below the castle, their tomb manned at all hours by a lone Dragon (soldier) on watch.</p></blockquote><p></p>
[QUOTE="Jeremy E Grenemyer, post: 6768322, member: 12388"] [B]1. The Bloody Banners[/B] A trio of outlander fighters--all survivors of a failed expedition into the Stonelands--form the core of this twelve strong adventuring band. They were fortunate enough to stumble upon a meager cache of healing magic and coin during their lost wanderings. Alongside a handful of other survivors, the trio escaped the Stonelands and made for Arabel where they formed an adventuring party. With new companions at their side the Bloody Banners have set out once more for the Stonelands to revisit the cache, and then to take their revenge on the hobgoblins that nearly slew them. [B]2. The Cracked Helms[/B] A score of foresters, druids and rangers made up the adventuring band known as the Bright Helms of Tethgard. Thirteen Helms met their doom in the tunnels and caverns beneath the ruin from which they had taken their name. The survivors regrouped, took a new name inspired by the condition of their leader's helm, and left for Greatgaunt. The Cracked Helms explore the lands between the Sunset Mountains and the Stormhorns. [B]3. Ten From Tyrluk[/B] A mostly ineffective band of youthful farmers and dreamers. The Ten do not hold an adventuring charter. Between them they know the hills and valleys for miles around Tyrluk. The addition to their ranks of a Chancepriest from the Lady's House in Arabel has spurred them to explore more than the first few feet of the interiors of the handful of caves and old ruins the Ten have discovered in their wanderings. [B]4. The Blades of Blustich[/B] Before they were ever the Blades of Blustich, several members of this soon to be adventuring band discovered a small ship run aground near Blustich. They were attacked by the ship's crew, defeated their foes and discovered the cargo: a handful of Cormyreans destined for slavery. The captives and their saviors joined forces and took the fight to the Cormyrean noble who'd secretly sponsored the ship (whom they captured and turned over to the Crown; he's now serving a term of twenty years incarceration inside the prison keep of Irlingstar). The Blades explore the Hermit's Wood and wander the coast as far as Moonever. [B]5. The Adventurers in Parchment[/B] This unusually named band of adventurers are comprised of the surviving members of several other adventuring bands that were slaughtered by a tyrannical Amnian moneylender. The coin merchant kept one survivor from each band alive long enough to have them magically bound into a tome. The Amnian was slain and robbed, and his collection of arcana and tomes resold in Suzail during the Festival of Handras. A mage of Cormyr bought the slave tome, discovered the captives within and freed them. The once captive adventurers elected to form a new adventuring company under the guidance of the mage. [B]6. The Terrible Tankards of Wormtower[/B] This band of adventurers assembled with one goal in mind: recover enough treasure to finance the construction of a proper tavern in Wormtower--one fully stocked with the best drinkables to be had in all of Cormyr. The group are serious in their quest and plan to retire from adventuring when their coin goal is achieved. [B]7. The Broken Fingers of Marsember[/B] The closest thing to a well-loved band of heroes to be found in Marsember. These adventurers derive their coin through vigilantism, the roughing up of miscreants and cutthroats, openly challenging anyone who thwarts Crown law, and challenging Crown officials who use the law for selfish ends. They enjoy breaking fingers and have earned a long list of enemies. [B]8. The Free Gnomes[/B] Comprised entirely of outcast gnomes, this group of thieves and explorers is led by a charismatic gnome priest. The Free Gnomes explore the castles and mansions of Cormyrean nobles and the well to do, looking for signs of gnome habitation with the intent to recover relics and possessions of any gnomes that might have lived there. Not a few such buildings have entire rooms, pathways and living spaces built into them that are sized for gnomes, many of which have been forgotten about by their human inhabitants. The Free Gnomes are active in Suzail. [B]9. The Sails of Margrath's Rest[/B] A mixed bunch of scavengers, sailors and bullyblades that banded together to overcome the hazards native to the ship graveyard called Margrath's Rest (located along the cost of the Dragonmere, west of Suzail). Together they discovered treasures hidden away in the hulls of a pair of scuttled ships. The Sails have since relocated to Suzail and purchased a ship of their own. Now they sail the Dragonmere in search of adventure. [B]10. The Guardians of Stonewatch[/B] The original name for this band of adventurers has been lost to time. Each died on the battlements of Stonewatch while defending refugees assembled inside the garrison keep from massed forces of goblins and orcs during Cormyr's war against Nalavarra the Devil Dragon. The ghosts of the eight adventurers linger in and around the castle, chilling the bones of soldiers who fall asleep on watch and haunting anyone who is derelict in their duties. The eight are buried below the castle, their tomb manned at all hours by a lone Dragon (soldier) on watch. [/QUOTE]
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