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Adventuring Company Names and What They Are Up To
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<blockquote data-quote="Jeremy E Grenemyer" data-source="post: 6769089" data-attributes="member: 12388"><p>Ten more adventuring companies, with short descriptions. </p><p></p><p>Enjoy! <img src="https://cdn.jsdelivr.net/joypixels/assets/8.0/png/unicode/64/1f60e.png" class="smilie smilie--emoji" loading="lazy" width="64" height="64" alt=":cool:" title="Cool :cool:" data-smilie="6"data-shortname=":cool:" /></p><p></p><p></p><p><strong>1. Samdaer's Doomaxe</strong></p><p>A giant of a Tethyrean led this band of adventurers. The Doomaxe was active in Cormyr and parts west as far as Darkhold. Forces from that grim structure hunted Samdaer and his comrades, waylaying them in Hluthvar. Samdaer fell in battle surrounded by a ring of Zhent corpses, as did most of the Doomaxe. If any of their number still live, they are likely to be found in Cormyr, along with whatever treasure they stole from the heart of Darkhold.</p><p></p><p><strong>2. Durligo's Twelve Arrows</strong></p><p>Expert bowmen, rock climbers and foresters. Some carry longbows as tall as a grown man that can launch an arrow a quarter mile and pierce the strongest of nonmagical armor. The Arrows range up and down the Stormhorns along Cormyr's western flank. When not poking around in tunnels and caves, the Arrows entertain themselves by climbing mountainsides and firing arrows from up high at targets in the valley below. This is also how they send messages.</p><p></p><p><strong>4. Company of the Black Tear</strong></p><p>Secretly followers of Myrkul. This group of adventurers roams northern Cormyr, the Stonelands and north into the Dales, ever on the lookout for lost temples, regalia and artifacts sacred to Myrkul's faith. Their leader is a potent cleric masquerading as a priest of Kelemvor. He casts ritual divinations daily that guide the Black Tear in their quests. They keep their loot in an abandoned mine north of Tilver's Gap.</p><p></p><p><strong>5. Company of the Blazing Firewind</strong></p><p>A band of Cormyrean adventurers better known in Sembia than in their homeland. One or more of their number possess magic capable of summoning walls of fire that can be shaped and moved about at will. The Firewind hires on as expensive caravan guards and are expert arsonists--the later activity necessitating the former when the adventurers must needs leave an area quickly.</p><p></p><p><strong>7. The Four From Immersea</strong></p><p>A quartet of adventurers: fighter, thief, priest and mage. Experienced veterans, with ties to Aglarond thanks to a long year of adventuring there. Battled a dragon to a standoff underneath the Desertsmouth Mountains. Lured a nest of Medusae through a portal that led to the Spiderhaunt Woods, then sealed it off so they could plunder the newly abandoned lair.</p><p></p><p><strong>8. The Nine Gorgons of Battlerise</strong></p><p>Never ones to shirk from a fight. The Gorgons are swift to anger at injustice done to goodly people and will bend or break the law to set matters aright. Thus are they frequent visitors to the stockade at Azoun's Hold. The handful of abandoned keeps and unkempt coastal estates to the south of Daerlun have captured the Gorgon's interest. They wear disguises when operating in Daerlun.</p><p></p><p><strong>9. The Knightshields of Dhedluk</strong></p><p>An honorable band of adventurers who've made a name for themselves in the King's Forrest.</p></blockquote><p></p>
[QUOTE="Jeremy E Grenemyer, post: 6769089, member: 12388"] Ten more adventuring companies, with short descriptions. Enjoy! :cool: [b]1. Samdaer's Doomaxe[/b] A giant of a Tethyrean led this band of adventurers. The Doomaxe was active in Cormyr and parts west as far as Darkhold. Forces from that grim structure hunted Samdaer and his comrades, waylaying them in Hluthvar. Samdaer fell in battle surrounded by a ring of Zhent corpses, as did most of the Doomaxe. If any of their number still live, they are likely to be found in Cormyr, along with whatever treasure they stole from the heart of Darkhold. [b]2. Durligo's Twelve Arrows[/b] Expert bowmen, rock climbers and foresters. Some carry longbows as tall as a grown man that can launch an arrow a quarter mile and pierce the strongest of nonmagical armor. The Arrows range up and down the Stormhorns along Cormyr's western flank. When not poking around in tunnels and caves, the Arrows entertain themselves by climbing mountainsides and firing arrows from up high at targets in the valley below. This is also how they send messages. [b]4. Company of the Black Tear[/b] Secretly followers of Myrkul. This group of adventurers roams northern Cormyr, the Stonelands and north into the Dales, ever on the lookout for lost temples, regalia and artifacts sacred to Myrkul's faith. Their leader is a potent cleric masquerading as a priest of Kelemvor. He casts ritual divinations daily that guide the Black Tear in their quests. They keep their loot in an abandoned mine north of Tilver's Gap. [b]5. Company of the Blazing Firewind[/b] A band of Cormyrean adventurers better known in Sembia than in their homeland. One or more of their number possess magic capable of summoning walls of fire that can be shaped and moved about at will. The Firewind hires on as expensive caravan guards and are expert arsonists--the later activity necessitating the former when the adventurers must needs leave an area quickly. [b]7. The Four From Immersea[/b] A quartet of adventurers: fighter, thief, priest and mage. Experienced veterans, with ties to Aglarond thanks to a long year of adventuring there. Battled a dragon to a standoff underneath the Desertsmouth Mountains. Lured a nest of Medusae through a portal that led to the Spiderhaunt Woods, then sealed it off so they could plunder the newly abandoned lair. [b]8. The Nine Gorgons of Battlerise[/b] Never ones to shirk from a fight. The Gorgons are swift to anger at injustice done to goodly people and will bend or break the law to set matters aright. Thus are they frequent visitors to the stockade at Azoun's Hold. The handful of abandoned keeps and unkempt coastal estates to the south of Daerlun have captured the Gorgon's interest. They wear disguises when operating in Daerlun. [b]9. The Knightshields of Dhedluk[/b] An honorable band of adventurers who've made a name for themselves in the King's Forrest. [/QUOTE]
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