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Adventuring Company Names and What They Are Up To
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<blockquote data-quote="Jeremy E Grenemyer" data-source="post: 6872187" data-attributes="member: 12388"><p>A description follows for one of the thirty entries in <a href="http://www.enworld.org/forum/showthread.php?473088-Adventuring-Company-Names-and-What-They-Are-Up-To&p=6852902&viewfull=1#post6852902" target="_blank">in this post</a> from earlier in the thread.</p><p></p><p>********</p><p></p><p><strong>Alendue’s Winking Gems </strong></p><p></p><p>Crown Law prohibits the use of the names of Royals, alive or dead, as part of the name of a business or adventuring company. The members of Alendue’s Winking Gems have avoided punishment for breaking this particular law by performing heroic deeds, and by making the outskirts of Cormyr’s borders their stomping grounds. </p><p></p><p>The Winking Gems eagerly explore all of the southern Dragon Coast, and have made successful incursions into the ruins of Pros and Haunted Ilipur. They are a frequent sight on the Trader’s Road between Elversult and Teziir, and spend the winter months in Redwater. </p><p></p><p>Agents of the Crown observe the adventurers closely, on the suspicion that they have recovered a cache of magical gems that once belonged to the Cormyrean Queen after which the Winking Gems take their name. In this the group of Highknights and Wizards of War that spy on the adventurers are correct, but they’ve yet to try and recover the cache because the leader of the Winking Gems has used one of Alendue’s magical baubles to identify and control the mind of the group’s leader, carefully turning his thoughts to other matters.</p><p></p><p>In this way the Winking Gems have steered the Crown agents in the direction of slavers, brigands, and unscrupulous merchants out of Westgate, and made the lands along Cormyr’s southern frontier a little safer.</p><p></p><p>A former mercenary captain leads the Winking Gems. All are human.</p><p></p><p>Glanthra “The Galloping Knight” Halowyrm, Fighter 8, leader</p><p>Tamrael of Athkatla, Fighter 6</p><p>Malarrla “Bloodcoins” Branthur, Rogue 6</p><p>Ozrin, Sorcerer 6</p><p>Andragus “The Mad Magister" of Memnon, Warlock 4</p><p>Gholsuntiir, Wizard 4</p><p>Irigoth Emmertide, of Suzail, Cleric 3 (Tyr)</p><p>Crimmon of the Towers of Good Fortune, Cleric 3 (Tymora)</p><p>Immult, Bard of Elversult, Bard 3</p><p>Tathkaskur “The Tyrant Slayer”, Fighter 1</p></blockquote><p></p>
[QUOTE="Jeremy E Grenemyer, post: 6872187, member: 12388"] A description follows for one of the thirty entries in [URL="http://www.enworld.org/forum/showthread.php?473088-Adventuring-Company-Names-and-What-They-Are-Up-To&p=6852902&viewfull=1#post6852902"]in this post[/URL] from earlier in the thread. ******** [b]Alendue’s Winking Gems [/b] Crown Law prohibits the use of the names of Royals, alive or dead, as part of the name of a business or adventuring company. The members of Alendue’s Winking Gems have avoided punishment for breaking this particular law by performing heroic deeds, and by making the outskirts of Cormyr’s borders their stomping grounds. The Winking Gems eagerly explore all of the southern Dragon Coast, and have made successful incursions into the ruins of Pros and Haunted Ilipur. They are a frequent sight on the Trader’s Road between Elversult and Teziir, and spend the winter months in Redwater. Agents of the Crown observe the adventurers closely, on the suspicion that they have recovered a cache of magical gems that once belonged to the Cormyrean Queen after which the Winking Gems take their name. In this the group of Highknights and Wizards of War that spy on the adventurers are correct, but they’ve yet to try and recover the cache because the leader of the Winking Gems has used one of Alendue’s magical baubles to identify and control the mind of the group’s leader, carefully turning his thoughts to other matters. In this way the Winking Gems have steered the Crown agents in the direction of slavers, brigands, and unscrupulous merchants out of Westgate, and made the lands along Cormyr’s southern frontier a little safer. A former mercenary captain leads the Winking Gems. All are human. Glanthra “The Galloping Knight” Halowyrm, Fighter 8, leader Tamrael of Athkatla, Fighter 6 Malarrla “Bloodcoins” Branthur, Rogue 6 Ozrin, Sorcerer 6 Andragus “The Mad Magister" of Memnon, Warlock 4 Gholsuntiir, Wizard 4 Irigoth Emmertide, of Suzail, Cleric 3 (Tyr) Crimmon of the Towers of Good Fortune, Cleric 3 (Tymora) Immult, Bard of Elversult, Bard 3 Tathkaskur “The Tyrant Slayer”, Fighter 1 [/QUOTE]
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