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<blockquote data-quote="Jeremy E Grenemyer" data-source="post: 7523638" data-attributes="member: 12388"><p>Starting at #9 on the list of thirteen, we have:</p><p></p><p><strong>9. Shasslan’s Swords</strong></p><p>The adventurer Shasslan leads this band of cold hearted crafters-turned-thieves. Shasslan’s Swords are skilled at sabotaging things (e.g., a shutter made to fall apart when closed; a door made to fall off its hinges when opened for the fifth time; a drinking cup made to disintegrate when liquid is poured into it; etc.). The Swords operate by covertly “afflicting” an inn or rooming house with accidents that befall guests and tenants, and quietly spreading rumors about hauntings or curses afflicting the business. Shasslan steps in with an offer to see the business freed of whatever blight has fallen upon it, then she and her fellow adventurers—having surveilled the residents that keep to themselves and are most likely to be holding objects of value—murder their targets and take their belongings under the guise of battling spirits or monsters lurking in the walls. The victims are dressed in the clothes of the adventurers, their bodies left to burn after the building is set afire. Shasslan alone “survives” such battles, her eyes pouring with liar’s tears and her wails of grief covering the departure of her disguised adventuring companions (whom Shasslan rejoins soon after, at a predetermined location). </p><p></p><p><strong>10. The Maids of Misfortune</strong></p><p>An unusual name for a band of adventurers, the Maids of Misfortune are priests and adherents of Beshaba, Lady Doom. The Maids have spent half a decade adventuring in the Lightning Steppes (a triangle-shaped area of land with borders formed by The High Road, the Overmoor Trail and the Trader’s Road). Today, the Maids of Misfortune are one of several groups of disciples that have heeded Beshaba’s call to make their way to the Forest Kingdom, there to invoke her name and teach the complacent people of Cormyr to fear her properly, and to be of some practical use to the common people (by publicly thwarting the minor treacheries by nobles, merchants and the handful of guilds operating in Suzail, for example, so as to show the common people that coin wealth is no shield against misfortune). The goddess desires for her faith to become established and accepted in Cormyr just as the faith of Malar the Beaslord’s has. Only then can her faithful engage in the slow, steady destruction of Tymora’s faith in Arabel and Suzail.</p></blockquote><p></p>
[QUOTE="Jeremy E Grenemyer, post: 7523638, member: 12388"] Starting at #9 on the list of thirteen, we have: [b]9. Shasslan’s Swords[/b] The adventurer Shasslan leads this band of cold hearted crafters-turned-thieves. Shasslan’s Swords are skilled at sabotaging things (e.g., a shutter made to fall apart when closed; a door made to fall off its hinges when opened for the fifth time; a drinking cup made to disintegrate when liquid is poured into it; etc.). The Swords operate by covertly “afflicting” an inn or rooming house with accidents that befall guests and tenants, and quietly spreading rumors about hauntings or curses afflicting the business. Shasslan steps in with an offer to see the business freed of whatever blight has fallen upon it, then she and her fellow adventurers—having surveilled the residents that keep to themselves and are most likely to be holding objects of value—murder their targets and take their belongings under the guise of battling spirits or monsters lurking in the walls. The victims are dressed in the clothes of the adventurers, their bodies left to burn after the building is set afire. Shasslan alone “survives” such battles, her eyes pouring with liar’s tears and her wails of grief covering the departure of her disguised adventuring companions (whom Shasslan rejoins soon after, at a predetermined location). [b]10. The Maids of Misfortune[/b] An unusual name for a band of adventurers, the Maids of Misfortune are priests and adherents of Beshaba, Lady Doom. The Maids have spent half a decade adventuring in the Lightning Steppes (a triangle-shaped area of land with borders formed by The High Road, the Overmoor Trail and the Trader’s Road). Today, the Maids of Misfortune are one of several groups of disciples that have heeded Beshaba’s call to make their way to the Forest Kingdom, there to invoke her name and teach the complacent people of Cormyr to fear her properly, and to be of some practical use to the common people (by publicly thwarting the minor treacheries by nobles, merchants and the handful of guilds operating in Suzail, for example, so as to show the common people that coin wealth is no shield against misfortune). The goddess desires for her faith to become established and accepted in Cormyr just as the faith of Malar the Beaslord’s has. Only then can her faithful engage in the slow, steady destruction of Tymora’s faith in Arabel and Suzail. [/QUOTE]
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