Menu
News
All News
Dungeons & Dragons
Level Up: Advanced 5th Edition
Pathfinder
Starfinder
Warhammer
2d20 System
Year Zero Engine
Industry News
Reviews
Dragon Reflections
White Dwarf Reflections
Columns
Weekly Digests
Weekly News Digest
Freebies, Sales & Bundles
RPG Print News
RPG Crowdfunding News
Game Content
ENterplanetary DimENsions
Mythological Figures
Opinion
Worlds of Design
Peregrine's Nest
RPG Evolution
Other Columns
From the Freelancing Frontline
Monster ENcyclopedia
WotC/TSR Alumni Look Back
4 Hours w/RSD (Ryan Dancey)
The Road to 3E (Jonathan Tweet)
Greenwood's Realms (Ed Greenwood)
Drawmij's TSR (Jim Ward)
Community
Forums & Topics
Forum List
Latest Posts
Forum list
*Dungeons & Dragons
Level Up: Advanced 5th Edition
D&D Older Editions
*TTRPGs General
*Pathfinder & Starfinder
EN Publishing
*Geek Talk & Media
Search forums
Chat/Discord
Resources
Wiki
Pages
Latest activity
Media
New media
New comments
Search media
Downloads
Latest reviews
Search resources
EN Publishing
Store
EN5ider
Adventures in ZEITGEIST
Awfully Cheerful Engine
What's OLD is NEW
Judge Dredd & The Worlds Of 2000AD
War of the Burning Sky
Level Up: Advanced 5E
Events & Releases
Upcoming Events
Private Events
Featured Events
Socials!
EN Publishing
Twitter
BlueSky
Facebook
Instagram
EN World
BlueSky
YouTube
Facebook
Twitter
Twitch
Podcast
Features
Top 5 RPGs Compiled Charts 2004-Present
Adventure Game Industry Market Research Summary (RPGs) V1.0
Ryan Dancey: Acquiring TSR
Q&A With Gary Gygax
D&D Rules FAQs
TSR, WotC, & Paizo: A Comparative History
D&D Pronunciation Guide
Million Dollar TTRPG Kickstarters
Tabletop RPG Podcast Hall of Fame
Eric Noah's Unofficial D&D 3rd Edition News
D&D in the Mainstream
D&D & RPG History
About Morrus
Log in
Register
What's new
Search
Search
Search titles only
By:
Forums & Topics
Forum List
Latest Posts
Forum list
*Dungeons & Dragons
Level Up: Advanced 5th Edition
D&D Older Editions
*TTRPGs General
*Pathfinder & Starfinder
EN Publishing
*Geek Talk & Media
Search forums
Chat/Discord
Menu
Log in
Register
Install the app
Install
Community
General Tabletop Discussion
*Dungeons & Dragons
Adventuring Company Names and What They Are Up To
JavaScript is disabled. For a better experience, please enable JavaScript in your browser before proceeding.
You are using an out of date browser. It may not display this or other websites correctly.
You should upgrade or use an
alternative browser
.
Reply to thread
Message
<blockquote data-quote="Jeremy E Grenemyer" data-source="post: 7526599" data-attributes="member: 12388"><p>Moving on to #11 on the list of thirteen: </p><p></p><p></p><p><strong>11. The Men of the Black Hand</strong></p><p>The eleven members of the Black Hand speak in clipped sentences and radiate quiet confidence. Their leader, the mercenary-turned-adventuring-warlord Grimmun Bloodtower, survived the destruction of Myth Drannor when the city of Shade came crashing down on top of it, then escaped the monstrous terrors that had been unleashed to defend the City of Song against the mercenary legions that had marched on it. Today, the Men of the Black Hand are organized into two banners of five adventurers each, each banner led by a lieutenant that answers to Grimmun. The Men are not priests, but they make no secret of their veneration of Bane; each wears or displays his symbol openly. This exhibit of faith has led to tense confrontations as the adventurers move through Cormyr, yet the Men have remained on the right side of Cormyr’s law keepers by not rising to petty taunts and by following Cormyr’s laws and the edicts of its Kings to the letter. In fact, the Men know Cormyr’s laws better than most Purple Dragons.</p><p></p><p>The handful of Harpers present in Cormyr know of the Men, and have crossed swords with them once. Grimmun faced the mountainous Harper Malthar Bearslayer in single combat atop Masoner’s Bridge, north of Sunset Hill. Malthar was severely wounded in a confrontation that saw plenty of swordplay and no magic, his life sparred by Grimmun that the Harper could serve as a reminder to all of the natural order of things. Though dogged by rumors, the Men are not agents of the Zhentarim and no Dark Hands—members of Bane’s Clergy—are present in their ranks. (Long ago Grimmun came to hate the self-serving, backstabbing wars among Bane’s Dark Hands, seeing it as a betrayal of all Bane stands for. He yearns for a church like the one of old: “A coldly correct hierarchy of obedience,” as the former Sage of Shadowdale put it.) </p><p></p><p>Grimmun intends to become Barron of the Stonelands. Unlike others who have tried and failed to erect, fortify and hold a castle within the bleak territory and so fail to earn the title of Barron, Grimmun will build waystop fortifications running from Gnoll Pass east along the border between the northern range of the Stormhorns and the Stonelands, and recruit mercenaries and former Purple Dragons to man them. He expects to leave each of his adventuring companions in charge of a waystop. But first the Men must recover coin and treasure enough to fund Grimmun’s enterprise.</p></blockquote><p></p>
[QUOTE="Jeremy E Grenemyer, post: 7526599, member: 12388"] Moving on to #11 on the list of thirteen: [b]11. The Men of the Black Hand[/b] The eleven members of the Black Hand speak in clipped sentences and radiate quiet confidence. Their leader, the mercenary-turned-adventuring-warlord Grimmun Bloodtower, survived the destruction of Myth Drannor when the city of Shade came crashing down on top of it, then escaped the monstrous terrors that had been unleashed to defend the City of Song against the mercenary legions that had marched on it. Today, the Men of the Black Hand are organized into two banners of five adventurers each, each banner led by a lieutenant that answers to Grimmun. The Men are not priests, but they make no secret of their veneration of Bane; each wears or displays his symbol openly. This exhibit of faith has led to tense confrontations as the adventurers move through Cormyr, yet the Men have remained on the right side of Cormyr’s law keepers by not rising to petty taunts and by following Cormyr’s laws and the edicts of its Kings to the letter. In fact, the Men know Cormyr’s laws better than most Purple Dragons. The handful of Harpers present in Cormyr know of the Men, and have crossed swords with them once. Grimmun faced the mountainous Harper Malthar Bearslayer in single combat atop Masoner’s Bridge, north of Sunset Hill. Malthar was severely wounded in a confrontation that saw plenty of swordplay and no magic, his life sparred by Grimmun that the Harper could serve as a reminder to all of the natural order of things. Though dogged by rumors, the Men are not agents of the Zhentarim and no Dark Hands—members of Bane’s Clergy—are present in their ranks. (Long ago Grimmun came to hate the self-serving, backstabbing wars among Bane’s Dark Hands, seeing it as a betrayal of all Bane stands for. He yearns for a church like the one of old: “A coldly correct hierarchy of obedience,” as the former Sage of Shadowdale put it.) Grimmun intends to become Barron of the Stonelands. Unlike others who have tried and failed to erect, fortify and hold a castle within the bleak territory and so fail to earn the title of Barron, Grimmun will build waystop fortifications running from Gnoll Pass east along the border between the northern range of the Stormhorns and the Stonelands, and recruit mercenaries and former Purple Dragons to man them. He expects to leave each of his adventuring companions in charge of a waystop. But first the Men must recover coin and treasure enough to fund Grimmun’s enterprise. [/QUOTE]
Insert quotes…
Verification
Post reply
Community
General Tabletop Discussion
*Dungeons & Dragons
Adventuring Company Names and What They Are Up To
Top