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Adventuring Company Names and What They Are Up To
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<blockquote data-quote="Jeremy E Grenemyer" data-source="post: 7545897" data-attributes="member: 12388"><p>Happy New Year, Dear Reader.</p><p></p><p>Our inaugural post for 2019 is a description for adventuring company #13 <a href="http://www.enworld.org/forum/showthread.php?473088-Adventuring-Company-Names-and-What-They-Are-Up-To/page3&p=7513012&viewfull=1#post7513012" target="_blank">on this list</a>.</p><p></p><p><strong>13. The Bluestars</strong></p><p></p><p>A roaming band of half-orcs and humans. Each member of the Bluestars was born into savagery and tribal life in the shadow of the Great Glacier. The eight barbarians, three fighters, one druid and one warlock that make up the Bluestars live to explore the wild places of the world. They establish a campsite, then walk, run, spelunk, swim, jump, climb and hunt to their heart’s content. If the spirits smile, the Bluestars find adventure and battle along the way. After a few seasons, they seek guidance from the spirits, count their coins and make plans to move on. </p><p></p><p>Every Bluestar speaks Common and Orcish. Rumor describes them as simple savages with a taste for wine, feasting and lovemaking, and no respect for law and order. Despite their origins, the Bluestars have come to embrace civilization to the extent it helps them learn about the wild places of Faerun and gives them access to the means of long distance travel. The adventurers do better than might be expected in heavily populated cities that see lots of trade and outlander visitors. </p><p></p><p>Their adventuring company name is borrowed from the name for an expensive perfume (“Bluestars,” as you might expect; 220 gp per pint in most Heartlands and Sword Coast marketplaces), which the adventurers learned to apply liberally to their bodies before entering any encampment that smelled of civilization.[1]</p><p></p><p>The Bluestars have no aversions to body odor. To them, what a person smells like says a lot about their health, where they have been and what they eat—it’s like a greeting. They would never dream of hiding their own body odor, just as they would never plug their ears when important words are being spoken, or refuse to talk when it was their turn to speak. However, the Bluestars have learned to consider the delicate sensibilities of the “civilized” people they encounter, and wear their perfume. </p><p></p><p>On the half-orcs, Bluestars dries quickly and smells of bread fresh from the oven (on the most pungent half-orc in the group it smells like sweet bread). On the humans it smells like the wind before a storm blows in. The perfume rids their bodies of all natural, unpleasant odors for a full day, whether it be body odor or food-derived odors (e.g., onions, asparagus, etc.). Given the cost of the perfume, the Bluestars never stay long in any city they visit. </p><p></p><p>Current Clack in the Heartlands places the Bluestars in Suzail, after a long voyage south from the Moonsea. The Clack has it that the Bluestars have heard of a place called The Stonelands, and that it is nigh impossible to travel through, much less survive in. They intend to tame it. </p><p></p><p>[1] From the cultural viewpoint of the Bluestars, any gathering of humanoids larger than one tent is an encampment, be it a short-lived roadside gathering of merchants or a fixed location such as mighty Waterdeep.</p></blockquote><p></p>
[QUOTE="Jeremy E Grenemyer, post: 7545897, member: 12388"] Happy New Year, Dear Reader. Our inaugural post for 2019 is a description for adventuring company #13 [URL="http://www.enworld.org/forum/showthread.php?473088-Adventuring-Company-Names-and-What-They-Are-Up-To/page3&p=7513012&viewfull=1#post7513012"]on this list[/URL]. [B]13. The Bluestars[/B] A roaming band of half-orcs and humans. Each member of the Bluestars was born into savagery and tribal life in the shadow of the Great Glacier. The eight barbarians, three fighters, one druid and one warlock that make up the Bluestars live to explore the wild places of the world. They establish a campsite, then walk, run, spelunk, swim, jump, climb and hunt to their heart’s content. If the spirits smile, the Bluestars find adventure and battle along the way. After a few seasons, they seek guidance from the spirits, count their coins and make plans to move on. Every Bluestar speaks Common and Orcish. Rumor describes them as simple savages with a taste for wine, feasting and lovemaking, and no respect for law and order. Despite their origins, the Bluestars have come to embrace civilization to the extent it helps them learn about the wild places of Faerun and gives them access to the means of long distance travel. The adventurers do better than might be expected in heavily populated cities that see lots of trade and outlander visitors. Their adventuring company name is borrowed from the name for an expensive perfume (“Bluestars,” as you might expect; 220 gp per pint in most Heartlands and Sword Coast marketplaces), which the adventurers learned to apply liberally to their bodies before entering any encampment that smelled of civilization.[1] The Bluestars have no aversions to body odor. To them, what a person smells like says a lot about their health, where they have been and what they eat—it’s like a greeting. They would never dream of hiding their own body odor, just as they would never plug their ears when important words are being spoken, or refuse to talk when it was their turn to speak. However, the Bluestars have learned to consider the delicate sensibilities of the “civilized” people they encounter, and wear their perfume. On the half-orcs, Bluestars dries quickly and smells of bread fresh from the oven (on the most pungent half-orc in the group it smells like sweet bread). On the humans it smells like the wind before a storm blows in. The perfume rids their bodies of all natural, unpleasant odors for a full day, whether it be body odor or food-derived odors (e.g., onions, asparagus, etc.). Given the cost of the perfume, the Bluestars never stay long in any city they visit. Current Clack in the Heartlands places the Bluestars in Suzail, after a long voyage south from the Moonsea. The Clack has it that the Bluestars have heard of a place called The Stonelands, and that it is nigh impossible to travel through, much less survive in. They intend to tame it. [1] From the cultural viewpoint of the Bluestars, any gathering of humanoids larger than one tent is an encampment, be it a short-lived roadside gathering of merchants or a fixed location such as mighty Waterdeep. [/QUOTE]
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