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Adventuring Company Names and What They Are Up To
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<blockquote data-quote="Jeremy E Grenemyer" data-source="post: 7991489" data-attributes="member: 12388"><p>OK, let’s give the <a href="https://www.enworld.org/threads/adventuring-company-names-and-what-they-are-up-to.473088/page-3#post-7989637" target="_blank"><strong>newest list of ten adventuring company names</strong></a> the 3-5 sentence treatment, starting with the first three entries.</p><p></p><p>1. <strong>The Company of the Severed Hand</strong></p><p>Known for the mummified Ogre hands worn by each member of their group, the Company of the Severed Hand explore the Far Hills, the southern half of the Sunset Mountains and ruins along the western edge of the Farsea Swamp. The lonely merchant trail that winds east from the village of Hluthvar before turning north to the fortress of Aris (the later overlooking the northern expanse of the Farsea Swamp) marks a border the Severed Hands do not cross willingly. By the Year of Three Ships Sailing (1492 DR), the Severed Hands number five adventurers.</p><p></p><p>2. <strong>The Company of the Silver Pike</strong></p><p>Based out of Elversult, the Company of the Silver Pike has spent the last two years exploring the foothills of the Giant’s Run Mountains to the south. Accomplished at luring hill and stone giants down from their lairs in order to slay the hungry creatures with pikes forged of seemingly unbreakable silver, the members of the Silver Pike have earned a reputation as fearless defenders of the handful of human and halfling farmers who’ve dared to make homes on the verdant, rolling fields of the Giant’s Plain. The leader of the Silver Pike has refused offers from merchant lords to furl his banner (a Realms phrase that means to retire, or to give up a profession) in order to form a proper mercenary company paid by the merchants to police the Giant’s Plain. Eleven in number, the Silver Pike operates in two banners consisting of five polearm-wielding adventurers each, the banners under the command of a fighter believed to be part human and part halfling.</p><p></p><p>3. <strong>The Gate Crashers</strong></p><p>An exclusive group of young Cormyrean noblemen born of established noble families that lack the necessary wealth and power to influence trade and Royal policy in the Forest Kingdom. Their roster changes from one year to the next as members are called away to take up postings in the Royal Court in Suzail or positions of responsibility within their respective families. Although the Gate Crashers fancy themselves a society, they do little to distinguish themselves from the local toughs one can find in any village or town in Cormyr. They meet once a year, the eldest member of the Crashers playing host to a days-long feast where boasting, grand proclamations and rabble-rousing among the nearby settlements and farms is the norm. When the Gate Crashers finally decide on a ruin or place to explore, they proceed with all haste to their destination, but rarely venture past the last sign of human habitation.</p><p></p><p>(If you’re interested in creating a character with a Cormyr-specific noble background, <a href="https://www.dmsguild.com/product/281781/Eye-on-Cormyr-2-Nobles-of-Cormyr" target="_blank"><strong>Eye on Cormyr #2: Nobles of Cormyr</strong></a> has everything you need.)</p></blockquote><p></p>
[QUOTE="Jeremy E Grenemyer, post: 7991489, member: 12388"] OK, let’s give the [URL='https://www.enworld.org/threads/adventuring-company-names-and-what-they-are-up-to.473088/page-3#post-7989637'][B]newest list of ten adventuring company names[/B][/URL] the 3-5 sentence treatment, starting with the first three entries. 1. [B]The Company of the Severed Hand[/B] Known for the mummified Ogre hands worn by each member of their group, the Company of the Severed Hand explore the Far Hills, the southern half of the Sunset Mountains and ruins along the western edge of the Farsea Swamp. The lonely merchant trail that winds east from the village of Hluthvar before turning north to the fortress of Aris (the later overlooking the northern expanse of the Farsea Swamp) marks a border the Severed Hands do not cross willingly. By the Year of Three Ships Sailing (1492 DR), the Severed Hands number five adventurers. 2. [B]The Company of the Silver Pike[/B] Based out of Elversult, the Company of the Silver Pike has spent the last two years exploring the foothills of the Giant’s Run Mountains to the south. Accomplished at luring hill and stone giants down from their lairs in order to slay the hungry creatures with pikes forged of seemingly unbreakable silver, the members of the Silver Pike have earned a reputation as fearless defenders of the handful of human and halfling farmers who’ve dared to make homes on the verdant, rolling fields of the Giant’s Plain. The leader of the Silver Pike has refused offers from merchant lords to furl his banner (a Realms phrase that means to retire, or to give up a profession) in order to form a proper mercenary company paid by the merchants to police the Giant’s Plain. Eleven in number, the Silver Pike operates in two banners consisting of five polearm-wielding adventurers each, the banners under the command of a fighter believed to be part human and part halfling. 3. [B]The Gate Crashers[/B] An exclusive group of young Cormyrean noblemen born of established noble families that lack the necessary wealth and power to influence trade and Royal policy in the Forest Kingdom. Their roster changes from one year to the next as members are called away to take up postings in the Royal Court in Suzail or positions of responsibility within their respective families. Although the Gate Crashers fancy themselves a society, they do little to distinguish themselves from the local toughs one can find in any village or town in Cormyr. They meet once a year, the eldest member of the Crashers playing host to a days-long feast where boasting, grand proclamations and rabble-rousing among the nearby settlements and farms is the norm. When the Gate Crashers finally decide on a ruin or place to explore, they proceed with all haste to their destination, but rarely venture past the last sign of human habitation. (If you’re interested in creating a character with a Cormyr-specific noble background, [URL='https://www.dmsguild.com/product/281781/Eye-on-Cormyr-2-Nobles-of-Cormyr'][B]Eye on Cormyr #2: Nobles of Cormyr[/B][/URL] has everything you need.) [/QUOTE]
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