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Adventuring Company Names and What They Are Up To
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<blockquote data-quote="Jeremy E Grenemyer" data-source="post: 8191118" data-attributes="member: 12388"><p>Continuing with the <strong><a href="https://www.enworld.org/threads/adventuring-company-names-and-what-they-are-up-to.473088/page-3#post-7989637" target="_blank">newest list of ten adventuring company names</a>, </strong>we have:</p><p></p><p>7. <strong>The Sunset Seven</strong></p><p></p><p>No relation to the adventurer heroes that terrorized Zhentarim caravans on the eastern slopes of the Sunset Mountains over a century ago, this band of chartered adventurers operates out of the Cormyrean village of Dreamers’s Rock in eastern Cormyr. They are sons and daughters of local crofters, and know the endless maze of twisting trails and unnamed cart roads that connect the steadings on both sides of the Way. They earn daycoins as reliable guides for outlander merchants desiring to sell goods at any of the countless local farm markets, and as outriders for caravans traveling on that part of the Way that runs just south of the Vast Swamp, where monster and brigand attacks are common. Four of the Seven are known to be hulking fighters that wear mismatched armor and favor rushing foes to overwhelm them. A priestess of the Great Mother, Holy Nurturer Elarmaedra Melharshield of Monksblade, speaks on behalf of the Sunset Seven. No member of the Seven claims to be the group’s leader.</p><p></p><p>8. <strong>The Howling Northmen</strong></p><p></p><p>“Merciless.” “Coldhearted.” “Murderers.” These and other dark words are used to describe this quintet of highly mercenary adventurers. The “Northmen” are anything but, each adventurer a man of unusual height and strength born and raised in Waterdeep. The Northmen travel in disguise as adventuring barbarians, and feign ignorance of local laws and customs. They are believed to have killed no less than three prominent merchants of Baldur’s Gate at the behest of nobles based in Waterdeep. Their recent attempt on the life of an exiled Sembian merchant prince living in Iriaebor was foiled when a magical ring worn by the merchant bore him safely into the window of a nearby tower after the Northmen tossed him out of the high tower he was staying in. Recently, the Northmen attempted to cross the Bridge of Fallen Men but were firmly turned away by agents of the Crown of Cormyr. The quintet were last seen arriving in Elversult after a harrowing journey on the Overmoor Trail. Unbeknownst to all they have laid a trap for the Crown spy tailing them, and plan to find passage north across the Dragonmere to Marsember after they have dispatched this latest inconvenience.</p></blockquote><p></p>
[QUOTE="Jeremy E Grenemyer, post: 8191118, member: 12388"] Continuing with the [B][URL='https://www.enworld.org/threads/adventuring-company-names-and-what-they-are-up-to.473088/page-3#post-7989637']newest list of ten adventuring company names[/URL], [/B]we have: 7. [B]The Sunset Seven[/B] No relation to the adventurer heroes that terrorized Zhentarim caravans on the eastern slopes of the Sunset Mountains over a century ago, this band of chartered adventurers operates out of the Cormyrean village of Dreamers’s Rock in eastern Cormyr. They are sons and daughters of local crofters, and know the endless maze of twisting trails and unnamed cart roads that connect the steadings on both sides of the Way. They earn daycoins as reliable guides for outlander merchants desiring to sell goods at any of the countless local farm markets, and as outriders for caravans traveling on that part of the Way that runs just south of the Vast Swamp, where monster and brigand attacks are common. Four of the Seven are known to be hulking fighters that wear mismatched armor and favor rushing foes to overwhelm them. A priestess of the Great Mother, Holy Nurturer Elarmaedra Melharshield of Monksblade, speaks on behalf of the Sunset Seven. No member of the Seven claims to be the group’s leader. 8. [B]The Howling Northmen[/B] “Merciless.” “Coldhearted.” “Murderers.” These and other dark words are used to describe this quintet of highly mercenary adventurers. The “Northmen” are anything but, each adventurer a man of unusual height and strength born and raised in Waterdeep. The Northmen travel in disguise as adventuring barbarians, and feign ignorance of local laws and customs. They are believed to have killed no less than three prominent merchants of Baldur’s Gate at the behest of nobles based in Waterdeep. Their recent attempt on the life of an exiled Sembian merchant prince living in Iriaebor was foiled when a magical ring worn by the merchant bore him safely into the window of a nearby tower after the Northmen tossed him out of the high tower he was staying in. Recently, the Northmen attempted to cross the Bridge of Fallen Men but were firmly turned away by agents of the Crown of Cormyr. The quintet were last seen arriving in Elversult after a harrowing journey on the Overmoor Trail. Unbeknownst to all they have laid a trap for the Crown spy tailing them, and plan to find passage north across the Dragonmere to Marsember after they have dispatched this latest inconvenience. [/QUOTE]
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