Adventuring in multiple timelines

Might be fun to start them as the high levels already back in time as their level 1 selves - only due to the "memory fog" they don't realize it yet. They just have a vague but powerful sense of a great destiny or mission they are on. After the first couple/few levels they realize the truth and remember enough to be able to start moving back and forth.

Of course, if you are going with the high levels going back in time to occupy their low level bodies - does that mean the low levels go forward to occupy their high level bodies? Could be some interesting aspects to the high levels (who are aware of what's happening and are trying to fix things) returning to find their very confused low level selves have been causing trouble in the future.
 

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To to the local comicbook shop and look into Valiant comics "Ivar- Timewalker"


It brings up a lot of different problems and things that can happen with time travel.



One thing- Pop into the future and everyone sees you and declares war on you.

why?

Because in YOUR future, you appeared there the day BEFORE and caused something bad to happen.


Also the usual- leave a note or sign to be delivered as your PCS arrive at a "random" point. Their future selves knew they would be here and when and would require help / direction.


Time travel is fun but be prepared for on the fly "corrections".


Good luck



(by the way, In my various Storyhours in Eberron I have a time traveler also whom pops in and out as needed. However, I use him more as a DM tool than a PC/NPC.
 

Say the "original" characters are the ones at level 20. They travel back in time, effectively "possessing" their own level 1 selves. Then the go back into the future again. What do the level 1 version experience and remember? Will they realize this was their future self, or will they feel as tough they have been possessed by an outside force, possibly acting to cross the agenda of their future selves?
 

You really can't have the future defined through 25 levels, it's too constrictive for everybody involved. Levels 2 through 24 would feel fated. I'd run this as a one-off adventure to get the cool story told, then move on to something easier to manage for a campaign.
 
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I will give my answer in the time honoured tradition of haiku... mostly because I'm an idiot

Time travel won't work
PCs are just too crazy
enjoy your migraine!


:D
 

I've done something similar to this, but instead of playing the same character in multiple time periods, players er. . . played. . . different generations of heroic bloodlines over a period of centuries. The progenitors of the bloodlines adventured in OD&D (1974), their children adventured in AD&D, and their grandchildren adventured in D&D 3x.
 

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