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Advice (and Help) Needed for a High Level 5E One Shot
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<blockquote data-quote="Tharian" data-source="post: 6433085" data-attributes="member: 20334"><p>Hey folks,</p><p></p><p>It seems I've gotten myself involved in yet another one shot with friends. This will be as high level as it gets as everyone will be making 20th level characters (likely 5 players but could be 4 or 6). On top of that, I'll be trying to adapt portions from the 2nd Ed box set The Rod of Seven Parts (but they don't know that just yet).</p><p></p><p>So here's my conundrum: I've not yet run anything for characters that high in this system. I've also just decided tonight that we'll be using Rod of Seven Parts (which means I still have to adapt things for them) so I've got a clock ticking loudly as well.</p><p></p><p>What sorts of pit falls should I be aware of and what sorts of things could get in the way of a successful execution of this plan?</p><p></p><p>As I look at determining overall length of what to run, I'm looking at about 2 nights of play (maybe even into a 3rd, but not sure yet) so I'm scoping for about 12+ hours worth of play. I know that rules out running the entire adventure, but I'm hoping to adapt things from Book II (likely only the parts around pieces 6 and 7, but if there might be enough time, I'll find a way to include the search for pieces 4 and 5).</p><p></p><p>I know I'll have to adapt some monsters to 5E rules, with particular focus on the monsters included in the box set.</p><p>I'll also have to make sure I get some time in re-reading the books to get familiar with the story.</p><p>I'll also have to update the artifact itself to 5E rules (any idea if it'll be included in the DMG?).</p><p></p><p>What else might I be missing?</p><p></p><p>Thanks.</p></blockquote><p></p>
[QUOTE="Tharian, post: 6433085, member: 20334"] Hey folks, It seems I've gotten myself involved in yet another one shot with friends. This will be as high level as it gets as everyone will be making 20th level characters (likely 5 players but could be 4 or 6). On top of that, I'll be trying to adapt portions from the 2nd Ed box set The Rod of Seven Parts (but they don't know that just yet). So here's my conundrum: I've not yet run anything for characters that high in this system. I've also just decided tonight that we'll be using Rod of Seven Parts (which means I still have to adapt things for them) so I've got a clock ticking loudly as well. What sorts of pit falls should I be aware of and what sorts of things could get in the way of a successful execution of this plan? As I look at determining overall length of what to run, I'm looking at about 2 nights of play (maybe even into a 3rd, but not sure yet) so I'm scoping for about 12+ hours worth of play. I know that rules out running the entire adventure, but I'm hoping to adapt things from Book II (likely only the parts around pieces 6 and 7, but if there might be enough time, I'll find a way to include the search for pieces 4 and 5). I know I'll have to adapt some monsters to 5E rules, with particular focus on the monsters included in the box set. I'll also have to make sure I get some time in re-reading the books to get familiar with the story. I'll also have to update the artifact itself to 5E rules (any idea if it'll be included in the DMG?). What else might I be missing? Thanks. [/QUOTE]
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Advice (and Help) Needed for a High Level 5E One Shot
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