Advice for a Kobold.

Also flaming poop, bees nests, and green slime.

Kobolds are dirty.
I could definitely see a fortitude save (low DC 10 or 8 maybe) for living creatures with 2 HD or less (that are not goblins) that get hit with flaming poop or become nauceous or possibly sickened for a round or two, plus the poop would stick so an additional point of flame damage for an additional 1d3 rounds or it was put out or wiped off (standard action).:D

Bees nests would automatically put the opponent in the middle of a swarm of insects, but I would require the flinger to make a reflex save or dexterity check each round the nest is handled or become the target of the swarm instead before the nest was actually flung (just as dangerous to the flinger than the target unless there is some way to keep the insects in staysis or pacified, possibly an alchemical solution or magic item).
 

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Bees nests would automatically put the opponent in the middle of a swarm of insects, but I would require the flinger to make a reflex save or dexterity check each round the nest is handled or become the target of the swarm instead before the nest was actually flung (just as dangerous to the flinger than the target unless there is some way to keep the insects in staysis or pacified, possibly an alchemical solution or magic item).

Another way to emulate the Black Company! Silent puts a wasp nest in a big sack. Then he unleashes them on some enemies in a bar (he cheated and used magic to protect his allies) but it would work overall.
 

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