HooliTheBird
Villager
Absolutely. I actually had a scheduling meeting with my players about a week ago to gauge everyone's availability and their working hours (for those who work). I have two players who will probably only join in as is convenient for them, but the rest are all going to full-time it. I handled the six of them our first session, and it wasn't too stressful. My only thing is I really want to try my best to give them each their moments so they feel equally valued as players, which is a little difficult, but they're all very understanding and patient with me.A point on the number of players and scheduling. One idea is to make a set time that everyone knows about. Right now my group plays every Wednesday after the scout meeting. This means that my wife knows to not plan things on Wednesday nights. It has been the same for 20 years. All the players know and can/should plan the same. There are nights when things fall apart like vacations and such, but it works generally.
Another idea is that you plan your time on when you can play and let the others show up if they can. If you can play Sunday at 1-5 and you get 3-5 others to say they can make it, then you run what you have. Maybe next week you can play on Saturday night and 6 people can make it. You will get some players that can make it each week and some that are occasional players or filler players. It is ok and just keep the sometime players about the same level and let everyone have fun.
A different idea I like to use is card handouts. I make magic item cards with things like potions and more minor items that they will use and pass them out to have something to use as they pass it back in. I also make unique items like swords with cool powers to pass out instead of having to have them write it all down. It also lets new players see the description of how much this potion heals over a different potion, or reminds them that this pendant lets you heal twice the HP as a visual clue.
For sure. That's how I mostly intend on scheduling things. Pick a time that will most likely work for the group I'm playing with that day, and just pray they can make it. And it does work most times, cause no one wants to miss out on D&D, ha!
Yes, this is wonderful! My boyfriend would do this when he would DM for us. Every session, he'd make one unique item for each player and give us a little sheet for it. Made us feel very special.
I decided to do the same for my players on our first session. I made a few unique items for them that they could find naturally in the world that appealed to their characters and personalities. It was a big hit!
My favorite part about this game is making people feel seen and appreciated, like their role in the world of the game is truly important. I love making my friends feel loved and appreciated.

Thank you for all of your advice!