lin_fusan
First Post
Running a con game for the new Gamma World boxed set (so the 4th edition ruleset) in the end of May, so I'm looking for some advice.
What's a good pacing to aim for in a 5-hour game? Three fights with a little roleplaying in-between? Two fights (one lead -up and one "boss")?
Also ideas to avoid accidental TPKs due to bad rolls would be good too. Action points? Just hand bonus healing? Fudge rolls for my bad guys?
And any other advice would be welcome too!
What's a good pacing to aim for in a 5-hour game? Three fights with a little roleplaying in-between? Two fights (one lead -up and one "boss")?
Also ideas to avoid accidental TPKs due to bad rolls would be good too. Action points? Just hand bonus healing? Fudge rolls for my bad guys?
And any other advice would be welcome too!