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Advice for running a con game
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<blockquote data-quote="Jeff Wilder" data-source="post: 5507131" data-attributes="member: 5122"><p>At that point I begin wondering how I can gracefully exit the table.</p><p></p><p>The key to avoiding TPKs is understanding basic probability. If you're using pregen PCs, this is trivial. All of the numbers are there for you and they can't change from week to week or session to session.</p><p></p><p>"Artin is +11 to attacks, Pil is +7 to attacks. (Singer is +4 to attacks, but he's a sorcerer, so discount him.) Hitting this monster should be simple for Artin, but chancier for Pil, so let's work things so the monster has an AC of 19. Artin is 65% to hit, 75% with a flank, and Pil is 45% and 55%."</p><p></p><p>And so on.</p><p></p><p>Balance before running, and then accept the randomness of the dice. That's what they're there for, and if ever there was a situation in which a player can have fun even though his PC died because of stupidly bad luck, a convention game with pregen PCs is it.</p><p></p><p>A long time ago, at GenCon, a friend and I got stuck in a game with a DM who would not let us die. Once we realized that, we began a competition between us to see (a) who could do the most ridiculous death-defying, stupid stuff, without (b) tipping our hand to the table that's what we were doing.</p><p></p><p>Fun (for us), but probably not what the DM intended when he gave the PCs plot immunity. (He won, BTW.)</p></blockquote><p></p>
[QUOTE="Jeff Wilder, post: 5507131, member: 5122"] At that point I begin wondering how I can gracefully exit the table. The key to avoiding TPKs is understanding basic probability. If you're using pregen PCs, this is trivial. All of the numbers are there for you and they can't change from week to week or session to session. "Artin is +11 to attacks, Pil is +7 to attacks. (Singer is +4 to attacks, but he's a sorcerer, so discount him.) Hitting this monster should be simple for Artin, but chancier for Pil, so let's work things so the monster has an AC of 19. Artin is 65% to hit, 75% with a flank, and Pil is 45% and 55%." And so on. Balance before running, and then accept the randomness of the dice. That's what they're there for, and if ever there was a situation in which a player can have fun even though his PC died because of stupidly bad luck, a convention game with pregen PCs is it. A long time ago, at GenCon, a friend and I got stuck in a game with a DM who would not let us die. Once we realized that, we began a competition between us to see (a) who could do the most ridiculous death-defying, stupid stuff, without (b) tipping our hand to the table that's what we were doing. Fun (for us), but probably not what the DM intended when he gave the PCs plot immunity. (He won, BTW.) [/QUOTE]
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