Menu
News
All News
Dungeons & Dragons
Level Up: Advanced 5th Edition
Pathfinder
Starfinder
Warhammer
2d20 System
Year Zero Engine
Industry News
Reviews
Dragon Reflections
White Dwarf Reflections
Columns
Weekly Digests
Weekly News Digest
Freebies, Sales & Bundles
RPG Print News
RPG Crowdfunding News
Game Content
ENterplanetary DimENsions
Mythological Figures
Opinion
Worlds of Design
Peregrine's Nest
RPG Evolution
Other Columns
From the Freelancing Frontline
Monster ENcyclopedia
WotC/TSR Alumni Look Back
4 Hours w/RSD (Ryan Dancey)
The Road to 3E (Jonathan Tweet)
Greenwood's Realms (Ed Greenwood)
Drawmij's TSR (Jim Ward)
Community
Forums & Topics
Forum List
Latest Posts
Forum list
*Dungeons & Dragons
Level Up: Advanced 5th Edition
D&D Older Editions, OSR, & D&D Variants
*TTRPGs General
*Pathfinder & Starfinder
EN Publishing
*Geek Talk & Media
Search forums
Chat/Discord
Resources
Wiki
Pages
Latest activity
Media
New media
New comments
Search media
Downloads
Latest reviews
Search resources
EN Publishing
Store
EN5ider
Adventures in ZEITGEIST
Awfully Cheerful Engine
What's OLD is NEW
Judge Dredd & The Worlds Of 2000AD
War of the Burning Sky
Level Up: Advanced 5E
Events & Releases
Upcoming Events
Private Events
Featured Events
Socials!
EN Publishing
Twitter
BlueSky
Facebook
Instagram
EN World
BlueSky
YouTube
Facebook
Twitter
Twitch
Podcast
Features
Top 5 RPGs Compiled Charts 2004-Present
Adventure Game Industry Market Research Summary (RPGs) V1.0
Ryan Dancey: Acquiring TSR
Q&A With Gary Gygax
D&D Rules FAQs
TSR, WotC, & Paizo: A Comparative History
D&D Pronunciation Guide
Million Dollar TTRPG Kickstarters
Tabletop RPG Podcast Hall of Fame
Eric Noah's Unofficial D&D 3rd Edition News
D&D in the Mainstream
D&D & RPG History
About Morrus
Log in
Register
What's new
Search
Search
Search titles only
By:
Forums & Topics
Forum List
Latest Posts
Forum list
*Dungeons & Dragons
Level Up: Advanced 5th Edition
D&D Older Editions, OSR, & D&D Variants
*TTRPGs General
*Pathfinder & Starfinder
EN Publishing
*Geek Talk & Media
Search forums
Chat/Discord
Menu
Log in
Register
Install the app
Install
Upgrade your account to a Community Supporter account and remove most of the site ads.
Community
General Tabletop Discussion
*Dungeons & Dragons
Advice for the Skill Monkey Blues?
JavaScript is disabled. For a better experience, please enable JavaScript in your browser before proceeding.
You are using an out of date browser. It may not display this or other websites correctly.
You should upgrade or use an
alternative browser
.
Reply to thread
Message
<blockquote data-quote="goldenskull" data-source="post: 9376930" data-attributes="member: 7045950"><p>I'm having some philosophical mismatch with the group I just started with and I could use some advice on how to handle it. Also whether I should just peace out because trying to fix the problem would just piss off other players.</p><p></p><p>So the DM is extremely permissive, allows extreme OP homebrew stuff (one of the players gets an assault rifle that does 3d8+dex damage and fires twice per turn), prefers to run exactly one encounter per session/long-rest and it's usually insanely unbalanced. Our first session with 5 level 3 characters ended with a 12,825 modified xp encounter (slightly over "Deadly" for a level 9 party). One of them was a Master Sage, who nearly wiped the entire party with a fireball on his first initiative and alone would have represented a nearly "Deadly" encounter. I'm pretty sure we would have been wiped if the DM remembered that the Master Sage can cast Shield as a reaction (he often forgets basic rules).</p><p></p><p>So - with that laid out - I'm running a Bard. A TWF melee bard, and the only melee character in the group (so I'm on tank duty with 16AC and d8 hit dice). It would be difficult for me to be LESS optimized for this s*** and I don't want to ask for OP homebrewed God Mode nonsense because that's not fun for me.</p><p></p><p>The coup de grace: the DM just told me that he doesn't like using passive skill checks and wants to roll everything instead. I explained that making every Deception/Stealth/Perception roll I make into an opposed roll is an <a href="https://www.enworld.org/threads/probabilities-for-opposed-skill-checks.90086/" target="_blank">effective 8% penalty to most of the things I roll</a>... and I'm the ONLY skill monkey in the party (and the only one with Thieves' Tools), while everyone else is playing ranged blasters.</p><p></p><p>He says opposed rolls make things "more dynamic". I had to take a breather from the group chat just so I wouldn't instantly ragequit.</p><p></p><p>So everybody else gets to have their "power fantasy" as he calls it, but I'm stuck making three crappy rolls to find traps + avoid death every time I walk into a dungeon room. No passive checks practically GUARANTEES that I'll fail at either Perception, Investigation or Stealth at any given time.</p><p></p><p>Did I mention he likes screwing us on rolling 1's and giving us random bonuses on rolling 20's? Oh and he appears to pull skill check DC's completely out of his anus on the fly, depending on how high I roll - why did I even bother calculating skill proficiencies? So - because I'm making the majority of the rolls - I'm the most likely to get screwed in any situation.</p><p></p><p>Is this situation salvageable?</p></blockquote><p></p>
[QUOTE="goldenskull, post: 9376930, member: 7045950"] I'm having some philosophical mismatch with the group I just started with and I could use some advice on how to handle it. Also whether I should just peace out because trying to fix the problem would just piss off other players. So the DM is extremely permissive, allows extreme OP homebrew stuff (one of the players gets an assault rifle that does 3d8+dex damage and fires twice per turn), prefers to run exactly one encounter per session/long-rest and it's usually insanely unbalanced. Our first session with 5 level 3 characters ended with a 12,825 modified xp encounter (slightly over "Deadly" for a level 9 party). One of them was a Master Sage, who nearly wiped the entire party with a fireball on his first initiative and alone would have represented a nearly "Deadly" encounter. I'm pretty sure we would have been wiped if the DM remembered that the Master Sage can cast Shield as a reaction (he often forgets basic rules). So - with that laid out - I'm running a Bard. A TWF melee bard, and the only melee character in the group (so I'm on tank duty with 16AC and d8 hit dice). It would be difficult for me to be LESS optimized for this s*** and I don't want to ask for OP homebrewed God Mode nonsense because that's not fun for me. The coup de grace: the DM just told me that he doesn't like using passive skill checks and wants to roll everything instead. I explained that making every Deception/Stealth/Perception roll I make into an opposed roll is an [URL='https://www.enworld.org/threads/probabilities-for-opposed-skill-checks.90086/']effective 8% penalty to most of the things I roll[/URL]... and I'm the ONLY skill monkey in the party (and the only one with Thieves' Tools), while everyone else is playing ranged blasters. He says opposed rolls make things "more dynamic". I had to take a breather from the group chat just so I wouldn't instantly ragequit. So everybody else gets to have their "power fantasy" as he calls it, but I'm stuck making three crappy rolls to find traps + avoid death every time I walk into a dungeon room. No passive checks practically GUARANTEES that I'll fail at either Perception, Investigation or Stealth at any given time. Did I mention he likes screwing us on rolling 1's and giving us random bonuses on rolling 20's? Oh and he appears to pull skill check DC's completely out of his anus on the fly, depending on how high I roll - why did I even bother calculating skill proficiencies? So - because I'm making the majority of the rolls - I'm the most likely to get screwed in any situation. Is this situation salvageable? [/QUOTE]
Insert quotes…
Verification
Post reply
Community
General Tabletop Discussion
*Dungeons & Dragons
Advice for the Skill Monkey Blues?
Top