goldenskull
Villager
I'm having some philosophical mismatch with the group I just started with and I could use some advice on how to handle it. Also whether I should just peace out because trying to fix the problem would just piss off other players.
So the DM is extremely permissive, allows extreme OP homebrew stuff (one of the players gets an assault rifle that does 3d8+dex damage and fires twice per turn), prefers to run exactly one encounter per session/long-rest and it's usually insanely unbalanced. Our first session with 5 level 3 characters ended with a 12,825 modified xp encounter (slightly over "Deadly" for a level 9 party). One of them was a Master Sage, who nearly wiped the entire party with a fireball on his first initiative and alone would have represented a nearly "Deadly" encounter. I'm pretty sure we would have been wiped if the DM remembered that the Master Sage can cast Shield as a reaction (he often forgets basic rules).
So - with that laid out - I'm running a Bard. A TWF melee bard, and the only melee character in the group (so I'm on tank duty with 16AC and d8 hit dice). It would be difficult for me to be LESS optimized for this s*** and I don't want to ask for OP homebrewed God Mode nonsense because that's not fun for me.
The coup de grace: the DM just told me that he doesn't like using passive skill checks and wants to roll everything instead. I explained that making every Deception/Stealth/Perception roll I make into an opposed roll is an effective 8% penalty to most of the things I roll... and I'm the ONLY skill monkey in the party (and the only one with Thieves' Tools), while everyone else is playing ranged blasters.
He says opposed rolls make things "more dynamic". I had to take a breather from the group chat just so I wouldn't instantly ragequit.
So everybody else gets to have their "power fantasy" as he calls it, but I'm stuck making three crappy rolls to find traps + avoid death every time I walk into a dungeon room. No passive checks practically GUARANTEES that I'll fail at either Perception, Investigation or Stealth at any given time.
Did I mention he likes screwing us on rolling 1's and giving us random bonuses on rolling 20's? Oh and he appears to pull skill check DC's completely out of his anus on the fly, depending on how high I roll - why did I even bother calculating skill proficiencies? So - because I'm making the majority of the rolls - I'm the most likely to get screwed in any situation.
Is this situation salvageable?
So the DM is extremely permissive, allows extreme OP homebrew stuff (one of the players gets an assault rifle that does 3d8+dex damage and fires twice per turn), prefers to run exactly one encounter per session/long-rest and it's usually insanely unbalanced. Our first session with 5 level 3 characters ended with a 12,825 modified xp encounter (slightly over "Deadly" for a level 9 party). One of them was a Master Sage, who nearly wiped the entire party with a fireball on his first initiative and alone would have represented a nearly "Deadly" encounter. I'm pretty sure we would have been wiped if the DM remembered that the Master Sage can cast Shield as a reaction (he often forgets basic rules).
So - with that laid out - I'm running a Bard. A TWF melee bard, and the only melee character in the group (so I'm on tank duty with 16AC and d8 hit dice). It would be difficult for me to be LESS optimized for this s*** and I don't want to ask for OP homebrewed God Mode nonsense because that's not fun for me.
The coup de grace: the DM just told me that he doesn't like using passive skill checks and wants to roll everything instead. I explained that making every Deception/Stealth/Perception roll I make into an opposed roll is an effective 8% penalty to most of the things I roll... and I'm the ONLY skill monkey in the party (and the only one with Thieves' Tools), while everyone else is playing ranged blasters.
He says opposed rolls make things "more dynamic". I had to take a breather from the group chat just so I wouldn't instantly ragequit.
So everybody else gets to have their "power fantasy" as he calls it, but I'm stuck making three crappy rolls to find traps + avoid death every time I walk into a dungeon room. No passive checks practically GUARANTEES that I'll fail at either Perception, Investigation or Stealth at any given time.
Did I mention he likes screwing us on rolling 1's and giving us random bonuses on rolling 20's? Oh and he appears to pull skill check DC's completely out of his anus on the fly, depending on how high I roll - why did I even bother calculating skill proficiencies? So - because I'm making the majority of the rolls - I'm the most likely to get screwed in any situation.
Is this situation salvageable?
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