Right, my example was a white room to just draw a contrast between options available to a barbarian to proactively declare & a wizard to proactively declare when it comes to obstacle bypassing.
Let's set some stakes: there's two owl bears chasing them (dire owl bears? whatever) - the barbarian just stole some eggs for an alchemist back in town. The wizard sees the bars and bamfs through. What options do you allow the barbarian to take, and what in the system says to do so? (Some scattered potential options off the top of my head:
a) something like "my prep says this a rusted portcullis sealed shut with age. It's a DC18 strength check to slam it up, or with a DC15 passive perception (or active check) the party can spot a lever in the corner. It's a DC15 strength check to snap it up"
b) "uhhh, yeah cool - you want to what, try and lever it up? what's your strength again? 20? heck ya, that thing can't stop you. You heft it up and off you go, the owlbears in pursuit."
c) "um, yeah, ok, roll athletics (mentally uses the default DC15 for standard checks)"
d) "Right, you skid to a halt in front of the gate - you can hear the owl bears bellowing as their claws skid off the stone floor. ....oh, yeah, ok so you see the gate and what might be some old machinery in the corner? ok yeah, looking close at the machinery you can see its like old levers and stuff - probably to seal the gate from this side. rusty as heck. Yeah, you can totally see if that lever will open, um - strength check please? but they're going to be on you in a second if you fail."
e) "Right, yeah, roll +STR but I'll tell you right now an obvious consequence if you don't pick "it doesn't take long" they're gonna be on you."
Rough attempt to do:
- Classic AP deisgn
- Permissive DMing based on passive
- Ad-hoc dice rolling
- something approximating OSR where the ref felt an ability check was required
- DW: the player narrates that they're Bending Bars, Lifting Gates and the move triggers based off the fiction.