Daern
Explorer
Hey ya'll. I'm a newcomer to Rob's campaign but an old hand at D&D. Rob has some great ideas, and I've definitely been wanting to explore more in his campaign world!
Wolverhampton the 7th Wanderer will regain his keep!
Some of my ideas are summed up in my lil blog: Neradia, where I wrote up some skirmish and combat challenge rules based on inspiration from and ENworld thread.
Other ideas:
Definitely lower HPs/higher dmg
Egg timer/ hourglass: sometimes hard to remember, but it helps. I used to offer 50XP for a less than one minute turn.
Less options: tactically and storywise. This is a conversation we had the other day, but greater speed is possible with less choices. I'll elaborate more later I guess.
oh, and AD&D3
Wolverhampton the 7th Wanderer will regain his keep!
Some of my ideas are summed up in my lil blog: Neradia, where I wrote up some skirmish and combat challenge rules based on inspiration from and ENworld thread.
Other ideas:
Definitely lower HPs/higher dmg
Egg timer/ hourglass: sometimes hard to remember, but it helps. I used to offer 50XP for a less than one minute turn.
Less options: tactically and storywise. This is a conversation we had the other day, but greater speed is possible with less choices. I'll elaborate more later I guess.
oh, and AD&D3