RigaMortus2
First Post
How do you handle when a monster has a special ability and has special rules to overcome or negate that special ability. The best example I can give is Alchemist Fire. When you get hit with Alchemist Fire you have the option of taking a Full Round Action to put out the fire on yourself. Of course, players have access to the knowledge of Alchemist Fire from the PHB, so they would know about this. Well, let's say a monster had a similiar ability (I can't think of an actual one off hand, so I'll make one up). Let's say we have a "snake-man" who can spit venom. Snake Man makes a ranged touch attack and if he hits, the player has to make a Fort save or is blind. The player can take a Full Round Action to wipe the poison out of their eyes otherwise they remain blind until they do so.
Now, the players wouldn't normally know this. So as a DM, once the player gets hit by this and fails the Fort save, do you normally tell them their options (Full Round Action to wipe poison away) or do you normally wait for them to try and figure out how to remove the poison on their own?
Now, the players wouldn't normally know this. So as a DM, once the player gets hit by this and fails the Fort save, do you normally tell them their options (Full Round Action to wipe poison away) or do you normally wait for them to try and figure out how to remove the poison on their own?