the Jester
Legend
Well, I like your backstory, but you have some serious trouble spots already, and all of them are fundamentally about a lack of player choice.
All these pc guys are relatives? Are you limiting races? If not, how are a dragonborn, human, dwarf, gnome and goliath related?
What if they don't want to quest for the soul pieces? What if they ignore the family peril? What if they simply don't care about the backstory and the death of their father? What if they don't want to lead the army?
Also, you say, "if they succeed (which they will)". I have to tell you straight up, the dm having that attitude makes a game much less fun (at least for my playstyle). If there's no threat of failure, there's no feeling of accomplishment. If the pcs win but couldn't lose, it's depressing and a waste of time. If the pcs win and have seen through the course of the campaign that it wasn't automatic- that there is a real chance of a tpk in this game, that pcs can die and suffer losses- THEN it is satisfying and rewarding.
In short, take it off the rails and make the players work for it. Don't softball anything, and certainly don't ensure they succeed- work to ensure that they FAIL (as the vampire tyrants). And leave the "ensuring they succeed" stuff to the players.
YMMV of course, that's all about personal preference.
All these pc guys are relatives? Are you limiting races? If not, how are a dragonborn, human, dwarf, gnome and goliath related?
What if they don't want to quest for the soul pieces? What if they ignore the family peril? What if they simply don't care about the backstory and the death of their father? What if they don't want to lead the army?
Also, you say, "if they succeed (which they will)". I have to tell you straight up, the dm having that attitude makes a game much less fun (at least for my playstyle). If there's no threat of failure, there's no feeling of accomplishment. If the pcs win but couldn't lose, it's depressing and a waste of time. If the pcs win and have seen through the course of the campaign that it wasn't automatic- that there is a real chance of a tpk in this game, that pcs can die and suffer losses- THEN it is satisfying and rewarding.
In short, take it off the rails and make the players work for it. Don't softball anything, and certainly don't ensure they succeed- work to ensure that they FAIL (as the vampire tyrants). And leave the "ensuring they succeed" stuff to the players.
YMMV of course, that's all about personal preference.