bucephelos
First Post
So i've been invited to join a campaign and haven't played in a long time. The game is 3.5 ed eberron, and i've been told to start my character at 8th level. I've put together a character that is a dwarf 1 barb/6 rang/1 tempest, with the idea of taking future leves as a tempest figter. The 'master plan' is at 9th level to take the feat in the complete adventurer that allows your off-hand weapon to be one-handed instead of light with no penalty, then wreck shop with two dwarven waraxes - should be fun. Any thoughts on the concept so far? And what are good and/or acceptable stat ranges for an 8th level melee character - ac bonus, attack bonus, etc? I've been given a 25,000 gp limit on starting equipment and i was wondering if i should focus on armor, weapons, or misc items (rings, boots, etc). Any advice or opinions would be greatly appreciated. Thanks so much.
p.s., my dm has agreed to waive the xp penalty that comes with having only 1 level of barbarian. We're also ironing out other allowances/trade offs regarding some of the ranger abilities that don't really fit into the 'concept' of my character, like trading animal empathy and animal companion for reg and imp. uncanny dodge and trading ranger spell abilities for combat and weapon specific feats. In case y'all were wondering . . .
p.s., my dm has agreed to waive the xp penalty that comes with having only 1 level of barbarian. We're also ironing out other allowances/trade offs regarding some of the ranger abilities that don't really fit into the 'concept' of my character, like trading animal empathy and animal companion for reg and imp. uncanny dodge and trading ranger spell abilities for combat and weapon specific feats. In case y'all were wondering . . .