Advice on problem in my game please!

Tsyr

Explorer
Ok, I've got a slight problem on my hands... it involves my groups best roleplayer (this guy could win awards for acting...), and a somewhat... ill concieved plot twist that I pulled as DM a few sessions ago.

For the problem to make sense, I'll need to explain a few points about the campagin world I'm playing in, I suppose...

1)Magic is magic. There is no difference between divine and arcane, it just... is. There are different schools (Healing, Spiritualism, Illusion, Darkness, Elementalism, Creation, Enchanting, and Pure Magic), similar to the schools of magic in arcane magic now, but much broader in scope... and all magic users are specialized with one major and two minor schools they cast spells from.

2)Being brought back from the dead doesn't work very well in my world... a person has 4+level hours to be brought back after death, twice as long if slain by magic, after that, it's over... And a person slain in certain ways (Such as by demons) is normaly totally gone, no chance for return, even within that period of time. There are of course exceptions, rare as they may be, but for the moment this is enough.

3)I use Mongoose Publishing's "Demonology", modified for my campagin... It operates outside of the established schools, however... so any mage can be a demonologist. And it's semi-common in my world... It's not at all uncommon for a wizard to take a couple levels in it, at least, for minor "utility" summonings... It's the only real way to summon things in my world, beyond minor elementals.

4)In my world, wizards in general tend to be semi-outside the law... the law won't generaly get involved in wizard buisness unless they have VERY good reason to.

5)For reference, the party consists of two human magic users (A Healer/illusionist/enchanter(The roleplayer I mentioned) and a Pure Magic/darkness/creation mage), a human rogue, and two fighters, one elven and one human.


Ok, now we get to the problem. A few sessions ago, the party was betrayed by a lord they had been working for... the lord got his service, then tried to dispose of them by selling information on their location to a wizard who had reason to dislike the party (Notice divination was not amongst the extablished schools? In my world, to "divine" something, you summon a demon and ask it to find out for you... if your willing to risk it, that is... most aren't.

The party is ambushed when they were coming to the city to see the lord in question, by the wizard and some constructs of his. The party puts up a good fight, somewhat more than the wizard expected, and when all is said and done the wizard managed to open a gate and escape with both fighters and the pure magic wizard.

After spending a few days trying to rescue the characters, the enemy wizard confronts the healer wizard... telling the healer that his companions were being tortured (They weren't, but the wizard managed to bluff him), and that if the healer ever wanted to see them again, he had better be willing to perform some tasks for the wizard... the first of which was assassinate some minor person who had irritated him. He had three days to complete the task (Mind you, there was a plot already in place to avoid that in my notes... the character would never have had to assassinate the person).

Unfortunatly, when the wizard said he was torturing the healers companions, he sorta pushed a button in the characters mind... the character cannot STAND defenseless people being harmed. This was mistake number one on my part.

The wizard went that night to the forest outside the compound the enemy wizard was in. I should at this point note that the healer had a number of levels in demonologist, although he had never activly used them beyond summoning things like shadow servants and so forth. With him he took every focus item and aid he could get his hands on, pawning off every bit of wealth he had to assist him. And he tried to summon a shadow drake, a demon unique to my world but somewhat equvilant in power and in attitude to a balor. It should have been beyond him, even the summoning itself should have failed. It didn't, though. Nor did his control check. Two nat 20s in a row. And he gave the beast a very simple command.

"Rescue my friends"

Well it did, in a round-about fashion... it killed every living thing in the compound that didn't manage to flee, the enemey wizard included, except for his friends.

Unfortunatly, and this was my second possible mistake... the building wasn't just a wizard tower where the enemy wizard lived alone. It was a mage academy, granted one of ill repute, that the enemy wizard headed. In all, 13 people died... the enemy wizard, his two "aids" (who were also "evil"), and 10 students (seven of which were "evil", but the player had no way of, and still does not, know... and besides, evil as they were, they were "innocent").

Unfortunatly, the healer is now... worthless. Hes a vegetable, basicly. After he freed his friends he collapsed in a heap, and hasn't really done anything since... about two in-game months later, he eats, sleeps, looks at the sky, and when he is in a really good mood, plays a sad song on his harp half-heartedly. He won't use his magic, even his healing magic, no matter how much it might be needed. He burned all his spellbooks, both the demonology ones and the rest. He won't touch his sword, won't talk about that night... nothing.

Now I'm sort of at an impass. It's starting to become a problem for the rest of the party... I don't want to tell the character to retire that one and roll up a new one though, he is rather attached to him... And worse, this is my fault, at least in part. I couldn't control the characters actions, but I allowed it to happen... I set up a senario that would spark a reaction, but it wasn't the reaction I hoped for, not by a long shot... and I don't want to make this any worse than it already is.

Help!

/me goes off into a dark corner and stares at his campagin notes, trying to find some loophole, or get divine inspiration
 

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D00d, I wish I got these sorts of problems in MY campaigns!

My suggestion is to talk to the player out-of-game. If you think he's doing a great job roleplaying, tell him that (I would). Congratulate him on his portrayal of his character and the troubles he's going through. Then tell him that his depressed PC is causing problems for the rest of the party, and ask him what would be his preferred solution to this problem. Perhaps he might be willing to retire the PC and create a new one; or maybe he'd like a big dramatic Quest of Redemption [tm].

But above all, get his input. You don't want to impose a solution that isn't to his liking, especially if he's become attached to his character.
 

Hmm. It sounds like this player is being a bit of a pill. I mean, I'm very big on role-playing in the game, but when it gets to the point where the character isn't doing anything for that long, it slides from "well-acted" to "really annoying." If it's becoming a problem for the other players, then this guy's being a ball-hogging drama queen. Talk to him outside of the game - if he doesn't either straighten up or retire the character, then kill the character. Someone who burned his spellbooks and won't touch his sword is gonna be a pretty easy mark for any friends of the deceased looking for revenge...

Ugh, the more I think about it, the less I like this player. It's not reality - he can choose to give up the spotlight and shake off this depression. I bet he's really self-satisfied about his awesome portrayal of his character's anguish. I hope you kill his character in an unpleasant fashion. That'll give him something to mope about, the little puke...
 

I have, but he's at as much of an impass as me... He doesn't blame me or anything, he says hes actualy enjoying it as a roleplaying challenge, but really doesn't know what to do that is "realistic" for his character... a sudden "Hey, life ain't so bad, lets go exploring" turn around won't really work he says, and I do agree with him. And up until now his character had been a sorta carefree sort... Basicly went throug his days with his magic thinking he was a helper of all and an all around nice guy, and occasionly entertaining at festivals with illusions. Even when the party was in darker situations he always was there with a smile or joke about something, but he didn't like the fighting none the less... he often would try to ease the suffering of fallen foes, or mercy-kill them if they were in pain.
 

I should also point out that he's really NOT hogging the spotlight any more than a character in that situation can be expected to... he actualy is playing a friend of the party right now, an NPC I used a while ago, until he can figure something out...

More than anything, I guess i'm asking for help on how to fix something I had a hand in messing up, not asking for advice on how to deal with the player... the player is being as good about it as I can really ask for.
 

Oooh!
I'm SUCH a good roleplayer I can bum out all the other players and be respected for it!
I can hog the spotlight with the intensity of my moroseness!

Tsyr - the guy should have the helaer dress in all black, and a trenchcoat, to complete the melodramatic goth impression... :rolleyes:
 

He's a Healer, Right...so one simple word...PLAGUE!

Small, innocent children suffering.....and they need HIS help.....

Now,,,he can continue to wallow in self-despair while more innocents die...or get off his tukas and DO something!

Maybe he could vow to "save" 13 for every 1 he killed?
 
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Tsyr said:
I have, but he's at as much of an impass as me... He doesn't blame me or anything, he says hes actualy enjoying it as a roleplaying challenge, but really doesn't know what to do that is "realistic" for his character...

That's good. That means he's putting the ball back in your court, so you can do what you think is necessary to snap him out of it.

Assuming he doesn't want to just retire the PC, make up some Big Quest that demands his attention. You must have some hooks to work with from his background, yes? Use them. If necessary, get the other PCs to twist his character's arm or yell at him. Once he's back on the road, having something to focus his attention on should suffice to make him un-depressed again.

Possibilities:

1) the ghosts of those he killed have returned, and he's the only one who can put them to final rest.

2) the demon knows where he is, and is coming to get him. The party might be a bit outmatched, but that just means they need to come up with a solution that doesn't involve fighting it.

3) the wizard's friends want revenge, and they're all gunning for this healer dude. Is the healer going to let his friends protect him, without sticking up for himself?

What do your other players think of all this? You're probably going to have to enlist their help to shake the guy out of his blue funk. This also means they get to dish out some tough love, Reapersaurus-style. :D
 

Give him something he can't ignore.

As is usually the case with a character who can't get the cojones to adventure anymore, you gotta give him a reason -- the plague idea was golden, as would be pretty much any plot that makes him the baddie if he does jack about it.

The Big Redemption Quest is golden. Use it judiciously. And if the other players generally like the dude, then they could help him out. At the least, the characters he rescued could consider it sorta their duty to get this guy back in the game.

Maybe a bit after-school-speciall-ish, but show him Why He Got Into It In The First Place.

If I were you, I'd have the shadow thingy or some other fiend or other outer planar being interested in him, too. After all, it's not every day that some little puke like this can summon something of SUCH GREAT POWER! I'm sure other wizards would be interested in his power....at the least, it could give him a reason to get off his butt and become a hermit.

It's a cool character, and gives him some dimension that this carefree soul has been reduced to weakness from the power of evil he's unleashed. Make that evil have an effect, and make sure that he's involved in leashing it back up. At the least, it'll give him some closure so that his character will retire in a content way, as opposed to yet another victim of the life of an adventurer.
 

I wish I had these sort of "problems" in my game! Most problems I get are, like, "Hey, you gave out XP last session when I was away!", "No I didn't"... ;)
 

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