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General Tabletop Discussion
Character Builds & Optimization
Advice Redemption Paladin 8th level ASI/Feat?
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<blockquote data-quote="FrogReaver" data-source="post: 8456035" data-attributes="member: 6795602"><p>I'd stay focused on Charisma. Here's the benefits.</p><p></p><ul> <li data-xf-list-type="ul">Your Control Spells (Hold Person and Hpynotic Pattern @ level 9) become better and controlling enemies tends to be more effective at preventing damage than a little extra hp/temp hp.</li> <li data-xf-list-type="ul">Spells like wrathful smite and compelled duel can be better for your hp by incentivizing enemies to attack your higher AC instead of your allies lower AC's. Charisma increase the chances these work.</li> <li data-xf-list-type="ul">Heroism is a great spell to stay alive when you are taking alot of damage. The Charisma helps with the saves and boosts the hp it will provide.</li> <li data-xf-list-type="ul">Your saves and the parties become much better. Having a 3 person party means you never want to have even a single member disabled and also means everyone is much less likely to lose concentration.</li> <li data-xf-list-type="ul">It improves your ranged DPR (incentivizing you to stay back with the casters and keep them in your aura's).</li> <li data-xf-list-type="ul">It improves your social out of combat abilities (persuasion/deception/intimidation).</li> <li data-xf-list-type="ul">You may very well find a strength enhancing item which would make the investment in strength be pointless</li> <li data-xf-list-type="ul">*Not related to Charisma but Aid also can improve your hp (and parties). I highly recommend it for your character.</li> <li data-xf-list-type="ul">*Not related to Charisma but both the wizard and druid can use summons meaning having a better ranged attack becomes more valuable.</li> </ul><p>Anyways, that's my thoughts.</p></blockquote><p></p>
[QUOTE="FrogReaver, post: 8456035, member: 6795602"] I'd stay focused on Charisma. Here's the benefits. [LIST] [*]Your Control Spells (Hold Person and Hpynotic Pattern @ level 9) become better and controlling enemies tends to be more effective at preventing damage than a little extra hp/temp hp. [*]Spells like wrathful smite and compelled duel can be better for your hp by incentivizing enemies to attack your higher AC instead of your allies lower AC's. Charisma increase the chances these work. [*]Heroism is a great spell to stay alive when you are taking alot of damage. The Charisma helps with the saves and boosts the hp it will provide. [*]Your saves and the parties become much better. Having a 3 person party means you never want to have even a single member disabled and also means everyone is much less likely to lose concentration. [*]It improves your ranged DPR (incentivizing you to stay back with the casters and keep them in your aura's). [*]It improves your social out of combat abilities (persuasion/deception/intimidation). [*]You may very well find a strength enhancing item which would make the investment in strength be pointless [*]*Not related to Charisma but Aid also can improve your hp (and parties). I highly recommend it for your character. [*]*Not related to Charisma but both the wizard and druid can use summons meaning having a better ranged attack becomes more valuable. [/LIST] Anyways, that's my thoughts. [/QUOTE]
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