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Advice Sought for New Player in My Campaign
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<blockquote data-quote="SHARK" data-source="post: 223914" data-attributes="member: 1131"><p>Greetings!</p><p></p><p>Hello there Falcon! Oakland, CA, huh? I love the Bay Area. I'm originally from Northern California, despite currently living here in Southern California. Do you live close to the Bay Bridge?<img src="https://cdn.jsdelivr.net/joypixels/assets/8.0/png/unicode/64/1f642.png" class="smilie smilie--emoji" loading="lazy" width="64" height="64" alt=":)" title="Smile :)" data-smilie="1"data-shortname=":)" /> I and my wife went to the Bay Area for vacation just a year or so back, and we had a great time! I love it.<img src="https://cdn.jsdelivr.net/joypixels/assets/8.0/png/unicode/64/1f642.png" class="smilie smilie--emoji" loading="lazy" width="64" height="64" alt=":)" title="Smile :)" data-smilie="1"data-shortname=":)" /></p><p></p><p>Anyways, on to your campaign, sir. I would say that though the person might be very cool, and he may be a certain role-playing asset to the group, you can't allow him to play all of these things that are incongrious to your campaign world. It seems that one item after another, he is out of step with the way you have carefully designed things. Now, I have a campaign that has been in development and play for over 14 years--not all 3E of course, but the campaign essentials have been there. And it's a special thing that I have noticed--that is the Campaign Integrity is all-important. No one player--no matter how nice, or how belliegrent and insufferable that some can choose to be--is worth compromising your carefully and painstakingly designed campaign setting. </p><p></p><p>Some things, that might be small, can sometimes be worked with, and integrated. Other things--even ones that the *players* sometimes see as *minor*--but you, as the DM, know that it is very significant--just cannot be compromised. The classes sound big to me, but also the race. In my own campaign, in many areas, particularly in many civilized kingdoms and empires, Half-Orcs would be slaughtered on sight. Those who chose to defend the Half-Orc character would be dragged to a harsh trial, and then burned at the stake for heresy and consorting with demons. That's just the way it is. It isn't nice, it isn't pretty, and it isn't necessarily fair--but the campaign integrity demands it. To do otherwise would violate the consistency and the integrity of the campaign. It just wouldn't work, and a player who simply demanded to play such an unworkable character wouldn't be happy with the results. Sorry, but that is the way it goes. I suspect it may be similar in your own campaign.<img src="https://cdn.jsdelivr.net/joypixels/assets/8.0/png/unicode/64/1f642.png" class="smilie smilie--emoji" loading="lazy" width="64" height="64" alt=":)" title="Smile :)" data-smilie="1"data-shortname=":)" /></p><p></p><p>I think it is important to work with characters on creative concepts--don't get me wrong--because it is important. However, the DM has designed a campaign setting to specific standards and guidelines. Players should at least on the first character in the campaign world--submit to your guidelines and design a character within your prescribed parameters. I have some players for example, that have been playing with me for years, and they have run many characters in the same campaign world. Thus, when they say, hey, asking me nicely, can I try this kind of wierd-unusual-heretical-dangerous character, I know they know what's going on, and they will work with me on it, so I can sometimes work it into something acceptable. However, I personally would probably never make such exceptions for first-time players/characters in the campaign. There is simply too much riding on that well-organized and detailed campaign integrity. </p><p></p><p>In closing, I would say that you should explain to him that he must work within the parameters that you have established. Period. You're not being a jerk, you are being a consistent, and responsible DM who is seeking to maintain the integrity of the campaign, the other player's respect for that campaign, and in the long run, his respect for that campaign integrity as well.<img src="https://cdn.jsdelivr.net/joypixels/assets/8.0/png/unicode/64/1f642.png" class="smilie smilie--emoji" loading="lazy" width="64" height="64" alt=":)" title="Smile :)" data-smilie="1"data-shortname=":)" /></p><p></p><p>I hope this has helped you Falcon! I haven't read many of your posts here at EN-World, but I would like to welcome you here! The few posts I've seen of yours have been very interesting!</p><p></p><p>Take care,</p><p></p><p>Semper Fidelis,</p><p></p><p>SHARK</p></blockquote><p></p>
[QUOTE="SHARK, post: 223914, member: 1131"] Greetings! Hello there Falcon! Oakland, CA, huh? I love the Bay Area. I'm originally from Northern California, despite currently living here in Southern California. Do you live close to the Bay Bridge?:) I and my wife went to the Bay Area for vacation just a year or so back, and we had a great time! I love it.:) Anyways, on to your campaign, sir. I would say that though the person might be very cool, and he may be a certain role-playing asset to the group, you can't allow him to play all of these things that are incongrious to your campaign world. It seems that one item after another, he is out of step with the way you have carefully designed things. Now, I have a campaign that has been in development and play for over 14 years--not all 3E of course, but the campaign essentials have been there. And it's a special thing that I have noticed--that is the Campaign Integrity is all-important. No one player--no matter how nice, or how belliegrent and insufferable that some can choose to be--is worth compromising your carefully and painstakingly designed campaign setting. Some things, that might be small, can sometimes be worked with, and integrated. Other things--even ones that the *players* sometimes see as *minor*--but you, as the DM, know that it is very significant--just cannot be compromised. The classes sound big to me, but also the race. In my own campaign, in many areas, particularly in many civilized kingdoms and empires, Half-Orcs would be slaughtered on sight. Those who chose to defend the Half-Orc character would be dragged to a harsh trial, and then burned at the stake for heresy and consorting with demons. That's just the way it is. It isn't nice, it isn't pretty, and it isn't necessarily fair--but the campaign integrity demands it. To do otherwise would violate the consistency and the integrity of the campaign. It just wouldn't work, and a player who simply demanded to play such an unworkable character wouldn't be happy with the results. Sorry, but that is the way it goes. I suspect it may be similar in your own campaign.:) I think it is important to work with characters on creative concepts--don't get me wrong--because it is important. However, the DM has designed a campaign setting to specific standards and guidelines. Players should at least on the first character in the campaign world--submit to your guidelines and design a character within your prescribed parameters. I have some players for example, that have been playing with me for years, and they have run many characters in the same campaign world. Thus, when they say, hey, asking me nicely, can I try this kind of wierd-unusual-heretical-dangerous character, I know they know what's going on, and they will work with me on it, so I can sometimes work it into something acceptable. However, I personally would probably never make such exceptions for first-time players/characters in the campaign. There is simply too much riding on that well-organized and detailed campaign integrity. In closing, I would say that you should explain to him that he must work within the parameters that you have established. Period. You're not being a jerk, you are being a consistent, and responsible DM who is seeking to maintain the integrity of the campaign, the other player's respect for that campaign, and in the long run, his respect for that campaign integrity as well.:) I hope this has helped you Falcon! I haven't read many of your posts here at EN-World, but I would like to welcome you here! The few posts I've seen of yours have been very interesting! Take care, Semper Fidelis, SHARK [/QUOTE]
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