Hey Everyone.
I am turning to the experts for some advice.
The current campaign I DM is almost a year old, from a world I developed seven years ago, complete with all kinds of maps, legends, comsology, history, etc., etc. I have run one 2-year IRL campaign thorugh it, and have used that basis for this campaign.
The current campaign centers on the remnant of an ancient empire that closed itself off to the outside world after the Great Sack. It is surrounded by near-impenetrable mountains named the Eagle-Rocks and the Bear-Claws, which have guardian elementals and, yes durn powerful animals in them.
The religious and social traditions have been kept true by the Warden and the Writ of the High King, and some of the powerful, old families of the area.
The setting is very specific in terms of what works and doesn't, and it is based on the integrity of the campaign world and history. I listed the classes, alignments, multiclassing rules, the basis wherefor(e), and the current party composition.
The new person really wants to play in my campaign and I like him, and he is trying to persuade me to accept a 1/2 orc barbarian/ranger/druid. The backstory is really well developed, but:
1) Druids and Barbarians are not class options
2) Mutliclassing beyond 2 classes is not allowed, unless there is A BIG reason for it, and you need to take at least 2 levels in each class taken
3) Orcs are pretty much killed on the spot. The only reason the current party wouldn't kill the PC is because they know it is a player. And he won't survive the first series of sessions, despite the high charisma his 1/2 orc would have, simply because of what has happened recently in the world where he will be joining the party.
4) I want to maintain the integrity of my campaign and campaign world.
5) I want him to enjoy gaming with our group.
I could suggest to him a human or an elven ranger/cleric combination and a backstory that will copy what he wrote, as he would be the cleric of a nature diety that would allow him access to certain domain granted powers that would satisfy his concept.
I am rambling, I know, and I am groping for answers. If this were a new campaign, I would allow him to progress with the character. However, I will not allow new players access to classes and abilities that I didn't allow the "orginals" in the first place.
I know I can't post all the emails I have exchanged, and I hope I haven't been too vague. The bottom line is he really likes my campaign setting and his character doesn't fit it, where the campaign story is now, and he is a great guy who I want in my campaign.
Ideas?
I am turning to the experts for some advice.
The current campaign I DM is almost a year old, from a world I developed seven years ago, complete with all kinds of maps, legends, comsology, history, etc., etc. I have run one 2-year IRL campaign thorugh it, and have used that basis for this campaign.
The current campaign centers on the remnant of an ancient empire that closed itself off to the outside world after the Great Sack. It is surrounded by near-impenetrable mountains named the Eagle-Rocks and the Bear-Claws, which have guardian elementals and, yes durn powerful animals in them.
The religious and social traditions have been kept true by the Warden and the Writ of the High King, and some of the powerful, old families of the area.
The setting is very specific in terms of what works and doesn't, and it is based on the integrity of the campaign world and history. I listed the classes, alignments, multiclassing rules, the basis wherefor(e), and the current party composition.
The new person really wants to play in my campaign and I like him, and he is trying to persuade me to accept a 1/2 orc barbarian/ranger/druid. The backstory is really well developed, but:
1) Druids and Barbarians are not class options
2) Mutliclassing beyond 2 classes is not allowed, unless there is A BIG reason for it, and you need to take at least 2 levels in each class taken
3) Orcs are pretty much killed on the spot. The only reason the current party wouldn't kill the PC is because they know it is a player. And he won't survive the first series of sessions, despite the high charisma his 1/2 orc would have, simply because of what has happened recently in the world where he will be joining the party.
4) I want to maintain the integrity of my campaign and campaign world.
5) I want him to enjoy gaming with our group.
I could suggest to him a human or an elven ranger/cleric combination and a backstory that will copy what he wrote, as he would be the cleric of a nature diety that would allow him access to certain domain granted powers that would satisfy his concept.
I am rambling, I know, and I am groping for answers. If this were a new campaign, I would allow him to progress with the character. However, I will not allow new players access to classes and abilities that I didn't allow the "orginals" in the first place.
I know I can't post all the emails I have exchanged, and I hope I haven't been too vague. The bottom line is he really likes my campaign setting and his character doesn't fit it, where the campaign story is now, and he is a great guy who I want in my campaign.
Ideas?