advice to anyone still wondering if they should purchase a DDI subscription today


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Except that Vince Offer is a paid spokesman, while the opinions in this thread are unpaid and unsolicited. That is, the people talking about how good DDI is are doing so because they honestly think DDI is good. Huge difference.

Didn't you get your cheque?! I'll send a note to The Rouse right away :devil:
 


I wonder how different 3.5e high-level play would have been different if WOTC devoted as much to it by making a character/monster generator?

I also wonder how the traffic is over at WOTC since they started charging for DDI?

The numbers at Alexa are always interesting.
 

(2) The Character Builder and Compendium aren't worth $5 a month? What? What? :-S

I would probably pay double that, and still be happy. For the price of 2 pints a moht, I get all the books in a usable format for creating characters or adventure, all integrated in once place.
I still recall when the pre-release details about 4e included providing everyone who bought the hard copies with access to online PDF versions. Not sure when that go dropped, but DDI has a long way to go to delivering on so many promised features.

When was the last time we got an update on the status of the virtual tabletop?
 

I really think you're failing to put it into the right perspective.

Firstly, it isn't the game. It's delivering new content and a database access to old content without having to own any of the freaking books. On that alone, it's amazing value for money.

Secondly, you're comparing apples and oranges. X-Box Live and WoW are completely different offerings. Both only network you with other people. Hell, you can run a WoW server of your own if you want, and not pay Blizzard a cent. The only reason you're subscribing is to join others who are playing at the same time. DDI is offering a huge amount of content, content which needs to be produced, play-tested, edited, etc. which takes a lot of creative energy and costs a lot more (comparatively) than networking a few servers.

Thirdly, there's the market to consider. WoW has 11 million subscribers. Blizzard could probably afford to drop their price to $5 a month and still make a killing. X-Box has a bajillion people as well, all pumping money into the system.

WotC is probably lucky if they have a couple of thousand subscribers to DDI. I would be willing to bet good money that they're currently running DDI at a massive loss.

Quite frankly, you should expect more from X-Box Live and WoW, based on the mere fact that there are a thousand times as many people contributing cash flow to it.

I understand they arte different offerings. WoW provides content as well, and you do not have to do any work for it. I do not think the value of DDI is worth as much as WoW (And I don't play MMORPG's)

I would not give WOTC a pass because they are smaller. They are trying to compete with the video game market so they need to stay in that price range and consider what they are offering. DDI is going to be their primary source of revenue. I think most casual gamers in a pinch would give up a DDI subscription over a WoW subscription.
 

I understand they arte different offerings. WoW provides content as well, and you do not have to do any work for it. I do not think the value of DDI is worth as much as WoW (And I don't play MMORPG's)

I would not give WOTC a pass because they are smaller. They are trying to compete with the video game market so they need to stay in that price range and consider what they are offering. DDI is going to be their primary source of revenue. I think most casual gamers in a pinch would give up a DDI subscription over a WoW subscription.

Words fail me. I give up. Cheque please.
 

I still recall when the pre-release details about 4e included providing everyone who bought the hard copies with access to online PDF versions. Not sure when that go dropped, but DDI has a long way to go to delivering on so many promised features.
About halfway between the announcement and release. Scott mentioned that they discovered that the implementation wasn't practical.
 

Thanks for all the (mostly) civil replies in this thread! I knew that several folks wouldn't agree with me but thanks to those who did it respectfully. You all make good points.

So far, after reading the responses, I'd have to say that this is the best argument I've seen for buying a yearly subscription:
I will say that because of my DDI subscription, I don't feel the need to buy any book which contains only lists of powers, items, races, monsters, classes, etc. So I won't be buying AV2, Arcane Power, Divine Power, Monster Manual 2, PHB2, etc, because the DDI compendium is as good a way, if not better, to reference that material. My 60 a year gets me ~100 bucks worth of material, before any of the extra stuff.
Personally, I still like having the books in my hand, mostly due to convenience - I play with several people who do not own and will not ever get an online subscription, so it's nice to have the physical books to pass around and look at things. Plus, they are often organized in a way that is slightly more useful than online materials - most of the time. :) However, this is a good point: that buying a $60 subscription gets access to a $100+ worth of books. But, it still doesn't convince me that waiting until the end of March wouldn't be a better idea: by then, we may have seen enough content released to make that equation work.


My main issue with DDI right now is that while access is nice, there are a ton of 3rd party solutions that already exist that are better than some of the DDI services. And until these 3rd party solutions seriously start to fall behind - my guess would be that one or two more content books will start to sink many of them - there is just no reason to pay for something you can get for free, especially since the free product can be just as good (or arguably better, considering it's... well, free).

In particular, after many years of PC gaming and getting more and more jaded with the state of the industry (combined with the general lack of editing quality many of the D&D books have suffered from for the last few years), I have gotten extremely tired of paying for beta products. It's bad enough that I have to pay for a book that no one read before sending to the printers, but to be asked to pay for a beta product for character creation just pushes me past my limit. Don't get me wrong: I really like the character builder, and I have high hopes that one day it will be a finished software product. However, today it is not. It is a beta product in gussied-up wrapping paper. In fact, there are arguably more bugs in this version than the beta.

I sincerely hope that all the people who paid to effectively be beta testers of this product will help shape it into something that will be truly amazing. The potential is certainly there. However, it's worth waiting - at least two more months - before putting your own money down and paying to help them beta test it a little more. Hopefully soon we'll be graced with a finished product. Two months from now, I am sure it will be better.

As for the other qualities of DDI, I mostly see access to "insider" or "preview" information as something without value; I don't want to pay $5/mo just so I can see what a druid -might- be like 3 months from now: I am happy to wait 3 months and just get the finished (HA!) book. It's like paying for exclusive access to video game content that gets released for free in a month: why would you do that?

The encounter builder is still the lead runner (the ability score generator being the easily most worthless of all DDI offerings) for something you might find real value in, but even that by itself is not worth the price, especially since 4.0 has done an AMAZING job of making one of the hardest parts of 3.5 - encounter building - so easy! (Sadly it also made one of the easiest jobs of 3.5 - treasure distribution - incredibly hard, but maybe one day we'll get a loot builder flash program as well. That would be worth nearly $5/mo right there.) Dungeon/Dragon are things that again, if you follow the magazine and were already a subscriber, then you're recovering a good bit of cost. But very few magazines are worth $60/year, and these two are not in that short list (especially since they, too, are often filled with "preview" content). Even getting two magazines together along with the encounter builder is still not worth $60/year.


Again, I'm not arguing that this content has no value. And I am not arguing that it will not be great. But I am saying that rewarding a company - any company - with your hard-earned dollars for releasing incomplete products is a bad idea. It is up to us, the consumers, to use discretion in our purchases so that companies understand that we are not willing to put up with beta products released as finished products. Do not reward WotC for giving us a beta character builder instead of a finished piece of software: wait. Wait, make them work a little more to complete it, and then give them money. We will all be better off in the long run if you do.
 

But I am saying that rewarding a company - any company - with your hard-earned dollars for releasing incomplete products is a bad idea. It is up to us, the consumers, to use discretion in our purchases so that companies understand that we are not willing to put up with beta products released as finished products. Do not reward WotC for giving us a beta character builder instead of a finished piece of software: wait. Wait, make them work a little more to complete it, and then give them money. We will all be better off in the long run if you do.

And as a consumer I used my dollars to vote for an awesome product. Even when the Character builder was in beta, DDI was worth my money. Now that the Builder's live it one of the most useful programs I have ever used.

So I didn't reward them for releasing incomplete products. I rewarded them for putting out a fantastic product with a extremely reasonable price tag. And when the Beta test that was open to subscribers ended and another great product went live it was smiler to getting a return on an investment.
 

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