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Advice wanted on Player Vs Player Situation
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<blockquote data-quote="Hawk Diesel" data-source="post: 7308177" data-attributes="member: 59848"><p>OK, so not having all the history or information, my main question is why is the rogue suddenly deciding now that they are going to play judge, jury, and executioner? If he is trying to reform his ways, how does taking a life impact that? The rogue has up until now been willing to accept help from the necromancer and has been assisted by the necromancer's minions and powers. So even if the rogue believes this power is potentially bad or corrupting, what responsibility does he take for complacency? Also, if they have been traveling together and battling on the same side, there is an assumption that they have saved each other's lives from time to time. Outside of complete sociopaths, it should not be a decision made lightly or easily to kill a brother-in-arms. </p><p></p><p>Also, how does Harry believe the others are going to respond? These are people that have a bond forged in the fires of battle. Even if Derek has the potential to fall as the first necromancer character did, how is the party going to look at Harry? Are they going to see someone that stopped a future Hitler before he had a chance to do real damage? Or as someone that just killed a friend in his sleep, and may decide to do the same to the others when Harry feels justified?</p><p></p><p>While I agree with [MENTION=6775477]Shiroiken[/MENTION] that a DM should remain neutral and move the story along for everyone's enjoyment, it is also the DM's job to help flesh out the player characters. I would be having this conversation with the player and asking these questions, and pointing out the inconsistencies such as how he justified traveling and fighting with the necromancer for so long and now all of a sudden feels this person should die. I would ask the player to develop a sense of how these feelings and decisions came to be, while pointing out the potential consequences of his actions. Because not only might the group turn on Harry for killing Derek, but if Derek's character has done nothing to break the law then Harry is going to be a murderer, plain and simple. No matter how badly he may have been trying to reform in the past, he has just elevated and escalated his threat level to society and become a vigilante to be hunted by the law. And while I am not familiar with the module, but if the group has any fame or notoriety for being heroes and stopping some great evil, then this is going to insure that Harry would be dragged through the mud as a backstabbing turncoat that senselessly killed a comrade. At best he will live out his days as an outcast that is not trusted and marked as scum, and at worst hunted to be jailed or executed for his crimes. I would make sure that Harry understands these potential consequences and has more reason for acting than what he has thus far provided. </p><p></p><p>You don't need to jump in and stop the player from making the choice. But at least make sure the player knows why they are making this choice, understands how it fits into the character they have represented in the game, and has 100% understanding of the potential consequences.</p></blockquote><p></p>
[QUOTE="Hawk Diesel, post: 7308177, member: 59848"] OK, so not having all the history or information, my main question is why is the rogue suddenly deciding now that they are going to play judge, jury, and executioner? If he is trying to reform his ways, how does taking a life impact that? The rogue has up until now been willing to accept help from the necromancer and has been assisted by the necromancer's minions and powers. So even if the rogue believes this power is potentially bad or corrupting, what responsibility does he take for complacency? Also, if they have been traveling together and battling on the same side, there is an assumption that they have saved each other's lives from time to time. Outside of complete sociopaths, it should not be a decision made lightly or easily to kill a brother-in-arms. Also, how does Harry believe the others are going to respond? These are people that have a bond forged in the fires of battle. Even if Derek has the potential to fall as the first necromancer character did, how is the party going to look at Harry? Are they going to see someone that stopped a future Hitler before he had a chance to do real damage? Or as someone that just killed a friend in his sleep, and may decide to do the same to the others when Harry feels justified? While I agree with [MENTION=6775477]Shiroiken[/MENTION] that a DM should remain neutral and move the story along for everyone's enjoyment, it is also the DM's job to help flesh out the player characters. I would be having this conversation with the player and asking these questions, and pointing out the inconsistencies such as how he justified traveling and fighting with the necromancer for so long and now all of a sudden feels this person should die. I would ask the player to develop a sense of how these feelings and decisions came to be, while pointing out the potential consequences of his actions. Because not only might the group turn on Harry for killing Derek, but if Derek's character has done nothing to break the law then Harry is going to be a murderer, plain and simple. No matter how badly he may have been trying to reform in the past, he has just elevated and escalated his threat level to society and become a vigilante to be hunted by the law. And while I am not familiar with the module, but if the group has any fame or notoriety for being heroes and stopping some great evil, then this is going to insure that Harry would be dragged through the mud as a backstabbing turncoat that senselessly killed a comrade. At best he will live out his days as an outcast that is not trusted and marked as scum, and at worst hunted to be jailed or executed for his crimes. I would make sure that Harry understands these potential consequences and has more reason for acting than what he has thus far provided. You don't need to jump in and stop the player from making the choice. But at least make sure the player knows why they are making this choice, understands how it fits into the character they have represented in the game, and has 100% understanding of the potential consequences. [/QUOTE]
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