Menu
News
All News
Dungeons & Dragons
Level Up: Advanced 5th Edition
Pathfinder
Starfinder
Warhammer
2d20 System
Year Zero Engine
Industry News
Reviews
Dragon Reflections
White Dwarf Reflections
Columns
Weekly Digests
Weekly News Digest
Freebies, Sales & Bundles
RPG Print News
RPG Crowdfunding News
Game Content
ENterplanetary DimENsions
Mythological Figures
Opinion
Worlds of Design
Peregrine's Nest
RPG Evolution
Other Columns
From the Freelancing Frontline
Monster ENcyclopedia
WotC/TSR Alumni Look Back
4 Hours w/RSD (Ryan Dancey)
The Road to 3E (Jonathan Tweet)
Greenwood's Realms (Ed Greenwood)
Drawmij's TSR (Jim Ward)
Community
Forums & Topics
Forum List
Latest Posts
Forum list
*Dungeons & Dragons
Level Up: Advanced 5th Edition
D&D Older Editions, OSR, & D&D Variants
*TTRPGs General
*Pathfinder & Starfinder
EN Publishing
*Geek Talk & Media
Search forums
Chat/Discord
Resources
Wiki
Pages
Latest activity
Media
New media
New comments
Search media
Downloads
Latest reviews
Search resources
EN Publishing
Store
EN5ider
Adventures in ZEITGEIST
Awfully Cheerful Engine
What's OLD is NEW
Judge Dredd & The Worlds Of 2000AD
War of the Burning Sky
Level Up: Advanced 5E
Events & Releases
Upcoming Events
Private Events
Featured Events
Socials!
EN Publishing
Twitter
BlueSky
Facebook
Instagram
EN World
BlueSky
YouTube
Facebook
Twitter
Twitch
Podcast
Features
Top 5 RPGs Compiled Charts 2004-Present
Adventure Game Industry Market Research Summary (RPGs) V1.0
Ryan Dancey: Acquiring TSR
Q&A With Gary Gygax
D&D Rules FAQs
TSR, WotC, & Paizo: A Comparative History
D&D Pronunciation Guide
Million Dollar TTRPG Kickstarters
Tabletop RPG Podcast Hall of Fame
Eric Noah's Unofficial D&D 3rd Edition News
D&D in the Mainstream
D&D & RPG History
About Morrus
Log in
Register
What's new
Search
Search
Search titles only
By:
Forums & Topics
Forum List
Latest Posts
Forum list
*Dungeons & Dragons
Level Up: Advanced 5th Edition
D&D Older Editions, OSR, & D&D Variants
*TTRPGs General
*Pathfinder & Starfinder
EN Publishing
*Geek Talk & Media
Search forums
Chat/Discord
Menu
Log in
Register
Install the app
Install
Upgrade your account to a Community Supporter account and remove most of the site ads.
Community
General Tabletop Discussion
*Dungeons & Dragons
Advice wanted on Player Vs Player Situation
JavaScript is disabled. For a better experience, please enable JavaScript in your browser before proceeding.
You are using an out of date browser. It may not display this or other websites correctly.
You should upgrade or use an
alternative browser
.
Reply to thread
Message
<blockquote data-quote="5ekyu" data-source="post: 7308284" data-attributes="member: 6919838"><p>First, unless this group had already established a policy, i would not allow this. It tends to spiral if not something everyone has already embraced. So out-of-game group discussiins are in order.</p><p></p><p>Second, a lot of this can be avoided with pre-game considerations of PCs. Whether or not the character behavior has crossed a line already articulated or not matters.</p><p></p><p>Third, remember, characters are not as opaque as their character sheet. The decision to murder your teammate and the ongoing or growing distaste for your teammate would likely not be easy to hide. (I wonder - did that character express displeasure when these acts were being done or discovered? Have they tried to stop it out in front, rally the others? Seems like an ongoing insight v deception roll, likeky with adv guvwn frequent proximity) is called for the victim ti be unaware.</p><p></p><p>Finally, depending on how thought thru this is, most groups tend to raise fallen PCs if allowed and to revenge their deaths. Unless the others have signed on, more checks for insight to see something is up, then its possibly going to lead to two PC gone.</p><p></p><p>All in all, without group acceptance of ground rules, its rare that this works out well.</p><p></p><p>Sent from my [device_name] using <a href="http://EN World mobile app" target="_blank">EN World mobile app</a></p></blockquote><p></p>
[QUOTE="5ekyu, post: 7308284, member: 6919838"] First, unless this group had already established a policy, i would not allow this. It tends to spiral if not something everyone has already embraced. So out-of-game group discussiins are in order. Second, a lot of this can be avoided with pre-game considerations of PCs. Whether or not the character behavior has crossed a line already articulated or not matters. Third, remember, characters are not as opaque as their character sheet. The decision to murder your teammate and the ongoing or growing distaste for your teammate would likely not be easy to hide. (I wonder - did that character express displeasure when these acts were being done or discovered? Have they tried to stop it out in front, rally the others? Seems like an ongoing insight v deception roll, likeky with adv guvwn frequent proximity) is called for the victim ti be unaware. Finally, depending on how thought thru this is, most groups tend to raise fallen PCs if allowed and to revenge their deaths. Unless the others have signed on, more checks for insight to see something is up, then its possibly going to lead to two PC gone. All in all, without group acceptance of ground rules, its rare that this works out well. Sent from my [device_name] using [url]EN World mobile app[/url] [/QUOTE]
Insert quotes…
Verification
Post reply
Community
General Tabletop Discussion
*Dungeons & Dragons
Advice wanted on Player Vs Player Situation
Top