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Advice wanted on Player Vs Player Situation
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<blockquote data-quote="5ekyu" data-source="post: 7309318" data-attributes="member: 6919838"><p>Thanks and you are quite correct. i thought it was a broader application of the term "outcome". By having it be just the initial attack that is determined you still leave the possibility of the attacker setting up a significant advantage even with the first attack failing - with bonus attacks and reactions or even just waiting for a time when one is on the wrong end of a long rest needed recharge. You raise the difficulty level on the ambush being a squash but don't prevent the squash. i had thought the latter your intent.</p><p></p><p>While i do not myself PVP other players without prior out-of-character discussion and agreement of all parties including the other players, if i were so inclined, this rule would not really change a thing just provide a little more limiting to the setup. it would still be a squash with follow-up appropriate consequences if my character was caught.</p><p></p><p>thanks</p></blockquote><p></p>
[QUOTE="5ekyu, post: 7309318, member: 6919838"] Thanks and you are quite correct. i thought it was a broader application of the term "outcome". By having it be just the initial attack that is determined you still leave the possibility of the attacker setting up a significant advantage even with the first attack failing - with bonus attacks and reactions or even just waiting for a time when one is on the wrong end of a long rest needed recharge. You raise the difficulty level on the ambush being a squash but don't prevent the squash. i had thought the latter your intent. While i do not myself PVP other players without prior out-of-character discussion and agreement of all parties including the other players, if i were so inclined, this rule would not really change a thing just provide a little more limiting to the setup. it would still be a squash with follow-up appropriate consequences if my character was caught. thanks [/QUOTE]
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